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Local Search and Optimization

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0% found this document useful (0 votes)
15 views

Local Search and Optimization

Uploaded by

Supriya Nevewani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Local Search and Optimization

Chapter 4

1
2
Outline
• Local search techniques and optimization
– Hill-climbing
– Gradient methods
– Simulated annealing
– Genetic algorithms
– Issues with local search

3
Path vs. State Optimization
• Previous lecture: path to goal is solution to problem
– systematic exploration of search space.

• This lecture: a state is solution to problem


– for some problems path is irrelevant.
– E.g., 8-queens

• Different algorithms can be used


– Depth First Branch and Bound
– Local search

4
Satisfaction vs. Optimization
Goal
Optimization
Satisfaction
reach the goal optimize(objective fn)
node Constraint Constraint Optimization
satisfaction

You can go back and forth between the two problems


Typically in the same complexity class

© Mausam 5
Local search and optimization
• Local search
– Keep track of single current state
– Move only to neighboring states
– Ignore paths

• Advantages:
– Use very little memory
– Can often find reasonable solutions in large or infinite (continuous)
state spaces.

• “Pure optimization” problems


– All states have an objective function
– Goal is to find state with max (or min) objective value
– Does not quite fit into path-cost/goal-state formulation
– Local search can do quite well on these problems.
6
Example: n-queens
• Put n queens on an n x n board with no two
queens on the same row, column, or diagonal

• Is it a satisfaction problem or optimization?


7
Hill-climbing search: 8-queens problem

• Need to convert to an optimization problem


• h = number of pairs of queens that are attacking each other
• h = 17 for the above state
8
Search Space
• State
– All 8 queens on the board in some configuration

• Successor function
– move a single queen to another square in the
same column.

• Example of a heuristic function h(n):


– the number of pairs of queens that are attacking
each other
– (so we want to minimize this) 9
Hill-climbing search: 8-queens problem

• Is this a solution?
• What is h?
10
Trivial Algorithms
• Random Sampling
– Generate a state randomly

• Random Walk
– Randomly pick a neighbor of the current state

• Both algorithms asymptotically complete.

© Mausam 11
Hill-climbing (Greedy Local Search)
max version
function HILL-CLIMBING( problem) return a state that is a local maximum
input: problem, a problem
local variables: current, a node.
neighbor, a node.

current  MAKE-NODE(INITIAL-STATE[problem])
loop do
neighbor  a highest valued successor of current
if VALUE [neighbor] ≤ VALUE[current] then return STATE[current]
current  neighbor

min version will reverse inequalities and look for


lowest valued successor
12
Hill-climbing search
• “a loop that continuously moves towards increasing value”
– terminates when a peak is reached
– Aka greedy local search
• Value can be either
– Objective function value
– Heuristic function value (minimized)

• Hill climbing does not look ahead of the immediate neighbors


• Can randomly choose among the set of best successors
– if multiple have the best value

• “climbing Mount Everest in a thick fog with amnesia”

13
“Landscape” of search

Hill Climbing gets stuck in local minima


depending on?
14
Hill-climbing on 8-queens
• Randomly generated 8-queens starting states…
• 14% the time it solves the problem
• 86% of the time it get stuck at a local minimum

• However…
– Takes only 4 steps on average when it succeeds
– And 3 on average when it gets stuck
– (for a state space with 8^8 =~17 million
states)
15
Hill Climbing Drawbacks

• Local maxima

• Plateaus

• Diagonal ridges
16
Escaping Shoulders: Sideways Move
• If no downhill (uphill) moves, allow sideways moves
in hope that algorithm can escape
– Need to place a limit on the possible number of sideways
moves to avoid infinite loops
• For 8-queens
– Now allow sideways moves with a limit of 100
– Raises percentage of problem instances solved
from 14 to 94%

– However….
• 21 steps for every successful solution
• 64 for each failure
17
Tabu Search
• prevent returning quickly to the same state
• Keep fixed length queue (“tabu list”)
• add most recent state to queue; drop oldest
• Never make the step that is currently tabu’ed

• Properties:
– As the size of the tabu list grows, hill-climbing will
asymptotically become “non-redundant” (won’t look at the
same state twice)
– In practice, a reasonable sized tabu list (say 100 or so)
improves the performance of hill climbing in many
Escaping Shoulders/local Optima
Enforced Hill Climbing
• Perform breadth first search from a local optima
– to find the next state with better h function

• Typically,
– prolonged periods of exhaustive search
– bridged by relatively quick periods of hill-climbing

• Middle ground b/w local and systematic search

© Mausam 19
Hill-climbing: stochastic variations
• Stochastic hill-climbing
– Random selection among the uphill moves.
– The selection probability can vary with the steepness of the uphill move.

• To avoid getting stuck in local minima


– Random-walk hill-climbing
– Random-restart hill-climbing
– Hill-climbing with both

20
Hill Climbing with random walk
When the state-space landscape has local
minima, any search that moves only in the
greedy direction cannot be complete
Random walk, on the other hand, is
asymptotically complete

Idea: Put random walk into greedy


hill-climbing
• At each step do one of the two
Random:With
– Greedy: Withprob
probp1-p move
move to aneighbor
to the random neighbor 21
Hill-climbing with random restarts
• If at first you don’t succeed, try, try again!
• Different variations
– For each restart: run until termination vs. run for a fixed time
– Run a fixed number of restarts or run indefinitely

• Analysis
– Say each search has probability p of success
• E.g., for 8-queens, p = 0.14 with no sideways moves

– Expected number of restarts?


– Expected number of steps taken?

• If you want to pick one local search algorithm, learn this one!!
22
Hill-climbing with both
• At each step do one of the three
– Greedy: move to the neighbor with largest value
– Random Walk: move to a random neighbor
– Random Restart: Resample a new current state

23
Simulated Annealing
• Simulated Annealing = physics inspired twist on random walk
• Basic ideas:
– like hill-climbing identify the quality of the local improvements
– instead of picking the best move, pick one randomly
– say the change in objective function is 
– if  is positive, then move to that state
– otherwise:
• move to this state with probability proportional to 
• thus: worse moves (very large negative ) are executed less often
– however, there is always a chance of escaping from local maxima
– over time, make it less likely to accept locally bad moves
– (Can also make the size of the move random as well, i.e., allow “large”
steps in state space)

24
Physical Interpretation of Simulated Annealing
• A Physical Analogy:
• imagine letting a ball roll downhill on the function surface
– this is like hill-climbing (for minimization)
• now imagine shaking the surface, while the ball rolls,
gradually reducing the amount of shaking
– this is like simulated annealing

• Annealing = physical process of cooling a liquid or metal


until particles achieve a certain frozen crystal state
• simulated annealing:
– free variables are like particles
– seek “low energy” (high quality) configuration
– slowly reducing temp. T with particles moving around randomly
25
Simulated annealing
function SIMULATED-ANNEALING( problem, schedule) return a solution state
input: problem, a problem
schedule, a mapping from time to temperature
local variables: current, a node.
next, a node.
T, a “temperature” controlling the prob. of downward steps

current  MAKE-NODE(INITIAL-STATE[problem])
for t  1 to ∞ do
T  schedule[t]
if T = 0 then return current
next  a randomly selected successor of current
∆E  VALUE[next] - VALUE[current]
if ∆E > 0 then current  next
else current  next only with probability e∆E /T
26
Temperature T
• high T: probability of “locally bad” move is higher
• low T: probability of “locally bad” move is lower
• typically, T is decreased as the algorithm runs longer
• i.e., there is a “temperature schedule”

27
Simulated Annealing in Practice
– method proposed in 1983 by IBM researchers for
solving VLSI layout problems (Kirkpatrick et al,
Science, 220:671-680, 1983).
• theoretically will always find the global optimum

– Other applications: Traveling salesman, Graph


partitioning, Graph coloring, Scheduling,
Facility Layout, Image Processing, …

– useful for some problems, but can be very slow


• slowness comes about because T must be decreased
very gradually to retain optimality
28
Local beam search
• Idea: Keeping only one node in memory is an
extreme reaction to memory problems.

• Keep track of k states instead of one


– Initially: k randomly selected states
– Next: determine all successors of k states
– If any of successors is goal  finished
– Else select k best from successors and
repeat

29
Local Beam Search (contd)
• Not the same as k random-start searches run in parallel!
• Searches that find good states recruit other searches to
join them

• Problem: quite often, all k states end up on same local


hill
• Idea: Stochastic beam search
– Choose k successors randomly, biased towards good ones

• Observe the close analogy to natural selection!


30
Hey! Perhaps
sex can improve
search?

31
Sure! Check out
ye book.

32
Genetic algorithms
• Twist on Local Search: successor is generated by combining two parent states

• A state is represented as a string over a finite alphabet (e.g. binary)


– 8-queens
• State = position of 8 queens each in a column

• Start with k randomly generated states (population)

• Evaluation function (fitness function):


– Higher values for better states.
– Opposite to heuristic function, e.g., # non-attacking pairs in 8-queens

• Produce the next generation of states by “simulated evolution”


– Random selection
– Crossover
– Random mutation

33
8
7
6 String representation
16257483
5
4
3
2
1

Can we evolve 8-queens through genetic algorithms?

34
Evolving 8-queens

Sorry!
Wrong queens

35
Genetic algorithms

4 states for 2 pairs of 2 states New states Random


8-queens randomly selected based after crossover mutation
problem on fitness. Random applied
crossover points selected

• Fitness function: number of non-attacking pairs of queens (min = 0, max =


8 × 7/2 = 28)
• 24/(24+23+20+11) = 31%
• 23/(24+23+20+11) = 29% etc
36
Genetic algorithms

Has the effect of “jumping” to a completely different new


part of the search space (quite non-local)

37
Comments on Genetic Algorithms
• Genetic algorithm is a variant of “stochastic beam search”
• Positive points
– Random exploration can find solutions that local search can’t
• (via crossover primarily)
– Appealing connection to human evolution
• “neural” networks, and “genetic” algorithms are metaphors!

• Negative points
– Large number of “tunable” parameters
• Difficult to replicate performance from one problem to another
– Lack of good empirical studies comparing to simpler methods
– Useful on some (small?) set of problems but no convincing evidence
that GAs are better than hill-climbing w/random restarts in general

• Question
41
– are GAs really optimizing the individual fitness function?
Optimization of Continuous Functions
• Discretization
– use hill-climbing

• Gradient descent
– make a move in the direction of the gradient
• gradients: closed form or empirical

42
43
Gradient Descent
Assume we have a continuous function: f(x1,x2,…,xN)
and we want minimize over continuous variables X1,X2,..,Xn

1. Compute the gradients for all i: f(x1,x2,…,xN) /xi

2. Take a small step downhill in the direction of the gradient:

xi  xi - λf(x1,x2,…,xN) /xi

3. Repeat.

• How to select λ
– Line search: successively double
– until f starts to increase again
44

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