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C# PROGRAMMING
Introduction to Object-Oriented Programming
OBJECT-ORIENTED PROGRAMMING Object-oriented programming (OOP) is a programming paradigm that organizes data and behavior into reusable structures called objects. Objects are instances of classes, which define their properties and methods. OOP promotes modularity, reusability, and extensibility.
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CONCEPTS OF OOP
Encapsulation Inheritance Polymorphism
Encapsulation is the Inheritance allows classes Polymorphism enables bundling of data and to inherit properties and objects to take on many methods together within a methods from other classes forms and have multiple class behaviors.
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CLASSES A class is a blueprint for creating objects. It defines the properties, methods, and events that objects of the class will have.
Classes support encapsulation, inheritance, and
polymorphism.
In C#, classes are reference types and are instantiated using
the 'new' keyword. 20XX PRESENTATION TITLE 4 C# METHODS Methods in C# are blocks of code that perform a specific task. They can be defined inside classes or structs. Methods can have parameters and return values. They encapsulate reusable code and promote code organization. C# supports different types of methods, such as instance methods, static methods, and extension methods.
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C# PROPERTIES
Properties provide a way to encapsulate the
internal state of a class or struct and control its access. They allow you to define getters and setters to read and write the values of private fields. Properties enable data abstraction and provide a convenient way to access and modify object data.
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CODE EXAMPLE OF PROPERTIES public class Stock
decimal currentPrice; // The private "backing" field
public decimal CurrentPrice // The public property
get { return currentPrice; } set { currentPrice = value;}
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TYPES OF PROPERTIES IN C#
Read-only and calculated properties
Automatic properties
get and set accessibility
CLR property implementation
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PRESENTATION TASK
Explain all the types of
properties with proper examples?
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STRUCTS A struct is a value type that can encapsulate data and related functionality.
Structs are typically used for lightweight objects
that don't require inheritance or reference semantics.
Structs are passed by value, which means a copy
of the struct is created when passed to a method or assigned to another variable.
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ENCAPSULATION • Encapsulation is the process of bundling data and methods together within a class. It allows you to hide the internal details and provide a public interface for interacting with the object. Encapsulation helps in achieving data abstraction, modularity, and code maintainability.
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INHERITANCE • Inheritance is a mechanism that allows classes to inherit properties and methods from other classes. It promotes code reuse and supports the concept of generalization and specialization. In C#, classes can inherit from a single base class, but they can implement multiple interfaces.
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POLYMORPHISM • Polymorphism enables objects to take on many forms and have multiple behaviors. It allows you to write code that can work with objects of different types through a common interface. Polymorphism is achieved through method overriding and method overloading.