The document discusses different models of electronic commerce including business to consumer, business to business, consumer to consumer, and peer to peer. It also covers emerging areas like mobile commerce and how understanding internet demographics and the global village concept is important for business.
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Em CH-2
The document discusses different models of electronic commerce including business to consumer, business to business, consumer to consumer, and peer to peer. It also covers emerging areas like mobile commerce and how understanding internet demographics and the global village concept is important for business.
O There are various models for performing E-commerce activity:
O Under this method, the seller puts information such as the
price of product, picture of product, design and other information online and buyer purchases the product using their online payment methods such as credit cards.
O Sometimes intermediaries are involved in such business
transactions to facilitate business activities. The activities are done directly from business to customers. 2.1.1 Business-to-Consumer (B2C) electronic commerce:
O B2C (Business to Consumer) is that we often see
vendors sell goods directly to the user, for example you go to McDonald’s to eat Burger is B2C, because you just a customer.
O Example: Safaricom 2.1.1 Business-to-Consumer (B2C) electronic commerce:
O B2C e-commerce refers to the online transactions between
businesses and individual consumers.
O This form of e-commerce involves businesses selling products
or services directly to end consumers through online platforms.
O B2C transactions typically take place on websites or mobile
applications, where consumers can browse, select, and purchase products or services. 2.1.1 Business-to-Consumer (B2C) electronic commerce: O Examples of B2C e-commerce include online retail stores, travel and ticketing websites, and online food delivery services.
O B2C e-commerce often focuses on providing a user-
friendly interface, personalized experiences, and efficient delivery to meet consumer expectations. 2.1.2 Business-to-Business (B2B) electronic commerce: O In this model, commercial activities take place between two business parties. One business party puts its product information online and other business party buys it online.
O These transactions could be open to all interested parties or
limited to a specific party. B2B (Business to Business) is a business to establish business relationships with businesses 2.1.2 Business-to-Business (B2B) electronic commerce: O B2B e-commerce involves online transactions between businesses, where one business sells products or services to another business.
O This form of e-commerce caters to the needs of businesses
in their procurement, supply chain management, and collaboration with other companies.
O B2B transactions can include the purchase of raw materials,
components, or finished goods for further production or resale. 2.1.2 Business-to-Business (B2B) electronic commerce: O Online B2B platforms facilitate transactions by connecting businesses and providing features such as bulk ordering, negotiation tools, and supply chain integration.
O B2B e-commerce aims to streamline business processes,
reduce costs, and improve efficiency in the procurement and distribution of goods and services. 2.3. Business Models in Emerging E- commerce Areas O 2.3.1. Consumer-to-Consumer (C2C) Business Models:
O C2C e-commerce involves online transactions between
individual consumers, where one consumer sells products or services directly to another consumer.
O C2C platforms provide a virtual marketplace where individuals
can list, buy, and sell products or services to one another. 2.3. Business Models in Emerging E- commerce Areas O Examples of C2C platforms include online classifieds, auction websites, and peer-to-peer sharing platforms.
O Trust and reputation systems are crucial in C2C e-
commerce to establish credibility and ensure smooth transactions between individuals.
O C2C (Consumer to Consumer), is similar to the retail
market, the direct object is the end-user shopping from another consumer who is selling their wares online. Example; eBay, Craiglist, etc. 2.3. Business Models in Emerging E- commerce Areas O In this method, the business transaction takes place between consumers through some third party.
O A common example is an online auction, in which a consumer
posts an item for sale and another consumer bid to purchase it. The business activities are done between consumer to consumer.
O In addition to these methods of E-commerce, there are other
methods too. They are business- to-government and Government to the government. 2.3. Business Models in Emerging E- commerce Areas O 2.3.2. Peer-to-Peer (P2P) Business Models:
O P2P business models enable individuals to share or
exchange resources, services, or information directly with one another.
O P2P platforms facilitate transactions between peers,
eliminating the need for intermediaries or traditional service providers. 2.3. Business Models in Emerging E- commerce Areas O Examples of P2P business models include ride-sharing services, accommodation-sharing platforms, and crowd funding platforms. O P2P platforms typically earn revenue through transaction fees, commissions, or subscription fees from participants. O Trust and reputation systems play a vital role in P2P business models to foster trust and ensure quality interactions between peers. 2.3.3. M-Commerce Business Models: O M-commerce, or mobile commerce, refers to e-commerce transactions conducted through mobile devices such as smartphones or tablets. O M-commerce business models leverage mobile technology and connectivity to enable customers to make purchases and access services on the go. O Examples of m-commerce business models include mobile shopping apps, mobile payment platforms, and location- based services. 2.3.3. M-Commerce Business Models:
O M-commerce revenue streams can include mobile
advertising, in-app purchases, mobile wallet fees, or subscription models.
O Personalization, ease of use, and seamless mobile
experiences are critical factors for success in m- commerce business models. 2.4. Internet Demographics and Villages:
O Internet demographics refer to the characteristics and
profiles of individuals who use the internet.
O Internet usage demographics include factors such as age,
gender, income level, education, and geographic location. 2.4. Internet Demographics and Villages:
O Understanding internet demographics is crucial for
businesses to tailor their marketing strategies and target specific customer segments.
O Internet demographics can also help identify
opportunities for niche markets and determine the accessibility of internet services in different regions. 2.5. The Global Village:
O The term "global village" refers to the concept of a
world interconnected through communication technologies, particularly the internet.
O The internet has facilitated global connectivity, breaking
down geographical barriers and enabling instant communication and information sharing. 2.5. The Global Village:
O The global village has transformed business dynamics,
allowing companies to reach customers worldwide and collaborate with partners across borders.
O The internet's global nature presents opportunities for
businesses to expand internationally and access diverse markets with different cultural nuances and preferences. 2.5. The Global Village:
O However, operating in the global village also requires
considering language barriers, cultural sensitivities, and local regulations to ensure successful international business operations. O END OF CH-2!