Kinematics and Uniform Acceleration
Kinematics and Uniform Acceleration
1. One – dimensional
2. Two – dimensional
3. Three – dimensional
Distance and Displacement:
Distance and displacement are two quantities that may seem to mean the same
thing yet have distinctly different definitions and meanings.
• Distance is a scalar quantity that refers to "how much ground an object has
covered" during its motion.
Distance and Displacement:
Displacement is a vector quantity that refers to "how far out of place
an object is"; it is the object's overall change in position.
Displacement and Distance:
Distance Displacement
= 2 x 10 = 20 m
the following general procedures facilitate problem solving and make it more
meaningful.
Step 1
• After identifying the physical principles, apply the equations representing those
principles.
• Make a list of what is given data (known) or that can be inferred from the problem statement.
• Remember, “stopped” means velocity is zero, and we often can take initial time and position as
zero.
• If the object is dropped, then the initial velocity is zero.
Step 3
• Identify exactly what needs to be determined in the problem (the unknowns). Making a list.
Step 4
• Find an equation or set of equations that can help you solve the problem. The list of knowns and
unknowns can help here.
• If the equation contains more than one unknown, then an additional equation is needed to solve the
problem.
• We may have to use two (or more) different equations to get the final answer.
Step 5
• Substitute the knowns along into the appropriate equation, and obtain numerical
solutions.
• Write units.
Step 6
• Check the answer to see if it is reasonable: Does it make sense? This final step is
• To see if the answer is reasonable, check both its magnitude and its sign, in addition
to its units.
• When solving problems, we often perform these steps in different order, and we
10 0
v 0 2 4 Time /s
40
0 2 4 Time(s)
Slope of displacement time graph = velocity
Slope of distance time graph = speed
velocity = x x f xi v = 2.5ms-1
speed = v = 2.5ms-1 v
t t f ti
4 Speed –time graph Velocity –time graph
velocity/ ms-1
Speed ms-1 10 A
10 A B
B 0 2 4 Time /s
0 2 4 Time /s
Area under speed –time graph = Area under velocity –time graph =
distance travelled. displacement travelled.
X = 4 X 10 X = 4 X 10
= 40m = 40m
Example 3
The velocity –time graph Fig. BELOW of an object moving along a straight
line is shown below: Calculate the distance covered by the object between
v
(i) t = 0 to t = 4 s
(ii) t = 4 to t = 6 s
(iii) t=0 to t = 6s
Solution : Fig.
(i) The distance between t = 0 to t = 4 s is x1 (say) and
x1 = area of rectangle ABCD = AB x CD = 20 x 4 = 80 m
Solution
a. v(t)=dx(t)dt=3.0+1.5t2m/s.
Substituting t = 2.0 s into this equation gives
v(2.0s)=[3.0+1.5(2.0)2]= 9.0m/s.
To determine the average velocity of the particle between 1.0 s and 3.0 s, we calculate the
values of x(1.0 s) and x(3.0 s):
x(1.0s)=[(3.0)(1.0)+0.5(1.0)3]m=3.5m
x(3.0s)=[(3.0)(3.0)+0.5(3.0)3]m=22.5m.
Then the average velocity is
v=(x(3.0)−x(1.0))/(t(3.0)−t(1.0))
=(22.5−3.5)/(3.0−1.0) = 9.5m/s.
A particle moves along the x-axis according to x(t)=10t−2t2
(a) What is the instantaneous velocity at t = 2 s and t = 3 s?
(b) What is the instantaneous speed at these times?
(c) What is the average velocity between t = 2 s and t = 3 s?