5 - AIML - Module3 - PPT
5 - AIML - Module3 - PPT
Deepak B L
Assistant Professor
Dept. of CSE,SJCIT
TOPICS
Learning types/methods
1.Learn by memorization
2.Learn by examples
3.Learn by being taught
4.Learning by critical thinking
5.Self learning
6.Learning to solve problems
7.Learning by generalizing explanations
• According to Tom Mitchell, “A computer program is said to be
learning from experience (E), with respect to some task (T). Thus,
the performance measure (P) is the performance at task T, which
is measured by P, and it improves with experience E.”
✔ When the machine algorithm will know all the possible legal
moves the next step is to choose the optimized move
✔ For Example : while playing chess machine have 4 possible
moves, so the machine will choose that optimized move which
will provide success to it.
Function Approximation Algorithm
v
limitations of Find-S
✔ to find a hypothesis that is consistent with positive instances, ignoring all
negative instances. As long as the training dataset is consistent, the
hypothesis found by this algorithm is consistent.
✔ The algorithm finds only one unique hypothesis, where in there may be many
other hypothesis that are consistent with the training dataset.
✔ Inconsistent data instances can mislead this algorithm in determining the
consistent hypothesis.
Complaints about Find-S
No model is built with the training Generalizes a model with the training
instances before receives a test instance instances before it receives a test
instance
Predicts the class of the test instance Predicts the class of the test instance
directly from the training data from the model built