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AU Chapter 2

The document discusses the basics of programming including the steps to create an executable program. It covers writing source code, compiling it into object code, and linking the object code into an executable file. It also discusses basic programming elements like variables, data types, comments, and operators.
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0% found this document useful (0 votes)
25 views19 pages

AU Chapter 2

The document discusses the basics of programming including the steps to create an executable program. It covers writing source code, compiling it into object code, and linking the object code into an executable file. It also discusses basic programming elements like variables, data types, comments, and operators.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Chapter Two

Basics of Programming
• In order to write a program, you need to go
through several stages. These are:
– Type the text of the program into the computer
– Translate the program text into a form the computer
can use
– Run the translated program
NB: If you make a mistake during step 1 then it is
likely that the computer will not be able to translate
the program so you will never reach step 3.

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• The text of a program is known as the source of the program
• The translation of the program is known as compilation
• The result of the translation or compilation is the executable or binary version
of the program.
• The complete development cycle in C++ is:
– Write the program, compile the source code, link the program, and run it.

IDE
• IDE stands for Integrated Development Environment
– Includes the compiler and the linker
– Has tools to assist the programmer
– Automates and simplifies the programming process

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Writing a program
• The files you create with your editor are called source files, and for
C++ they typically are named with the extension .CPP.
Compiling
• Your source code file can't be executed, or run, as a program can.
• To turn your source code into a program, you use a compiler.
• After your source code is compiled, an object file is produced.
• This file is often named with the extension .OBJ.
• This is still not an executable program, however. To turn this into an
executable program, you must run your linker.
Linking
• C++ programs are typically created by linking together one or more
OBJ files with one or more libraries(a collection of linkable files ).

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The Programming Process
Summary
The steps to create an executable file are
1. Create a source code file, with a .CPP extension.
2. Compile the source code into a file with the .OBJ extension.
3. Link your OBJ file with any needed libraries to produce an executable
program.
Machine
#include Code
Int main(
{ Compile 10101
LINK

00101
Source 0101
Object
Code
Code

Libraries, RUN
Other Object
Code
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Basic Elements
1. Keywords (reserved words)
– have a unique meaning within a C++ program
– must not be used for any other purposes
– All reserved words are in lower-case letters
The following are some of the reserved words of C++.
asm auto bool break case catch
const_cast class const char continue default
dynamic_cast do double delete else enum
explicit extern false float for friend
goto if inline int long mutable
namespace new operator private protected public
reinterpret_cast register return short signed sizeof
static_cast static struct switch template this
throw true try typedef typeid typename
union unsigned using virtual void volatile
wchar_t

NB: for practical purposes you are advised to treat main, cin, and cout as if they were
reserved as well even though they aren’t. 5
2. Identifiers

• is name associated with a function or data object and used to refer to that function
or data object.
An identifier must:
– Start with a letter or underscore
– Consist only of letters, the digits 0-9, or the underscore symbol _
– Not be a reserved word
• use of two consecutive underscore symbols, _ _, is forbidden.

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3. Comments
• A comment is a piece of descriptive text which explains some aspect of a
program.
• Program comments are totally ignored by the compiler and are only
intended for human readers.
C++ provides two types of comment delimiters:
• Anything after // (until the end of the line on which it appears) is
considered a comment.
• Anything enclosed by the pair /* and */ is considered a comment.

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Variables, Data Types, and Constants
1. Variables
• is a symbolic name for a memory location in which data can be stored
• used for holding data values
All variables have two important attributes:
• A type, which is, established when the variable is defined (e.g., integer,
float, character).
– Once defined, the type of a C++ variable cannot be changed.
• A value, which can be changed by assigning a new value to the variable.
The kind of values a variable can assume depends on its type.
Variable Declaration
• means defining (creating) a variable by stating its type, followed by one or
more spaces, followed by the variable name and a semicolon.
Example: the following statement defines an integer variable called myAge:
int myAge;

IMPORTANT- Variables must be declared before used!


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Variables…..cont’d
• Its also possible to create more than one variable of the same type in one
statement
Example:
int myAge, myWeight; // two int variables
long area, width, length; // three longs

• Assign a value to a variable by using the assignment operator (=)


Example:
int Width;
Width = 5;
• Can combine these steps and initialize Width when you define it by writing
int Width = 5;
• You can also initialize more than one variable at creation.
Example:
// create two int variables and initialize them
int width = 5, length = 7;

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Basic Data Types
• While defining a variable, you must tell the compiler what kind of variable it is.
• Basic (fundamental) data types in C++ can be conveniently divided into numeric
and character types.
Numeric variables
– integer variables- hold only integers
– floating-point variables- can accommodate real numbers
• Both the numeric data types offer modifiers(short, long, signed and unsigned.) that
are used to vary the nature of the data to be stored.

Table: shows the variable type, how much room it takes in memory, and what kinds of
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values can be stored in these variables.
Basic Data Types…….cont’d
• Integers (short and long) without the word "unsigned" are assumed to be signed.
– Signed integers are either negative or positive.
• Unsigned integers are always positive.

• Example: A demonstration of adding too large a number to a signed and unsigned integer.

#include <iostream>
using namespace std;
int main()
{
unsigned short int smallNumber1;
smallNumber1 = 65535;
short int smallNumber2;
smallNumber2 = 32767;
cout << "small numbers:" << smallNumber1<<“ “ << smallNumber2 << endl;
smallNumber1++;
smallNumber2++;
cout << "small numbers:" << smallNumber1 << “ “<<smallNumber2 << endl;
smallNumber1++;
smallNumber2++;
cout << "small numbers:" << smallNumber1 << “ “<<smallNumber2 << endl;
return 0;
}
OUTPUT: small numbers: 65535 32767
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small numbers: 0 -32768
Characters
• Character variables (type char) are typically 1 byte, enough to hold 256 values
• A char can be interpreted as a small number (0-255)
• All the lower- and uppercase letters, all the numerals, and all the punctuation marks
are assigned values between 1 and 128
Characters and Numbers
• When you put a character, for example, ‘a’, into a char variable, what is really there is just a
number between 0 and 255.
Example: lowercase "a" is assigned the value 97
• However, there is a big difference between the value 5 and the character ‘5’. The latter is
actually valued at 53, much as the letter `a' is valued at 97.

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Operators
1. Assignment Operators
• is used for storing a value at some memory location (typically denoted by a variable).

• Any number of assignments can be concatenated in this fashion to form one


expression.
Example: int m, n, p;
m = n = p = 100; // means: n = (m = (p = 100));
m = (n = p = 100) + 2; // means: m = (n = (p = 100)) + 2;
m = 100; 14
2. Arithmetic Operators

• C++ provides five basic arithmetic operators

• Except for remainder (%) all other arithmetic operators can accept a mix of integer
and real operands.
• Generally, if both operands are integers then the result will be an integer. However,
if one or both of the operands are reals then the result will be a real (or double to be
exact)
• Integer division always results in an integer outcome (i.e., the result is always
rounded down).
For example:
9/2 // gives 4, not 4.5!
-9/2 // gives -5, not -4! e exact).
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3. Relational Operators

• C++ provides six relational operators for comparing numeric quantities.

• Evaluate to 1 (representing the true outcome) or 0 (representing the false outcome).


• Characters are valid operands since they are represented by numeric values.

Example: 'A' < 'F' // gives 1 (is like 65 < 70)

• Should not be used for comparing strings, because this will result in the string
addresses being compared, not the string contents.
– The outcome may be 0 or 1, as the addresses are determined by the compiler

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4. Logical Operators
C++ provides three logical operators for combining logical expression.

• In general, any nonzero value can be used to represent the logical true, whereas
only zero represents the logical false.

Example: Some valid logical expressions:


!20 // gives 0
10 && 5 // gives 1
10 ||5.5 // gives 1
10 && 0 // gives 0

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5. Increment/decrement Operators
• The auto increment (++) and auto decrement (--) operators provide a convenient
way of, respectively, adding and subtracting 1 from a numeric variable.
• Both operators can be used in prefix and postfix form.
– When used in prefix form, the operator is first applied, and the outcome is then
used in the expression.
– When used in the postfix form, the expression is evaluated first and then the
operator applied.

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