EE 2204 - Data Structures
and Algorithms
N Radhakrishnan
Assistant Professor
Anna University, Chennai
Topics
Introduction
Definitions
Classification of Data Structures
Arrays and Linked Lists
Abstract Data Types [ADT]
• The List ADT
Array-based Implementation
Linked List Implementation
Cursor-based Implementation
Doubly Linked Lists
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Data Structure [Wikipedia]
Data Structure is a particular way of storing
and organizing data in a computer so that it
can be used efficiently.
Different kinds of data structures are suited
to different kinds of applications.
Storing and retrieving can be carried out on
data stored in both main memory and in
secondary memory.
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Merriam-Webster's Definition
Way in which data are stored for efficient
search and retrieval.
The simplest data structure is the one-
dimensional (linear) array.
Data items stored non-consecutively in
memory may be linked by pointers.
Many algorithms have been developed for
storing data efficiently
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Algorithms [Wikipedia]
An algorithm is a step-by-step procedure for
calculations.
An algorithm is an effective method
expressed as a finite list of well-defined
instructions for calculating a function.
The transition from one state to the next is
not necessarily deterministic; some
algorithms incorporate random input.
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Merriam-Webster's Definition
Procedure that produces the answer to a
question or the solution to a problem in a
finite number of steps.
An algorithm that produces a yes or no
answer is called a decision procedure; one
that leads to a solution is a computation
procedure.
Example: A mathematical formula and the
instructions in a computer program
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Data Structure Classification
Primitive / Non-primitive
• Basic Data Structures available / Derived from
Primitive Data Structures
Homogeneous / Heterogeneous
• Elements are of the same type / Different types
Static / Dynamic
• memory is allocated at the time of compilation /
run-time
Linear / Non-linear
• Maintain a Linear relationship between element
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ADT - General Concept
Problem solving with a computer means
processing data
To process data, we need to define the data
type and the operation to be performed on
the data
The definition of the data type and the
definition of the operation to be applied to
the data is part of the idea behind an
Abstract Data Type (ADT)
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ADT - General Concept
The user of an ADT needs only to know that
a set of operations are available for the data
type, but does not need to know how they
are applied
Several simple ADTs, such as integer, real,
character, pointer and so on, have been
implemented and are available for use in
most languages
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Data Types
A data type is characterized by:
• A set of values
• A data representation, which is common to all
these values, and
• A set of operations, which can be applied
uniformly to all these values
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Primitive Data Types
Languages like ‘C’ provides the following
primitive data types:
• boolean
• char, byte, int
• float, double
Each primitive type has:
• A set of values
• A data representation
• A set of operations
These are “set in stone”.
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ADT Definition [Wikipedia]
In computer science, an abstract data type
(ADT) is a mathematical model for a certain
class of data structures that have similar
behavior.
An abstract data type is defined indirectly,
only by the operations that may be
performed on it and by mathematical
constraints on the effects (and possibly cost)
of those operations.
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ADT Definition [Wikipedia]
An ADT may be implemented by specific data
types or data structures, in many ways and
in many programming languages; or
described in a formal specification language.
example, an abstract stack could be defined
by three operations:
• push, that inserts some data item onto the
structure,
• pop, that extracts an item from it, and
• peek, that allows data on top of the structure to
be examined without removal.
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Definition from techforum4you
Abstract data types or ADTs are a
mathematical specification of a set of data
and the set of operations that can be
performed on the data.
They are abstract in the sense that the focus
is on the definitions and the various
operations with their arguments.
The actual implementation is not defined,
and does not affect the use of the ADT.
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ADT in Simple Words
Definition:
• Is a set of operation
• Mathematical abstraction
• No implementation detail
Example:
• Lists, sets, graphs, stacks are examples of
ADT along with their operations
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Why ADT?
Modularity
• divide program into small functions
• easy to debug and maintain
• easy to modify
• group work
Reuse
• do some operations only once
Easy to change the implementation
• transparent to the program
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Implementing an ADT
To implement an ADT, you need to choose:
• A data representation
must be able to represent all necessary values of the
ADT
should be private
• An algorithm for each of the necessary operation:
must be consistent with the chosen representation
all auxiliary (helper) operations that are not in the
contract should be private
Remember: Once other people are using it
• It’s easy to add functionality
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The List ADT
The List is an
• Ordered sequence of data items called
elements
• A1, A2, A3, …,AN is a list of size N
• size of an empty list is 0
• Ai+1 succeeds Ai
• Ai-1 preceeds Ai
• Position of Ai is i
• First element is A1 called “head”
• Last element is AN called “tail”
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Operations on Lists
MakeEmpty
PrintList
Find
FindKth
Insert
Delete
Next
Previous
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List – An Example
The elements of a list are 34, 12, 52, 16, 12
• Find (52) -> 3
• Insert (20, 4) -> 34, 12, 52, 20, 16, 12
• Delete (52) -> 34, 12, 20, 16, 12
• FindKth (3) -> 20
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List - Implementation
Lists can be implemented using:
• Arrays
• Linked List
• Cursor [Linked List using Arrays]
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Arrays
Array is a static data structure that
represents a collection of fixed number of
homogeneous data items or
A fixed-size indexed sequence of elements,
all of the same type.
The individual elements are typically stored
in consecutive memory locations.
The length of the array is determined when
the array is created, and cannot be changed.
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Arrays
Any component of the array can be inspected
or updated by using its index.
• This is an efficient operation
• O(1) = constant time
The array indices may be integers (C, Java)
or other discrete data types (Pascal, Ada).
The lower bound may be zero (C, Java), one
(Fortran), or chosen by the programmer
(Pascal, Ada)
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Different Types of Arrays
One-dimensional array: only one index is
used
Multi-dimensional array: array involving
more than one index
Static array: the compiler determines how
memory will be allocated for the array
Dynamic array: memory allocation takes
place during execution
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One Dimensional Static Array
Syntax:
• ElementType arrayName [CAPACITY];
• ElementType arrayName [CAPACITY] =
{ initializer_list };
Example in C++:
• int b [5];
• int b [5] = {19, 68, 12, 45, 72};
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Array Output Function
void display(int array[],int num_values)
{
for (int I = 0; i<num_values; i++)
cout<< array[i] << “ ”;
}
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List Implemented Using Array
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Operations On Lists
We’ll consider only few operations
and not all operations on Lists
Let us consider Insert
There are two possibilities:
• Ordered List
• Unordered List
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Insertion into an Ordered List
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Insertion in Detail
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Insertion
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Deletion
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Find / Search
Searching is the process of looking for a specific element
in an array
For example, discovering whether a certain score is
included in a list of scores.
Searching, like sorting, is a common task in computer
programming.
There are many algorithms and data structures devoted
to searching.
The most common one is the linear search.
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Linear Search
The linear search approach compares the given value
with each element in the array.
The method continues to do so until the given value
matches an element in the list or the list is exhausted
without a match being found.
If a match is made, the linear search returns the index of
the element in the array that matches the key.
If no match is found, the search returns -1.
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Linear Search
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Linear Search Function
int LinearSearch (int a[], int n, int key)
{
int i;
for(i=0; i<n; i++)
{
if (a[i] == key)
return i;
}
return -1;
}
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Using the Function
LinearSearch (a,n,item,loc)
Here "a" is an array of the size n.
This algorithm finds the location of the
element "item" in the array "a".
If search item is found, it sets loc to the
index of the element; otherwise, it sets loc
to -1
index=linearsearch(array, num, key)
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PrintList Operation
int myArray [5] = {19,68,12,45,72};
/* To print all the elements of the array
for (int i=0;i<5;i++)
{
printf("%d", myArray[i]);
}
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Implementing Deletion
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Deletion - Another Method
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Operations Running Times
PrintList O(N)
Find
Insert O(N) (on avarage half
Delete needs to be
moved)
FindKth
Next O(1)
Previous
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Disadvantages of Using Arrays
Need to define a size for array
• High overestimate (waste of space)
insertion and deletion is very slow
• need to move elements of the list
redundant memory space
• it is difficult to estimate the size of array
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Linked List
Series of nodes
• not adjacent in memory
• contain the element and a pointer to a node
containing its succesor
Avoids the linear cost of insertion and
deletion!
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Singly Linked List
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Doubly Linked List
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Singly Linked List
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Singly-linked List - Addition
Insertion into a singly-linked list has two
special cases.
It's insertion a new node before the head (to
the very beginning of the list) and after the
tail (to the very end of the list).
In any other case, new node is inserted in
the middle of the list and so, has a
predecessor and successor in the list.
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Empty list case
When list is empty,
which is indicated by
(head == NULL)
condition, the
insertion is quite
simple.
Algorithm sets both
head and tail to
point to the new
node.
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Add first
In this case, new node is inserted right
before the current head node.
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Add First - Step 1
It can be done in two steps:
• Update the next link of the new node, to point to
the current head node.
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Add First - Step 2
• Update head link to point to the new node.
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Add last
In this case, new node is inserted right after
the current tail node.
It can be done in two steps:
• Update the next link of the current tail node, to
point to the new node.
• Update tail link to point to the new node.
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Insert - General Case
In general case, new node is always inserted
between two nodes, which are already in the
list. Head and tail links are not updated in
this case.
We need to know two nodes "Previous" and
"Next", between which we want to insert the
new node.
This also can be done in two steps:
• Update link of the "previous" node, to point to the new
node.
• Update link of the new node, to point to the "next" node.
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Singly-linked List - Deletion
There are four cases, which can occur while
removing the node.
We have the same four situations, but the
order of algorithm actions is opposite.
Notice, that removal algorithm includes the
disposal of the deleted node - unnecessary in
languages with automatic garbage collection
(Java).
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List has only one node
When list has only
one node, that the
head points to the
same node as the
tail, the removal is
quite simple.
Algorithm disposes
the node, pointed
by head (or tail)
and sets both head
and tail to NULL.
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Remove First
In this case, first node (current head node) is
removed from the list.
It can be done in two steps:
• Update head link to point to the node, next to the
head.
• Dispose removed node.
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Remove Last
In this case, last node (current tail node) is
removed from the list. This operation is a bit
more tricky, than removing the first node,
because algorithm should find a node, which
is previous to the tail first.
It can be done in three steps:
• Update tail link to point to the node, before the
tail. In order to find it, list should be traversed
first, beginning from the head.
• Set next link of the new tail to NULL.
• Dispose removed node.
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Remove - General Case
In general case, node to be removed is
always located between two list nodes. Head
and tail links are not updated in this case.
We need to know two nodes "Previous" and
"Next", of the node which we want to delete.
Such a removal can be done in two steps:
• Update next link of the previous node, to point to
the next node, relative to the removed node.
• Dispose removed node.
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Advantages of Using Linked Lists
Need to know where the first node is
• the rest of the nodes can be accessed
No need to move the elements in the list
for insertion and deletion operations
No memory waste
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Cursor Implementation
Problems with linked list implementation:
Same language do not support pointers!
• Then how can you use linked lists ?
new and free operations are slow
• Actually not constant time
SOLUTION: Implement linked list on an array -
called CURSOR
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Cursor Implementation - Diagram
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Cursor Implementation
If L = 5, then L represents list (A, B, E)
If M = 3, then M represents list (C, D, F)
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Arrays - Pros and Cons
Pros
• Directly supported by C
• Provides random access
Cons
• Size determined at compile time
• Inserting and deleting elements is
time consuming
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Linked Lists - Pros and Cons
Pros
• Size determined during runtime
• Inserting and deleting elements is
quick
Cons
• No random access
• User must provide programming
support
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Application of Lists
Lists can be used
To store the records sequentially
For creation of stacks and queues
For polynomial handling
To maintain the sequence of operations
for do / undo in software
To keep track of the history of web sites
visited
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Why Doubly Linked List ?
given only the pointer location, we cannot access its
predecessor in the list.
Another task that is difficult to perform on a linear
linked list is traversing the list in reverse.
Doubly linked list A linked list in which each node is
linked to both its successor and its predecessor
In such a case, where we need to access the node
that precedes a given node, a doubly linked list is
useful.
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Doubly Linked List
In a doubly linked list, the nodes are linked
in both directions. Each node of a doubly
linked list contains three parts:
• Info: the data stored in the node
• Next: the pointer to the following node
• Back: the pointer to the preceding node
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Operations on Doubly Linked Lists
The algorithms for the insertion and deletion
operations on a doubly linked list are
somewhat more complicated than the
corresponding operations on a singly linked
list.
The reason is clear: There are more pointers
to keep track of in a doubly linked list.
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Inserting Item
As an example, consider the Inserting an
item.
To link the new node, after a given node, in
a singly linked list, we need to change two
pointers:
• newNode->next and
• location->next.
The same operation on a doubly linked list
requires four pointer changes.
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Singly Linked List Insertion
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Doubly Linked List Insertion
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The Order is Important
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Doubly Linked List - Deletion
One useful feature of a doubly linked list is
its elimination of the need for a pointer to a
node's predecessor to delete the node.
Through the back member, we can alter the
next member of the preceding node to make
it jump over the unwanted node.
Then we make the back pointer of the
succeeding node point to the preceding node.
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Doubly Linked List - Deletion
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Special Cases of Deletion
We do, however, have to be careful about
the end cases:
• If location->back is NULL, we are deleting the
first node
• if location->next is NULL, we are deleting the last
node.
• If both location->back and location->next are
NULL, we are deleting the only node.
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Interaction
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