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Lecture01 Introduction

The document discusses mobile programming and mobile application development. It covers topics like mobile devices, mobile networks, mobile applications, mobile platforms, integrated development environments and challenges in mobile application development.

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Meshack
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© © All Rights Reserved
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0% found this document useful (0 votes)
17 views

Lecture01 Introduction

The document discusses mobile programming and mobile application development. It covers topics like mobile devices, mobile networks, mobile applications, mobile platforms, integrated development environments and challenges in mobile application development.

Uploaded by

Meshack
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Mobile Programming

Introduction
Course Outline
 Introduction to mobile Programming
 Types and examples of mobile applications
 Android stack
 Application life cycle
 Application building blocks
 Introduction to XML
 Input controls
 Application resources
 Data adaptors
 Introduction to PHP
 Data storage and retrieval
Session Agenda

 Mobile
 Application
 Mobile service
 Mobile applications development
 IDE
 Mobile Platform
 Mobile Applications Frameworks
Mobile Device

 Mobile means “to move”


 “able to move freely or easily”
 “able or willing to move freely or
 easily between occupations, places
 of residence and social classes”
Mobile Device

 Mobile Device refers to


portable, handheld communications
device connected to a wireless
network that allows users on move to
make voice calls, send text messages
and run applications.
Mobile Network
 A mobile Network refers to a cellular network or a
communication network where the last link is wireless.
The network is distributed over
land areas called cells, each
served by at least one fixed-
location transceiver, known as
a cell site or base station. This
base station provides the cell
with the network coverage which
can be used for transmission of
voice, data and others.
The mobile switching station center (MSC) is a 2G core
network element which controls the network switching
subsystem elements.
Mobile Station

 A mobile station (MS)


comprises all user equipment
and software needed
for communication with
a mobile network.

For example, a mobile phone


installed with calling and SMS
applications.
Mobile Service

 Mobile service refers to a provision that is provided though mobile


devices. Examples are:
1. Short Messaging service: Provision of text messages to mobile
phones from the Internet or from other mobile devices. Usually
limited to 160 characters.
2. Multimedia Message Service (MMS): A media-rich extension of
SMS, which allows picture, sound or low-quality videos to be sent
on a wireless network.
3. Unstructured Supplementary Service Data (USSD) services are
initiated by the user, who enters a code on the mobile device and
then sends that as a request to the network.
Application

 Application refers to software that is developed specifically for


smartphones and other mobile devices. Also known as an app.
 These applications can be categorized into three types:
1. Native applications : pre-installed on phones during
manufacturing platforms (Native apps)
2. Web Applications: Delivered using server-side or client-side
processing (e.g. JavaScript) to provide an "application-like“
experience within a Web browser.
3. Hybrid apps : Native apps that combines elements of both
native and Web applications.
Mobile Application Development
Mobile application development refers the act or process by which
application software is developed for mobile devices,
Before developing a mobile application, the following factors needs
to be considered
1. Choosing the mobile platform to build the application for.
2. Familiarize with the application framework for that platform. Mobile
application frameworks. That is, set of class libraries that provide
developers an interface to build applications.
3. Know the specifications of the device you will be developing the
application for.
4. Explore available tools at hand and determine which will best help in
developing the applications. e.g. available emulators that can be used
to simulate mobile devices on desktops during testing of applications
Mobile Application Development

 Examples of important choices


 1. If you want apps that work across multiple platforms, mobile
web apps are a better option.
 2. If you want apps that access the device’s camera or
microphone, native apps are a better option.
 3. If security is important, mobile web apps are a better option.
 4. If you want to sell your apps, native apps are a better option.
 5. If you want apps that integrate with existing systems and
databases, mobile web apps are a better option.
Integrated Development Environments(IDEs)

 Integrated development Environments(IDEs) refers to a set of


developments tools that give a window interface to
edit/compile/run or view the output of a mobile application
 They can also track projects and help generate code for user

interface components
They can be categorised into two categories:
1. Open IDEs are freely available IDEs e.g. Eclipse and Android
Studio for Android).
2. Proprietary IDE that requires subscription fees or licenses
examples: Xcode for iOS and MS Visual Studio for windows
phone.
Integrated Development Environments (IDEs)

 IDEs consists of the following tools:


1. Program Editor
2. Compiler
3. Testing tools e.g. Emulator test management, unit tests)
4. Debugging tools
etc.
Mobile applications Platform

 Mobile platform is a software environment that allow software and


services to be run on mobile devices (Fling 2009).
 It is also called mobile operating system (Mobile OS).
 Examples of mobile platforms include:
 Android.

 ios

 Windows Mobile

 Symbian

 BlackBerry RIM

 Samsung Bada

NB: Usually ‘mobile platforms’ and ‘mobile operating system’ are


used interchangeably.
Mobile application frameworks

 Mobile application frameworks are set of class libraries that


provide developers an interface to build applications.
 Examples are:
1. Java ME
2. Cocoa Touch
3. Android SDK
4. WebKit.

Applications are built using application frameworks on the


given platform.
Motivations of using Mobile device

1. It is potentially available to serve everywhere and any time since


it is portable.
2. They have been Interwoven into daily life . E.g. They are used as
utility when performing almost every activity such as work, play,
study etc.
3. It represents the user .e.g. through phone number.
4. Can be used to develop interactive applications that enables
users to communicate with others through feedback channels
e.g. social media.
5. Allow users to access multi-modal content such as video and
audio clips.
6. Content in the same file can be updated dynamically through
copy and paste features.
Mobile Application Development Challenges

 No “standard” device. That is , there is no device for all


platform (iOS, Windows Phone devices)
 Low bandwidth input in most cases
 Limited screen size
 Unreliability in connectivity
 Small keyboard

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