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Lec01 Intro

The document provides an overview of operating system concepts including what operating systems do, computer system organization and architecture, operating system structure and operations, and open-source operating systems. It describes the four main components of a computer system and how operating systems manage resources and control programs.

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0% found this document useful (0 votes)
25 views

Lec01 Intro

The document provides an overview of operating system concepts including what operating systems do, computer system organization and architecture, operating system structure and operations, and open-source operating systems. It describes the four main components of a computer system and how operating systems manage resources and control programs.

Uploaded by

aman28
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Chapter 1: Introduction

Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
 What Operating Systems Do
 Computer-System Organization
 Computer-System Architecture
 Operating-System Structure
 Operating-System Operations
 Process Management
 Memory Management
 Storage Management
 Protection and Security
 Kernel Data Structures
 Computing Environments
 Open-Source Operating Systems

Operating System Concepts – 10th Edition 1.2 Silberschatz, Galvin and Gagne ©2018
Objectives

 To describe the basic organization of computer


systems
 To provide a grand tour of the major
components of operating systems
 To give an overview of the many types of
computing environments
 To explore several open-source operating
systems

Operating System Concepts – 10th Edition 1.3 Silberschatz, Galvin and Gagne ©2018
What is an Operating System?

 A program that acts as an intermediary between a


user of a computer and the computer hardware
 Operating system goals:
 Execute user programs and make solving user
problems easier
 Make the computer system convenient to use
 Use the computer hardware in an efficient
manner

Operating System Concepts – 10th Edition 1.4 Silberschatz, Galvin and Gagne ©2018
Computer System Structure
 Computer system can be divided into four
components:
 Hardware – provides basic computing resources
 CPU, memory, I/O devices
 Operating system
 Controls and coordinates use of hardware
among various applications and users
 Application programs – define the ways in which
the system resources are used to solve the
computing problems of the users
 Word processors, compilers, web browsers,
database systems, video games
 Users
 People, machines, other computers

Operating System Concepts – 10th Edition 1.5 Silberschatz, Galvin and Gagne ©2018
Four Components of a Computer System

Operating System Concepts – 10th Edition 1.6 Silberschatz, Galvin and Gagne ©2018
What Operating Systems Do

 Depends on the point of view


 Users want convenience, ease of use and good
performance
 Don’t care about resource utilization
 But shared computer such as mainframe or
minicomputer must keep all users happy
 Users of dedicate systems such as workstations
have dedicated resources but frequently use shared
resources from servers
 Handheld computers are resource poor, optimized
for usability and battery life
 Some computers have little or no user interface,
such as embedded computers in devices and
automobiles

Operating System Concepts – 10th Edition 1.7 Silberschatz, Galvin and Gagne ©2018
Operating System Definition

 OS is a resource allocator
 Manages all resources
 Decides between conflicting requests for
efficient and fair resource use
 OS is a control program
 Controls execution of programs to prevent
errors and improper use of the computer

Operating System Concepts – 10th Edition 1.8 Silberschatz, Galvin and Gagne ©2018
Operating System Definition (Cont.)

 No universally accepted definition


 “Everything a vendor ships when you order an
operating system” is a good approximation
 But varies wildly
 “The one program running at all times on the
computer” is the kernel.
 Everything else is either
 a system program (ships with the operating
system) , or
 an application program.

Operating System Concepts – 10th Edition 1.9 Silberschatz, Galvin and Gagne ©2018
Computer Startup

 bootstrap program is loaded at power-up or


reboot
 Typically stored in ROM or EPROM,
generally known as firmware
 Initializes all aspects of system
 Loads operating system kernel and starts
execution

Operating System Concepts – 10th Edition 1.10 Silberschatz, Galvin and Gagne ©2018
Computer System Organization
 Computer-system operation
 One or more CPUs, device controllers connect
through common bus providing access to shared
memory
 Concurrent execution of CPUs and devices
competing for memory cycles

Operating System Concepts – 10th Edition 1.11 Silberschatz, Galvin and Gagne ©2018
Computer-System Operation

 I/O devices and the CPU can execute


concurrently
 Each device controller is in charge of a particular
device type
 Each device controller has a local buffer
 CPU moves data from/to main memory to/from
local buffers
 I/O is from the device to local buffer of controller
 Device controller informs CPU that it has finished
its operation by causing an interrupt

Operating System Concepts – 10th Edition 1.12 Silberschatz, Galvin and Gagne ©2018
Common Functions of Interrupts

 Interrupt transfers control to the interrupt


service routine generally, through the interrupt
vector, which contains the addresses of all the
service routines
 Interrupt architecture must save the address of
the interrupted instruction
 A trap or exception is a software-generated
interrupt caused either by an error or a user
request
 An operating system is interrupt driven

Operating System Concepts – 10th Edition 1.13 Silberschatz, Galvin and Gagne ©2018
Interrupt Handling

 The operating system preserves the state of the


CPU by storing registers and the program
counter
 Determines which type of interrupt has
occurred:
 polling
 vectored interrupt system
 Separate segments of code determine what
action should be taken for each type of interrupt

Operating System Concepts – 10th Edition 1.14 Silberschatz, Galvin and Gagne ©2018
Interrupt Timeline

Operating System Concepts – 10th Edition 1.15 Silberschatz, Galvin and Gagne ©2018
I/O Structure
 After I/O starts, control returns to user program
only upon I/O completion
 Wait instruction idles the CPU until the next
interrupt
 Wait loop (contention for memory access)
 At most one I/O request is outstanding at a
time, no simultaneous I/O processing
 After I/O starts, control returns to user program
without waiting for I/O completion
 System call – request to the OS to allow user
to wait for I/O completion
 Device-status table contains entry for each I/O
device indicating its type, address, and state
 OS indexes into I/O device table to determine
device status and to modify table entry to
include interrupt

Operating System Concepts – 10th Edition 1.16 Silberschatz, Galvin and Gagne ©2018
Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made up
of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.

Computer storage, along with most computer throughput, is generally measured


and manipulated in bytes and collections of bytes.
A kilobyte, or KB, is 1,024 bytes
a megabyte, or MB, is 1,0242 bytes
a gigabyte, or GB, is 1,0243 bytes
a terabyte, or TB, is 1,0244 bytes
a petabyte, or PB, is 1,0245 bytes

Computer manufacturers often round off these numbers and say that a
megabyte is 1 million bytes and a gigabyte is 1 billion bytes. Networking
measurements are an exception to this general rule; they are given in bits
(because networks move data a bit at a time).

Operating System Concepts – 10th Edition 1.17 Silberschatz, Galvin and Gagne ©2018
Storage Structure
 Main memory – only large storage media that the CPU
can access directly
 Random access
 Typically volatile
 Secondary storage – extension of main memory that
provides large nonvolatile storage capacity
 Hard disks – rigid metal or glass platters covered with
magnetic recording material
 Disk surface is logically divided into tracks, which are
subdivided into sectors
 The disk controller determines the logical interaction
between the device and the computer
 Solid-state disks – faster than hard disks, nonvolatile
 Various technologies
 Becoming more popular

Operating System Concepts – 10th Edition 1.18 Silberschatz, Galvin and Gagne ©2018
Storage Hierarchy

 Storage systems organized in hierarchy


 Speed
 Cost
 Volatility
 Caching – copying information into faster
storage system; main memory can be viewed
as a cache for secondary storage
 Device Driver for each device controller to
manage I/O
 Provides uniform interface between
controller and kernel

Operating System Concepts – 10th Edition 1.19 Silberschatz, Galvin and Gagne ©2018
Storage-Device Hierarchy

Operating System Concepts – 10th Edition 1.20 Silberschatz, Galvin and Gagne ©2018
Caching

 Important principle, performed at many levels in


a computer (in hardware, operating system,
software)
 Information in use copied from slower to faster
storage temporarily
 Faster storage (cache) checked first to
determine if information is there
 If it is, information used directly from the
cache (fast)
 If not, data copied to cache and used there
 Cache smaller than storage being cached
 Cache management important design
problem
 Cache size and replacement policy

Operating System Concepts – 10th Edition 1.21 Silberschatz, Galvin and Gagne ©2018
Direct Memory Access Structure

 Used for high-speed I/O devices able to transmit


information at close to memory speeds
 Device controller transfers blocks of data from buffer
storage directly to main memory without CPU
intervention
 Only one interrupt is generated per block, rather than
the one interrupt per byte

Operating System Concepts – 10th Edition 1.22 Silberschatz, Galvin and Gagne ©2018
How a Modern Computer Works

A von Neumann architecture

Operating System Concepts – 10th Edition 1.23 Silberschatz, Galvin and Gagne ©2018

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