Lesson+7+Medium+and+Techniques+ +
Lesson+7+Medium+and+Techniques+ +
Lesson+7+Medium+and+Techniques+ +
TIME-BASED RECORDED
VIRTUAL PRACTICAL
ENVIRONMENTAL PICTORIAL
AUDITORY NARRATIVE
DRAMATIC MUSICAL
CLASSIFICATION
ACCORDING TO
HOW ART IS
EXPERIENCED
• The experience of art occurs
when an individual encounters a
creative work; the perception
maybe direct (existing real or
physical space) or indirect.
For clarification, refer to the chart bunder
the Concept Notes. Note that some artworks
(as a single piece or a collection of discrete
works meant to be analyze as a whole, like in
installations) may posses components or
features that overlap with these
classifications.
DIRECT
The perceiver encounters the artwork in
physical space. To enable this, the form of art
work must be readily available to the spatial
SPATIAL
The form of artworks occupies “real” or
physical , three-dimensional height, as could
be perceived by the sense of touch, and is
measurable by length, width , or height.
Artworks interact with spatial elements such as
scale, proportion, light, and spatial arrangement,
shaping viewers' spatial awareness and sense of
orientation. Spatial experience considers how
viewers navigate and interact with artworks in
relation to their surrounding space, creating
immersive and site-specific encounters.
TIME-BASED
The form and/or concept of the artwork
entails a sequence of changes observable or
measurable by time, with periods that can
be definite or indefinite, and analyzed in its
entirely.
Viewers experience the passage of time
within the artwork, responding to rhythms,
narratives, and temporal sequences that
unfold before them.
RECORDED
Works in this category denote that they are
not directly the artworks themselves but
recorded of it. It can be perceived away from
the place and time of its production.
Recorded experience involves encountering art through
mediated formats such as audio recordings, video recordings,
or digital media. Viewers access recorded artworks through
various platforms, including streaming services, online
archives, or physical media formats. Recorded experience
enables asynchronous engagement with the artwork, allowing
viewers to revisit and experience the artwork repeatedly,
independent of its original presentation.
VIRTUAL
Works does not exist in a physical form or in
actual location, but is perceptible.
Virtual experience refers to engaging with art through
virtual environments or digital platforms. Virtual art
experiences utilize digital technologies such as virtual
reality (VR), augmented reality (AR), or immersive
digital simulations to create interactive and immersive
encounters with artworks. Viewers can explore virtual
exhibitions, interactive installations, or digital artworks
from anywhere with internet access, transcending
physical limitations and boundaries.
CLASSIFICATION
OF ARTWORKS
ACCORDING TO
MEDIUM
PRACTICAL
Works that primarily meant to be functional
in everyday life.
Practical art involves the creation of objects or designs with functional
purposes, such as furniture, architecture, ceramics, and textiles. Practical
art combines aesthetic considerations with utilitarian functions, blending
form and function to enhance daily life.
ENVIRONMENTAL
Widely describe a range of works or
practices that involve the use of space, or are
analyzed in the way that they interact with
their surroundings.
An important subcategory of environmental
art is ecological art, which concentrates on
concepts regarding life forms and human
activity and impact to earth’s natural
resources and uses site-specific forms to
covey this subject.
PICTORIAL
A classification of artwork that is predominantly visual and
spatial.
It encompasses visual art forms that primarily rely on two-
dimensional surfaces, such as painting, drawing, printmaking,
and photography. Pictorial artists use various techniques,
styles, and visual elements to create representational or
abstract images that communicate ideas, emotions, or
aesthetic qualities.
AUDITORY
Auditory art involves the creation of sound-based
artworks, including music, sound installations, and audio
compositions. Auditory artists utilize sonic elements
such as rhythm, melody, harmony, and texture to evoke
emotional responses, convey narratives, or explore the
properties of sound itself.
NARRATIVE
Narrative art focuses on storytelling and the depiction of
sequential events, characters, or scenarios. Narrative
artworks include literature, graphic novels, comics, film,
and sequential art forms that use visual and textual
elements to construct narratives, convey themes, and
engage audiences in storytelling experiences.
DRAMATIC
A term tied up with theater, and is used (in
the book) to describe works done by or for a
performance-based representation, such as
by actors.
MUSICAL
Musical art encompasses the creation and performance
of music, including instrumental compositions, vocal
performances, and sonic experiments. Musicians use
melody, harmony, rhythm, and timbre to express
emotions, communicate ideas, and engage listeners in
auditory experiences.
COMBINED ARTS
SIMULACRUM
An artificial or “fake” reality.
HYPERREAL
Having the quality that is “more real than
real,” despite not having a counter part in
real life.
UNDERSTANDING
THE ART FORM
• The key thought behind the integrative
characteristic is that of all mediums in a
work are-or must be experienced and
analyzed by the viewer as a whole,
because each medium contributes to or
expound upon the core ideas of the main
piece.
• When concentrating only on selected
aspect of artwork, there is danger of
losing the nuances in meaning, especially
when the artist’s/artists’ Intent is
complex.
• Technique is tool and skill-based. If
the medium is the base material, the
use of technique is the manner that it
achieves forms, which in turn is the
perceptible shape, structure, or
dimensionality.
• Definition of techniques is
different from style.
• Style is for coherent look or
pattern while technique is the
means to achieve a style.
Form
Direct indirect
perception perception
(Artifacts)
live
Streaming Virtual
(Artificial Space, Asynchronous)
• By using the term virtual, the artwork
does not exist in a physical form or in
an actual location, but it is
perceptible and oftentimes
interactive.