CM Game Theory

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Normal-form games

Vincent Conitzer
[email protected]
“2/3 of the average” game
• Everyone writes down a number between 0 and 100
• Person closest to 2/3 of the average wins
• Example:
– A says 50
– B says 10
– C says 90
– Average(50, 10, 90) = 50
– 2/3 of average = 33.33
– A is closest (|50-33.33| = 16.67), so A wins
Rock-paper-scissors
Column player aka.
player 2
(simultaneously)
chooses a column

0, 0 -1, 1 1, -1
Row player
aka. player 1
chooses a row 1, -1 0, 0 -1, 1
A row or column is
called an action or
-1, 1 1, -1 0, 0
(pure) strategy
Row player’s utility is always listed first, column player’s second

Zero-sum game: the utilities in each entry sum to 0 (or a constant)


Three-player game would be a 3D table with 3 utilities per entry, etc.
Matching pennies (~penalty kick)

L R
L 1, -1 -1, 1
R -1, 1 1, -1
“Chicken”
• Two players drive cars towards each other
• If one player goes straight, that player wins
• If both go straight, they both die

S D

D S
D S
D 0, 0 -1, 1 not zero-sum

S 1, -1 -5, -5
Rock-paper-scissors – Seinfeld variant
MICKEY: All right, rock beats paper!
(Mickey smacks Kramer's hand for losing)
KRAMER: I thought paper covered rock.
MICKEY: Nah, rock flies right through paper.
KRAMER: What beats rock?
MICKEY: (looks at hand) Nothing beats rock.

0, 0 1, -1 1, -1
-1, 1 0, 0 -1, 1
-1, 1 1, -1 0, 0
Dominance
• Player i’s strategy si strictly dominates si’ if
– for any s-i, ui(si , s-i) > ui(si’, s-i)
-i = “the player(s)
• si weakly dominates si’ if other than i”
– for any s-i, ui(si , s-i) ≥ ui(si’, s-i); and
– for some s-i, ui(si , s-i) > ui(si’, s-i)

strict dominance 0, 0 1, -1 1, -1
weak dominance -1, 1 0, 0 -1, 1
-1, 1 1, -1 0, 0
Prisoner’s Dilemma
• Pair of criminals has been caught
• District attorney has evidence to convict them of a minor crime (1 year in
jail); knows that they committed a major crime together (3 years in jail)
but cannot prove it
• Offers them a deal:
– If both confess to the major crime, they each get a 1 year reduction
– If only one confesses, that one gets 3 years reduction

confess don’t confess


confess -2, -2 0, -3
don’t confess -3, 0 -1, -1
“Should I buy an SUV?”
purchasing cost accident cost

cost: 5 cost: 5 cost: 5

cost: 3 cost: 8 cost: 2

cost: 5 cost: 5

-10, -10 -7, -11


-11, -7 -8, -8
Mixed strategies
• Mixed strategy for player i = probability
distribution over player i’s (pure) strategies
• E.g.,1/3 , 1/3 , 1/3
• Example of dominance by a mixed strategy:

1/2 3, 0 0, 0
Usage:
1/2 0, 0 3, 0 σi denotes a
mixed strategy,
1, 0 1, 0 si denotes a pure
strategy
Checking for dominance by mixed strategies
• Linear program for checking whether strategy si* is
strictly dominated by a mixed strategy:
• maximize ε
• such that:
– for any s-i, Σsi psi ui(si, s-i) ≥ ui(si*, s-i) + ε
– Σsi psi = 1

• Linear program for checking whether strategy si* is


weakly dominated by a mixed strategy:
• maximize Σs-i[(Σsi psi ui(si, s-i)) - ui(si*, s-i)]
• such that:
– for any s-i, Σsi psi ui(si, s-i) ≥ ui(si*, s-i)
– Σ p =1
Iterated dominance
• Iterated dominance: remove (strictly/weakly)
dominated strategy, repeat
• Iterated strict dominance on Seinfeld’s RPS:

0, 0 1, -1 1, -1
0, 0 1, -1
-1, 1 0, 0 -1, 1
-1, 1 0, 0
-1, 1 1, -1 0, 0
“2/3 of the average” game revisited
100
dominated

(2/3)*100
dominated after removal of
(originally) dominated strategies
(2/3)*(2/3)*100

0
Iterated dominance: path (in)dependence
Iterated weak dominance is path-dependent:
sequence of eliminations may determine which
solution we get (if any)
(whether or not dominance by mixed strategies allowed)

0, 1 0, 0 0, 1 0, 0 0, 1 0, 0
1, 0 1, 0 1, 0 1, 0 1, 0 1, 0
0, 0 0, 1 0, 0 0, 1 0, 0 0, 1

Iterated strict dominance is path-independent: elimination


process will always terminate at the same point
(whether or not dominance by mixed strategies allowed)
Two computational questions for
iterated dominance
• 1. Can a given strategy be eliminated using iterated
dominance?
• 2. Is there some path of elimination by iterated
dominance such that only one strategy per player
remains?

• For strict dominance (with or without dominance by


mixed strategies), both can be solved in polynomial
time due to path-independence:
– Check if any strategy is dominated, remove it, repeat
• For weak dominance, both questions are NP-hard
(even when all utilities are 0 or 1), with or without
dominance by mixed strategies [Conitzer, Sandholm 05]
– Weaker version proved by [Gilboa, Kalai, Zemel 93]
Two-player zero-sum games revisited
• Recall: in a zero-sum game, payoffs in each entry sum to zero
– … or to a constant: recall that we can subtract a constant from anyone’s utility function
without affecting their behavior
• What the one player gains, the other player loses

Note: a general-sum k-player


0, 0 -1, 1 1, -1 game can be modeled as a zero-
sum (k+1)-player game by adding
a dummy player absorbing the

1, -1 0, 0 -1, 1 remaining utility, so zero-sum


games with 3 or more players have
to deal with the difficulties of
general-sum games; this is why we
-1, 1 1, -1 0, 0 focus on 2-player zero-sum games
here.
Best-response strategies
• Suppose you know your opponent’s mixed strategy
– E.g., your opponent plays rock 50% of the time and scissors
50%
• What is the best strategy for you to play?
• Rock gives .5*0 + .5*1 = .5
• Paper gives .5*1 + .5*(-1) = 0
• Scissors gives .5*(-1) + .5*0 = -.5
• So the best response to this opponent strategy is to
(always) play rock
• There is always some pure strategy that is a best
response
– Suppose you have a mixed strategy that is a best response;
then every one of the pure strategies that that mixed
strategy places positive probability on must also be a best
How to play matching pennies
Them
L R
L 1, -1 -1, 1
Us
R -1, 1 1, -1
• Assume opponent knows our mixed strategy
• If we play L 60%, R 40%...
• … opponent will play R…
• … we get .6*(-1) + .4*(1) = -.2
• What’s optimal for us? What about rock-paper-scissors?
Matching pennies with a sensitive target
Them
L R
L 1, -1 -1, 1
Us
R -2, 2 1, -1
• If we play 50% L, 50% R, opponent will attack L
– We get .5*(1) + .5*(-2) = -.5
• What if we play 55% L, 45% R?
• Opponent has choice between
– L: gives them .55*(-1) + .45*(2) = .35
– R: gives them .55*(1) + .45*(-1) = .1
• We get -.35 > -.5
Matching pennies with a sensitive target
Them
L R
L 1, -1 -1, 1
Us
R -2, 2 1, -1
• What if we play 60% L, 40% R?
• Opponent has choice between
– L: gives them .6*(-1) + .4*(2) = .2
– R: gives them .6*(1) + .4*(-1) = .2
• We get -.2 either way
• This is the maximin strategy
– Maximizes our minimum utility
Let’s change roles
Them
L R
L 1, -1 -1, 1
Us
R -2, 2 1, -1
• Suppose we know their strategy
von Neumann’s minimax
• If they play 50% L, 50% R, theorem [1928]: maximin
– We play L, we get .5*(1)+.5*(-1) = 0 value = minimax value
• If they play 40% L, 60% R, (~LP duality)
– If we play L, we get .4*(1)+.6*(-1) = -.2
– If we play R, we get .4*(-2)+.6*(1) = -.2
• This is the minimax strategy
Minimax theorem [von Neumann 1928]
• Maximin utility: maxσi mins-i ui(σi, s-i)
(= - minσi maxs-i u-i(σi, s-i))
• Minimax utility: minσ-i maxsi ui(si, σ-i)
(= - maxσ-i minsi u-i(si, σ-i))

• Minimax theorem:
maxσi mins-i ui(σi, s-i) = minσ-i maxsi ui(si, σ-i)

• Minimax theorem does not hold with pure


Practice games

20, -20 0, 0
0, 0 10, -10

20, -20 0, 0 10, -10


0, 0 10, -10 8, -8
Solving for minimax strategies
using linear programming
• maximize ui
• subject to
for any s-i, Σsi psi ui(si, s-i) ≥ ui
Σsi psi = 1

Can also convert linear programs to two-player


zero-sum games, so they are equivalent
General-sum games
• You could still play a minimax strategy in general-
sum games
– I.e., pretend that the opponent is only trying to hurt you
• But this is not rational:

0, 0 3, 1
1, 0 2, 1
• If Column was trying to hurt Row, Column would play Left, so Row
should play Down
• In reality, Column will play Right (strictly dominant), so Row should
play Up
• Is there a better generalization of minimax strategies in zero-sum
games to general-sum games?
Nash equilibrium
[Nash 50]

• A vector of strategies (one for each player) is called


a strategy profile
• A strategy profile (σ1, σ2 , …, σn) is a Nash equilibrium
if each σi is a best response to σ-i
– That is, for any i, for any σi’, ui(σi, σ-i) ≥ ui(σi’, σ-i)
• Note that this does not say anything about multiple
agents changing their strategies at the same time
• In any (finite) game, at least one Nash equilibrium
(possibly using mixed strategies) exists [Nash 50]
• (Note - singular: equilibrium, plural: equilibria)
Nash equilibria of “chicken”
S D

D S
D S
D 0, 0 -1, 1
S 1, -1 -5, -5
• (D, S) and (S, D) are Nash equilibria
– They are pure-strategy Nash equilibria: nobody randomizes
– They are also strict Nash equilibria: changing your strategy will make
you strictly worse off
• No other pure-strategy Nash equilibria
Nash equilibria of “chicken”…
D S
D 0, 0 -1, 1
S 1, -1 -5, -5
• Is there a Nash equilibrium that uses mixed strategies? Say, where player 1 uses a mixed strategy?
• Recall: if a mixed strategy is a best response, then all of the pure strategies that it randomizes over must also be best responses
• So we need to make player 1 indifferent between D and S
• Player 1’s utility for playing D = -p cS
• Player 1’s utility for playing S = p cD - 5pcS = 1 - 6pcS
• So we need -pcS = 1 - 6pcS which means pcS = 1/5
• Then, player 2 needs to be indifferent as well
• Mixed-strategy Nash equilibrium: ((4/5 D, 1/5 S), (4/5 D, 1/5 S))
– People may die! Expected utility -1/5 for each player
The presentation game
Presenter
Put effort into Do not put effort into
presentation (E) presentation (NE)
Pay

Audience
attention (A) 4, 4 -16, -14
Do not pay
attention (NA) 0, -2 0, 0
• Pure-strategy Nash equilibria: (A, E), (NA, NE)
• Mixed-strategy Nash equilibrium:
((1/10 A, 9/10 NA), (4/5 E, 1/5 NE))
– Utility 0 for audience, -14/10 for presenter
– Can see that some equilibria are strictly better for both players than other
equilibria, i.e., some equilibria Pareto-dominate other equilibria
The “equilibrium selection problem”
• You are about to play a game that you have never
played before with a person that you have never met
• According to which equilibrium should you play?
• Possible answers:
– Equilibrium that maximizes the sum of utilities (social
welfare)
– Or, at least not a Pareto-dominated equilibrium
– So-called focal equilibria
• “Meet in Paris” game - you and a friend were supposed to meet in
Paris at noon on Sunday, but you forgot to discuss where and you
cannot communicate. All you care about is meeting your friend.
Where will you go?
– Equilibrium that is the convergence point of some learning
process
– An equilibrium that is easy to compute
–…
• Equilibrium selection is a difficult problem
Some properties of Nash equilibria
• If you can eliminate a strategy using strict
dominance or even iterated strict dominance, it
will not occur in any (i.e., it will be played with
probability 0 in every) Nash equilibrium
– Weakly dominated strategies may still be played in
some Nash equilibrium
• In 2-player zero-sum games, a profile is a Nash
equilibrium if and only if both players play
minimax strategies
– Hence, in such games, if (σ1, σ2) and (σ1’, σ2’) are
Nash equilibria, then so are (σ1, σ2’) and (σ1’, σ2)
• No equilibrium selection problem here!
How hard is it to compute one
(any) Nash equilibrium?
• Complexity was open for a long time
– [Papadimitriou STOC01]: “together with factoring […] the most important concrete open question on the boundary of P today”
• Recent sequence of papers shows that computing one (any) Nash equilibrium is PPAD-complete (even in 2-player games)
[Daskalakis, Goldberg, Papadimitriou 2006; Chen, Deng 2006]
• All known algorithms require exponential time (in the worst case)
What if we want to compute a Nash
equilibrium with a specific property?
• For example:
– An equilibrium that is not Pareto-dominated
– An equilibrium that maximizes the expected social welfare (= the
sum of the agents’ utilities)
– An equilibrium that maximizes the expected utility of a given player
– An equilibrium that maximizes the expected utility of the worst-off
player
– An equilibrium in which a given pure strategy is played with positive
probability
– An equilibrium in which a given pure strategy is played with zero
probability
– …
• All of these are NP-hard (and the optimization questions are
inapproximable assuming P ≠ NP), even in 2-player games
[Gilboa, Zemel 89; Conitzer & Sandholm IJCAI-03/GEB-08]
Search-based approaches (for 2 players)
• Suppose we know the support Xi of each
player i’s mixed strategy in equilibrium
– That is, which pure strategies receive positive
probability
• Then, we have a linear feasibility problem:
– for both i, for any si  Si - Xi, pi(si) = 0
– for both i, for any si  Xi, Σp-i(s-i)ui(si, s-i) = ui
– for both i, for any si  Si - Xi, Σp-i(s-i)ui(si, s-i) ≤ ui
• Thus, we can search over possible supports
– This is the basic idea underlying methods in
[Dickhaut & Kaplan 91; Porter, Nudelman, Shoham AAAI04/GEB08]
• Dominated strategies can be eliminated
Solving for a Nash equilibrium
using MIP (2 players)
[Sandholm, Gilpin, Conitzer AAAI05]
• maximize whatever you like (e.g., social welfare)
• subject to
– for both i, for any si, Σs-i ps-i ui(si, s-i) = usi
– for both i, for any si, ui ≥ usi
– for both i, for any si, psi ≤ bsi
– for both i, for any si, ui - usi ≤ M(1- bsi)
– for both i, Σsi psi = 1

• bsi is a binary variable indicating whether si is in the


support, M is a large number

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