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Distance Vector Routing Example

The document discusses routing algorithms including Dijkstra's shortest path algorithm, distance vector routing, and link state routing. It provides examples of how distance vector routing works and how routers dynamically update their routing tables through exchange of routing information with neighbors.

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asmm.rahaman
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0% found this document useful (0 votes)
49 views42 pages

Distance Vector Routing Example

The document discusses routing algorithms including Dijkstra's shortest path algorithm, distance vector routing, and link state routing. It provides examples of how distance vector routing works and how routers dynamically update their routing tables through exchange of routing information with neighbors.

Uploaded by

asmm.rahaman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 42

Part 4: Network Layer

Part A: Algorithms

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Summary

1) The Problem
2) The Dijkstra’s Shortest Path Algorithm
3) Distance Vector Routing
4) Link State Routing
5) Hierarchical Routing
6) Routing in Ad Hoc Networks

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1. The Problem (1)
• Store-and-Forward Packet Switching
• Services Provided to the Transport Layer
• Connectionless Service
• Connection-Oriented Service

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1. The Problem (2): Packet Switching

fig 5-1

The environment of the network layer protocols.

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1. The Problem (3): Connectionless Service

Routing within a diagram subnet.


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1. The Problem (4): Connection-Oriented
Service

Routing within a virtual-circuit subnet.


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1. The Problem (5): Connectionless VS.
Connection-Oriented

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2 Shortest Path Algorithm

The first 5 steps used in computing the shortest path from A to D.


The arrows indicate the working node.
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3 Distance Vector Routing (1)

(a) A subnet. (b) Input from A, I, H, K, and the new


routing table for J.

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3 Distance Vector Routing (2)

The count-to-infinity problem.

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3 Distance Vector Routing (3): Loop- Breaking
Heuristics
Set infinity to a limited number, e.g. 16.
Split horizon
Split horizon with poison reverse

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A
3 Example: B
C
A 0
B D0
C D E
A 1 A
D 2 B
E C
2
10 E D
2 E 0
A B C A
B 0
B
C C 0 Initialization
D D
E
E
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A1
A 0 B
B 10 C 2
C D0
D 1 E 2
A 1 D A
E 2 B
C 2
2
10 E D 2
2 E 0
A 10 B C A
B 0
B
C C 0 Direct
D D 2 Neighbours
E
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0 Neighbours
B
C C 0 of neighbours
D 11 D 2
E
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 13
C 2
2
10 E D 2
2 E 0
A 10 B C A 3 Neighbours
B 0
B 13 of neighbours
C 13 C 0
D 11 of neighbours
D 2
E 13
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 13
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0 Stable
B 13
C 13 C 0 convergence
D 11 D 2
E 13
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 13
C 2
2
10 E D 2
2 E 0
B 1
A 10 C A 3
B 0 Good news:
B 13
C 13 C 0
A new link!
D 11 D 2
E 13
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 13
C 2
2
10 E D 2
2 E 0
A 10 B 1 C A 3
B 0 Direct
B1
C 1 C 0 endpoints
D 11 D 2 know
E 13
E2
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A1
A 0 B3
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A4 B 1 C A 3
B 0 Neighbours
B1
C 1 C 0 know
D3 D 2
E3
E2
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A1
A 0 B3
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A4 B 1 C A 3
B 0 Neighbours
B1
C 1 C 0
of neighbours
D3 D 2
know
E3
E2
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A1
A 0 B3
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A4 B 1 C A 3
B 0
B1
A happy and
C 1 C 0 stable network
D3 D 2
E3
E2
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A1
A 0 B3
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A4 B C A 3 Bad news:
B 0
B1 Link crash!!
C 1 C 0
D3 D 2
E3
E2
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A1
A 0 B3
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A B C A 3
B 0 Direct
B
C C 0
endpoints
D D 2
know
E
E2
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A1
A 0 B3
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0
B
C C 0
D D 2
E
E2
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A1
A 0 B3
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B3
C 2
2
10 E D 2
2 E 0
A 10 B C A 3 Get help
B 0
B5 from
C 13 C 0
D 11 neighbours
D 2
E 13
E2
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A1
A 0 B7
B4 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B7
C 2
2
10 E D 2
2 E 0
A 10 B C A 3 Routing loop
B 0
B5 (due to
C 13 C 0
D 11 inconsistent
D 2
E 13 state info)
E2
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A1
A 0 B7
B8 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B7
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0
B9
C 13 C 0
D 11 D 2
E 13
E2
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A1
A 0 B 11
B8 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 11
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0 Counting
B9
C 13 C 0 to infinity…
D 11 D 2
E 13
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 11
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0
B 13
C 13 C 0
D 11 D 2
E 13
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 13
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0
B 13
C 13 C 0
D 11 D 2
E 13
E2
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A1
A 0 B 11
B 10 C 2
C 3 D0
D 1 E 2
A 1 D A3
E 3 2 B 13
C 2
2
10 E D 2
2 E 0
A 10 B C A 3
B 0 Stability
B 13
C 13 C 0 again
D 11 D 2
E 13
E2
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4 Link State Routing (1)
Each router must do the following:
• Discover its neighbors, learn their network address.
• Measure the delay or cost to each of its neighbors.
• Construct a packet telling all it has just learned.
• Send this packet to all other routers.
• Compute the shortest path to every other router.

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4 Link State Routing (2): Learning about
the Neighbors

(a) Nine routers and a LAN.


(b) A graph model of (a).

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4 Link State Routing (3): Measuring Line
Cost
A subnet in which the East and West parts are connected by two
lines.

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4 Link State Routing (4): Building Link
State Packets

(a) A subnet. (b) The link state packets for this subnet.

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4 Link State Routing (5): Distributing the
Link State Packets
The packet buffer for router B in the previous slide (Fig. 5-13).

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5 Hierarchical Routing
Hierarchical routing.

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6. Routing in Ad Hoc Networks (1)
Possibilities when the routers are mobile:
Military vehicles on battlefield.
• No infrastructure.

A fleet of ships at sea.


• All moving all the time

Emergency works at earthquake .


• The infrastructure destroyed.

A gathering of people with notebook computers.


• In an area lacking 802.11.

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6. Routing in Ad Hoc Networks (2): Route
Discovery

(a) Range of A's broadcast.


(b) After B and D have received A's broadcast.
(c) After C, F, and G have received A's broadcast.
(d) After E, H, and I have received A's broadcast.
Shaded nodes are new recipients. Arrows show possible reverse routes.
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6. Routing in Ad Hoc Networks (3): Route
Discovery

Format of a ROUTE REQUEST packet.

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6. Routing in Ad Hoc Networks (4): Route
Discovery

Format of a ROUTE REPLY packet.

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6. Routing in Ad Hoc Networks (5): Route
Maintenance
(a) D's routing table before G goes down.
(b) The graph after G has gone down.

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