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Lecture 3

The document discusses performing basic tasks in Java such as taking command line arguments, understanding primitives versus objects and wrapper classes, taking input and output using Swing, and using selection and control structures. It provides code examples for printing output, passing arguments, and converting between primitives and wrapper classes. The document also demonstrates how to take input through a GUI and display output on both the console and a GUI.

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0% found this document useful (0 votes)
105 views

Lecture 3

The document discusses performing basic tasks in Java such as taking command line arguments, understanding primitives versus objects and wrapper classes, taking input and output using Swing, and using selection and control structures. It provides code examples for printing output, passing arguments, and converting between primitives and wrapper classes. The document also demonstrates how to take input through a GUI and display output on both the console and a GUI.

Uploaded by

api-3840828
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Adv Java Programming

Performing Basic
Tasks
in Java
Topics We Will Cover Today
 Things to Remember
 Taking in command line arguments
 Primitives vs. Objects
 Wrapper classes and Conversions
 Taking Input and Output using Swing
 Selection and Control Structures
 OOP in java (Defining and using classe)
Last Lecture Example
 File: HelloWorldApp.java

public class HelloWorldApp{

public static void main(String[] args) {

System.out.println("Hello world");

}
}
Things to remember
 Name of file must match name of class
 It is case sensitive

 Processing starts in main


 public static void main(String[] args)

 Printing is done with System.out


 System.out.println, System.out.print

 Compile with “javac”


 Open DOS/command prompt window; work from there
 Supply full case-sensitive file name (with file extension)

 Execute with “java”


 Supply base class name (no file extension)
An idiom explained
 You will see the following line of code often:
 public static void main(String args[]) { …}

 About main()
 “main” is the function from which your program starts

 Why public?
 So that run time can call it from outside

 Why static ?
 it is made static so that we can call it without creating an object

 What is String args[] ?


 Way of specifying input at startup of application
Things to Remember
 “+” operator when used with Strings concatenates them
 System.out.pritln(“Hello” + “World”) will produce Hello World on console

 String concatenated with any other data type such as int will also
convert that datatype to String and the result will be a concatenated
String displayed on console
 For Example
 int i = 4
 int j = 5 ;
 System .out.println (“Hello” + i) // will print Hello 4 on screen
 However
 System,.out..println( i+j) ; // will print 9 on the console

 For comparing Strings never use == operator, use equals


methos.
 == compares addresses (shallow comparison) while equals
compares values (deep comparison)
 E.g string1.equals(string2)
String Concatenation
public class StringTest {

public static void main(String[] args) {


int i = 4;
int j = 5;

System.out.println("Hello" + i);
System.out.println(i + j);

String s1 = new String (“pakistan”);


String s2 = “pakistan”;

if (s1 == s2) {
System.out.println(“comparing string using == operator”);
}

if (s1.equals( s2) ) {
System.out.println(“comparing string using equal method”);
}
}
}
Compile and Execute
Taking in Command
Line Arguments
Taking in Command Line
Arguments
/* This program will take two arguments Hello World from the command prompt
and prints them to standard console. If you specify less than two arguments
an exception will be thrown */

public class TwoArgsApp {

public static void main(String[] args) {

//Displays the first argument on console


System.out.println(“First argument “ + args[0]);

//Displays the second argument on console


System.out.println(“Second argument “ + args[1]);
}
}
Passing any Number of Arguments
/* This program is able to receive any number of arguments and prints them to console using for loop. In
java, arrays knows about their size by using length property
*/

public class AnyArgsApp {

public static void main(String[] args) {

for (int i=0; i<args.length; i++)


{

// The “+” operator here works similar to “<<“ operator in C++. This line is
// equivalent to cout<<“Arguments:”<<i<<“value”<<args[i];
// where cout is replaced by System.out.println, and “<<“ is replaced by + for
// concatenation

System.out.println(“Argument:” + i + “value: ” + args[i] );


}
}
}
Compile and Execute
Primitives Vs. Objects
Primitives Vs. Objects
 Everything in Java is an “Object”, as every class by default inherits from class
“Object” , except a few primitive data types, which are there for efficiency reasons.

 Primitive Data Types


 8 Primitive Data types of java
 boolean, byte  1 byte
 char, short  2 bytes
 int, float  4 bytes
 long, double  8 bytes

 Primitive data types are generally used for local variables, parameters and instance
variables (properties of an object)

 Primitive datatypes are located on the stack and we can only access their value,
while objects are located on heap and we have a reference to these objects

 Also primitive data types are always passed by value while objects are always passed
by reference in java. There is no C++ like methods
 void someMethod(int &a, int & b ) // not available in java
Stack vs. Heap
Stack Heap
public static void main(String args[])
{
int num= 5; num
5
Student st = new Student();

} 0F59
name ali
st
0F59
Primitives (cont)
 For all built-in primitive data types java uses
lowercase. E.g int , float etc

 Primitives can be stored in arrays

 You cannot get a reference to a primitive


 To do that you need an Object or a Wrapper
class
Wrapper Classes
Wrapper Classes
 Each primitive data type
has a corresponding object Primitive Corresponding
(wrapper class) Data Type Object Class
byte Byte
short Short
 These Wrapper classes int Integer
provides additional long Long
float Float
functionality (conversion, double Double
size checking etc), which a char Character
primitive data type can not boolean Boolean
provide
Wrapper Use
 You can create an object of Wrapper class using a
String or a primitive data type
 Integer num = new Integer(4); or
 Integer num = new Integer(“4”);
 Num is an object over here not a primitive data type

 You can get a primitive data type from a Wrapper


using the corresponding value function
 int primNum = num.intValue();
Stack vs. Heap
Stack Heap
public static void main(String args[])
{
int num= 5; num
5
Integer numObj = new Integer (10);
}
04E2

10
numObj

04E2
Wrapper Uses
 Defines useful constants for each data type
 For example,

Integer.MAX_VALUE

 Convert between data types


 Use parseXxx method to convert a String to the
corresponding primitive data type
 String value = “532";
int d = Integer.parseInt(value);

 String value = "3.14e6";


double d = Double.parseDouble(value);
Wrappers: Converting Strings
Data Type Convert String using either …
byte Byte.parseByte(string )
new Byte(string ).byteValue()
short Short.parseShort(string )
new Short(string ).shortValue()
int (stringstring
Integer.parseInteger( ) )
new Integer(string ).intValue()
long Long.parseLong(string )
new Long(string ).longValue()
float Float.parseFloat(string )
new Float(string ).floatValue()
double Double.parseDouble(string )
new Double(string ).doubleValue()
Wrapper Uses
 When a method does not except an int primitive but still you need to
pass an int value, you can use the corresponding Wrapper.
 someVector.add(new Integer(4) ); // this was required prior to jdk5.0 the
l

 Boxing/Unboxing Conversions
 New feature added in j2se 5.0

 Boxing
 Integer iWrapper = 10;
 Prior to J2SE 5.0, we use
 Integer a = new Integer(10);

 Unboxing
 int iPrimitive = iWrapper;
 Prior to J2SE 5.0, we use
 int b = iWrapper.intValue();
Input / Output
Console based Output
System.out
 System class
 Out represents the screen

 System.out.println()
 Prints the string followed by an end of line
 Forces a flush
 System.out.print()
 Does not print the end of line
 Does not force a flush

 System.out.flush()
 Force a flush
Input / Output

/* This program will takes the input (number) through GUI and prints its square on the console as well as on
the GUI. */
import javax.swing.*;

public class InputOutputTest {

public static void main(String[] args) {


//takes input through GUI
String input = JOptionPane.showInputDialog("Enter the number");
int number = Integer.parseInt(input);
int square = number * number;
//Display square on console
System.out.println("square:" + square);
//Display square on GUI
JOptionPane.showMessageDialog(null, "square:"+ square);
System.exit(0); //Don’t forget to write when using JOptionPane. Don’t need it in
//J2SE 5.0
}
}
Compile and Execute
Selection Structures
if-else and switch
if–else Selection Structure
/* This program will demonstrates the use of if-else selection structure. Note that its syntax is very
similar to C++
*/

public class IfElseTest {

public static void main(String[] args) {


int firstNumber = 10;
int secondNumber = 20;

//comparing first number with second number


if (firstNumber > secondNumber) {
System.out.println(“first number is greater than second”);
}
else if (firstNumber == secondNumber) {
System.out.println(“first number is equals to second number”);
}
else {
System.out.println(“first number is smaller than second number”);
}
}
}
Compile and Execute
Boolean Operators
 ==, !=
 Equality, inequality. In addition to comparing primitive
types, == tests if two objects are identical (the same
object), not just if they appear equal (have the same
fields). More details when we introduce objects.

 <, <=, >, >=


 Numeric less than, less than or equal to, greater than,
greater than or equal to.

 &&, ||
 Logical AND, OR. Both use short-circuit evaluation to more
efficiently compute the results of complicated expressions.

 !
 Logical negation.
switch Selection Structure
import javax.swing.*;
public class SwitchTest {

public static void main(String[] args) {


int operand1 = 10;
int operand2 = 20;

String choice = JOptionPane.showInputDialog(“Enter 1 for sum,


2 for product”);
int ch = Integer.parseInt(choice);

// continue….
switch Selection Structure…
switch(ch)
{
case 1:
int sum = operand1 + operand2;
System.out.println(“sum: ” + sum );
break;
case 2:
int product = operand1 * operand2;
System.out.println(“product: ” + product );
break;
default:
System.out.println(“wrong choice!”);
}

System.exit(0);
}
}
Compile and Execute
Control Structures
for, while & do-while
Looping Constructs
 while
while (continueTest) {
body;
}
 do
do {
body;
} while (continueTest);
// ^ don’t forget semicolon

 for
for(init; continueTest; updateOp) {
body;
Control Structures
public class ControlStructTest {
public static void main(String[] args) {
// for loop
for (int i=1; i<= 5; i++) {
System.out.println("hello from for");
}
// while loop
int j = 1;
while (j <= 5) {
System.out.println("Hello from while");
j++;
}
//do while loop
int k =1;
do{
System.out.println("Hello from do-while");
k++;
}while(k <= 5);
}
}
Compile and Execute

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