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Attributes

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30 views9 pages

Attributes

Uploaded by

sneha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ATTRIBUTES

SNEHA CHOUHAN
MSC CS III
TEXT ATTRIBUTES

• The term "text attributes" refers to all of the font, style, alignment,
and other formatting associated with a given character or series of
characters.
BUNDLED ATTRIBUTES

• Bundled attributes for characters are a set of attributes that are used to define a character
in a computer graphic.
• These attributes can include the character’s height, weight, hair colour, eye colour, and
other physical features.
• They can also include the character’s personality traits, skills, and other information that
can help to define the character.
• Bundled attributes can be found in many different software packages, and can be used to
create a wide variety of looks for characters.
Components:
There are four main components of bundled attributes for characters in computer graphics:
• Position: The position component of bundled attributes for characters defines the position of the character in two-
dimensional or three-dimensional space. The position is typically defined by a pair of coordinates, such as (x, y) for two-
dimensional space or (x, y, z) for three-dimensional space. The position component can also be used to define the
character’s orientation in space, such as by specifying a rotation angle.
• Size: The SizeComponent is one of the bundled attributes for characters. It essentially determines how big or small a
character is. The size of a character can impact various things in the game, such as how much damage they can take, how
much they can lift, and so on. There are a variety of different sizes a character can be, from tiny to huge. The
SizeComponent is an important aspect of character creation and should be given careful consideration.
• Shape: The Shape component of Bundled Attributes for Characters defines the physical form of a character. This includes
the character’s height, weight, body type, and other physical features. The Shape component is important for determining
how a character will interact with the environment and other characters. For example, a character’s height may affect their
ability to reach certain objects or areas. Additionally, the character’s weight may impact their movement speed and how
much damage they can take in combat.
• Color: The colour consists of three components namely Red (R), Green (G) and Blue (B) components. These components
are combined in various proportions to form a particular colour. Each of these components ranges from 0 to 1.
• Colour systems are classified in terms of the three colours. The colour systems are :
• R, G, B System: The red, green and blue components are used in this system. The colours are
represented in terms of their red, green and blue components. The R, G and B components are
combined in various proportions to form a particular colour. The R, G and B components are
interdependent.
• H, S, V System: The Hue (H), saturation (S) and value (V) components are used in this system.
The Hue (H) component specifies the colour. The saturation (S) component specifies the purity of
the colour. The value (V) component specifies the brightness of the colour.
• Y, I, Q System: The luminance (Y), chrominance I and chrominance Q components are used in
this system. The luminance (Y) component specifies the brightness of the colour. The chrominance
I and chrominance Q components specify the hue and saturation of the colour. The luminance (Y)
component is a function of the R, G and B components.
• Applications:
• The bundled attributes of characters can be used to create different looks for the
characters. For example, the bundled attributes of characters can be used to create a
cartoon look or a realistic look. They are used to create different styles for the characters.
For example, the bundled attributes of characters can be used to create a classic style or a
modern style

Advantages:
• Bundled attributes allow us to define a character’s appearance more completely and precisely.
• Using bundled attributes, we can create a library of standard shapes, such as circles, rectangles,
and ovals, and store them as part of our characters.
• It also allows us to create more realistic and lifelike characters.
• It can be used to create special effects, such as shadows and highlights, that make our characters
more realistic.
• It gives us more control over the appearance of our characters.
• It can be used to create characters that are more believable and realistic.
• It allows us to create characters that are more memorable and recognizable.
• Disadvantages:
• Bundled attributes for characters can be inflexible and difficult to change.
• They can be time-consuming to create, especially if a lot of characters need to be created.
• They can be difficult to animate since each character needs to be animated separately.
• It can be difficult to create believable character interactions when using bundled attributes for characters.
• Bundled attributes for characters can be expensive to create since they require specialized software and
hardware.
• They can be difficult to use in games since they often need to be “baked” into the game engine
beforehand.
• Bundled attributes for characters can be limiting since they often don’t allow for much creativity or
customization.
• They can be memory-intensive since each character needs to be stored in memory separately, and difficult
to scale since each character needs to be scaled separately.
• Bundled attributes for characters can be difficult to share since they often need to be sent as separate files
•Thankyou

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