CH 1 - Introduction To FLAT
CH 1 - Introduction To FLAT
and
Theory of Automata
Formal Languages and Theory of Automata
Chapter 1– Introduction
Basic Concepts of Finite Automata and
Languages
Outline
• Introduction
• Alphabets and Strings
• What is a Formal Language?
• What is Automata Theory?
• General Model of Automaton
• Introduction to Finite Automata
Introduction
• The term Formal Languages refers to languages that can be
described by a body of systematic rules – simple and precise
mathematical rules.
• The formal language theory as a discipline started from the work
of linguist Noam Chomsky in the 1950s –
– When he attempted to give a precise characterization of the structure of
natural languages.
– His goal was to define the syntax of languages using simple and precise
mathematical rules.
– Later it was found that the syntax of programming languages can be
described using one of Chomsky’s grammatical models called Context
Free Grammars.
Introduction – cont.…
• Formal Language theory mainly deals with the mathematical
properties of strings and collection of strings.
• Soon after the advent of modern electronic computers, people
realized that all forms of information – whether numbers, names,
pictures, or sound waves can be represented as strings.
• Then collection of strings known as languages became central to
computer science.
• Also theoretical computer science studies the mathematical
foundation of computer science
– which investigates the power and limitations of computing devices using
abstract mathematical models of computers.
Introduction – cont.…
• Models should be as simple as possible so that they can be easily
analyzed; yet they have to be powerful enough to be able to perform
relevant computation process.
– The model ignores the implementation details of individual computers and
concentrates on the actual computation process.
• Real computers are modeled with a very simple abstract mathematical
model – called Turing Machine.
– Using it we are able to prove that whether some computational problems can be
algorithmically solvable (decidable) or cannot be algorithmically solvable (i.e.
undecidable).
• Automata theory is the study of abstract machines and automata as well
as the computational problems that can be solved using them.
Introduction – cont.…
• An automaton is an abstract model of machines that perform
computation on an input.
• Automata theory and formal language theory are closely related, where
an automaton is a finite representation of a formal language that may
be an infinite set.
• Throughout the course, we deal with the relationship between formal
languages and automaton by constructing accepting devices for four
types of formal languages:
– Regulars language and Finite automata
– Context free languages and Pushdown automata
– Context sensitive languages and Linear-bounded automata
– Recursively enumerable languages and Turing machines.
Definitions
• Symbol – An atomic unit, such as a digit, character, lower-case
letter, etc. Sometimes a word. [Formal language does not deal with
the “meaning” of the symbols.]
• Examples
1 = {a, b, c, d, …, z}: the set of letters in English
2 = {0, 1, …, 9}: the set of (base 10) digits
3 = {a, b, …, z, #}: the set of letters plus the
special symbol #
4 = {(, )}: the set of open and closed brackets
Strings
Σ = {0, 1, 2,…, 9, .}
L = {x | x is in Σ* and x forms a finite length real number}
= {0, 1.5,
9.326,…}
Σ = {a, b, c,…, z, A, B,…, Z}
L = {x | x is in Σ* and x is a CPP reserved word}
= {while, for, if, int, …}
Formal Language Examples:
Σ = {English words}
L = {x | x is in Σ* and x is a syntactically correct English
sentence}
What is automata theory ?
• Automata theory is the study of abstract computational devices
• Abstract devices are (simplified) models of real computations
• Computations happen everywhere: On your laptop, on your cell
phone, in nature, …
• Why do we need abstract models?
A simple “computer”
H
I TC
SW
BATTERY
input: switch
output: light bulb
actions: flip switch
states: on, off
A simple “computer”
H
I TC
SW
input: switch
bulb is on if and only if there is
output: light bulb
an odd number of flips
actions: f for “flip switch”
states: on, off
Another “computer”
1
1 start off off
1
2 2 2 2
BATTERY
1
2
off on
1
?
5
BATTERY
Can you design a circuit where the light is on if and only if all the
switches were flipped exactly the same number of times?
A design problem
• Such devices are difficult to reason about, because they can be
designed in an infinite number of ways
• By representing them as abstract computational devices, or
automata, we will learn how to answer such questions
These abstract devices can model many things
• They can describe the operation of any “small computer”, like the
control component of an alarm clock or a microwave
• They are also used in lexical analyzers to recognize well formed
expressions in programming languages:
● Examples are
● automatic machine tools,
● automatic packing machines, and
● automatic photo printing machines, etc.
26
General Model of Automaton
● In computer science the term 'automaton'
means 'discrete automation' and is defined in a
more abstract way as shown in figure below.
27
General Model of Automaton
28
General Model of Automaton
● The characteristics of an automaton are:
4) State relation: The next state of an automaton at
any instant of time is determined by the present
state and input.
5) Output relation: The output is related to either state
only or to both the input and the state.
• It should be noted that at any instant of time the automaton
is in some state.
• On 'reading' an input symbol, the automaton moves to a next
state which is given by the state relation.
29
General Model of Automaton
● We can note the following with regard to output relation:
i. An automaton in which the output depends only on the
input is called an automaton without a memory.
off on
• There are states off and on, the automaton starts in off and tries to
reach the “good state” on
• What sequences of fs lead to the good state?
• Answer: {f, fff, fffff, …} = {f n: n is odd}
• This is an example of a deterministic finite automata over alphabet
{f}
Deterministic finite automata
• A deterministic finite automata (DFA) is a 5-tuple (Q, , , q0, F)
where
– Q is a finite set of states
– (sigma) is an alphabet
– : Q × → Q is a transition function
– q0 Q is the initial state
– F Q is a set of accepting states (or final states).
• In diagrams, the accepting states will be denoted by double loops
Deterministic finite automata
• At the initial time, it is assumed to be in the initial state q0,
with its input mechanism on the leftmost symbol of the input
string.
• During each move of the automation, the input mechanism
advances one position to the right, so each move consumes one
input symbol.
• When the end of the string is reached, the string is accepted if the
automation is in one of its final states; otherwise the string is
rejected.
Example
0 1 0,1
q0 1 q1 0 q2
states
q1 q2 q1
For every transition rule (qi,a)= qj, the graph
q2 q2 q2
has an edge (qi, qj) labeled a.
The vertex associated with q0 is called the initial
vertex, while those labeled with qf are the final
vertices.
Language of a DFA
M: off on
0 1
1
q0 q1
0
0 1 0,1
q0 1 q1 0 q2
L = {010, 1} ( = {0, 1} )
• Answer
q0 1 q01 0 q010
0
q
1
q1
Examples
• Construct a DFA that accepts the language
L = {010, 1} ( = {0, 1} )
• Answer
q0 1 q01 0 q010
0
0 1
q 0, 1
1 0, 1
q1 qdie
0, 1
Examples
• Construct a DFA over alphabet {0, 1} that accepts all strings that
end in 101
Examples
• Construct a DFA over alphabet {0, 1} that accepts all strings that
end in 101
• Hint: The DFA must “remember” the last 3 bits of the string it is
reading