Basic Concepts • Maximum CPU utilization obtained with multiprogramming • CPU–I/O Burst Cycle – Process execution consists of a cycle of CPU execution and I/O wait. • CPU burst distribution
Operating System Concepts
Alternating Sequence of CPU And I/O Bursts
Operating System Concepts
CPU Scheduler • Selects from among the processes in memory that are ready to execute, and allocates the CPU to one of them. • CPU scheduling decisions may take place when a process: 1. Switches from running to waiting state. 2. Switches from running to ready state. 3. Switches from waiting to ready. 4. Terminates. • Scheduling under 1 and 4 is nonpreemptive. • All other scheduling is preemptive. Operating System Concepts Dispatcher • Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: – switching context – switching to user mode – jumping to the proper location in the user program to restart that program • Dispatch latency – time it takes for the dispatcher to stop one process and start another running.
Operating System Concepts
Scheduling Criteria • CPU utilization – keep the CPU as busy as possible • Throughput – # of processes that complete their execution per time unit • Turnaround time – amount of time to execute a particular process • Waiting time – amount of time a process has been waiting in the ready queue • Response time – amount of time it takes from when a request was submitted until the first response is produced, not output (for time- sharing environment)
Operating System Concepts
Optimization Criteria • Max CPU utilization • Max throughput • Min turnaround time • Min waiting time • Min response time
Operating System Concepts
Type of scheduling • Preemptive • Non preemptive
Operating System Concepts
Scheduling Algorithms • First come first serve • Shortest job first (Preemptive and non-preemptive) – Shortest remaining time first • Priority scheduling (Preemptive and non-preemptive) • Round robin scheduling (Preemptive and non-preemptive) • Multilevel queue scheduling • Multilevel feedback queue scheduling • Real time scheduling
Operating System Concepts
First-Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24 P2 3 P3 3
Operating System Concepts
First-Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24 P2 3 P3 3 • Suppose that the processes arrive in the order: P1 , P2 , P3 The Gantt Chart for the schedule is: P1 P2 P3
0 24 27 30
• Waiting time for P1 = 0; P2 = 24; P3 = 27
• Average waiting time: (0 + 24 + 27)/3 = 17
Operating System Concepts
FCFS Scheduling (Cont.) Suppose that the processes arrive in the order P2 , P3 , P1 . • The Gantt chart for the schedule is: P2 P3 P1
0 3 6 30
• Waiting time for P1 = 6; P2 = 0; P3 = 3
• Average waiting time: (6 + 0 + 3)/3 = 3 • Much better than previous case. • Convoy effect short process behind long process Operating System Concepts Shortest-Job-First (SJF) Scheduling • Associate with each process the length of its next CPU burst. Use these lengths to schedule the process with the shortest time. • Two schemes: – nonpreemptive – once CPU given to the process it cannot be preempted until completes its CPU burst. – preemptive – if a new process arrives with CPU burst length less than remaining time of current executing process, preempt. This scheme is know as the Shortest-Remaining-Time-First (SRTF). • SJF is optimal – gives minimum average waiting time for a given set of processes.
Operating System Concepts
Example of Non-Preemptive SJF ProcessArrival TimeBurst Time P1 0 7 P2 2 4 P3 4 1 P4 5 4
Operating System Concepts
Example of Non-Preemptive SJF Process Arrival Time Burst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4 • SJF (non-preemptive) P1 P3 P2 P4
0 3 7 8 12 16
• Average waiting time = (0 + 6 + 3 + 7)/4 = 4
Operating System Concepts Example of Preemptive SJF ProcessArrival TimeBurst Time P1 0 7 P2 2 4 P3 4 1 P4 5 4
Operating System Concepts
Example of Preemptive SJF Process Arrival Time Burst Time P1 0.0 7 P2 2.0 4 P3 4.0 1 P4 5.0 4 • SJF (preemptive) P1 P2 P3 P2 P4 P1
0 2 4 5 7 11 16
• Average waiting time = (9 + 1 + 0 +2)/4 = 3
Operating System Concepts Priority Scheduling • A priority number (integer) is associated with each process • The CPU is allocated to the process with the highest priority (smallest integer highest priority). – Preemptive – nonpreemptive • SJF is a priority scheduling where priority is the predicted next CPU burst time. • Problem Starvation – low priority processes may never execute. • Solution Aging – as time progresses increase the priority of the process. Operating System Concepts Example of Preemptive SJF ProcessArrival TimeBurst Time Prority P1 0 7 2 P2 2 4 1 P3 4 1 4 P4 5 4 3
Operating System Concepts
Round Robin (RR) • Each process gets a small unit of CPU time (time quantum), usually 10-100 milliseconds. After this time has elapsed, the process is preempted and added to the end of the ready queue. • If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU time in chunks of at most q time units at once. No process waits more than (n-1)q time units. • Performance – q large FIFO – q small q must be large with respect to context switch, otherwise overhead is too high.
Operating System Concepts
Example of RR with Time Quantum = 20
Process Burst Time
P1 53 P2 17 P3 68 P4 24
Operating System Concepts
Example of RR with Time Quantum = 20 Process Burst Time P1 53 P2 17 P3 68 P4 24 • The Gantt chart is: P1 P2 P3 P4 P1 P3 P4 P1 P3 P3
0 20 37 57 77 97 117 121 134 154 162
• Typically, higher average turnaround than SJF, but better
response.
Operating System Concepts
Multilevel Queue • Ready queue is partitioned into separate queues: foreground (interactive) background (batch) • Each queue has its own scheduling algorithm, foreground – RR background – FCFS • Scheduling must be done between the queues. – Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation. – Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to foreground in RR – 20% to background in FCFS
Operating System Concepts
Multilevel Queue Scheduling
Operating System Concepts
Multilevel Feedback Queue • A process can move between the various queues; aging can be implemented this way. • Multilevel-feedback-queue scheduler defined by the following parameters: – number of queues – scheduling algorithms for each queue – method used to determine when to upgrade a process – method used to determine when to demote a process – method used to determine which queue a process will enter when that process needs service
Operating System Concepts
Example of Multilevel Feedback Queue • Three queues: – Q0 – time quantum 8 milliseconds – Q1 – time quantum 16 milliseconds – Q2 – FCFS • Scheduling – A new job enters queue Q0 which is served FCFS. When it gains CPU, job receives 8 milliseconds. If it does not finish in 8 milliseconds, job is moved to queue Q1. – At Q1 job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is preempted and moved to queue Q2.
Operating System Concepts
Multilevel Feedback Queues
Operating System Concepts
Real-Time Scheduling • Hard real-time systems – required to complete a critical task within a guaranteed amount of time. • Soft real-time computing – requires that critical processes receive priority over less fortunate ones.
Operating System Concepts
Example of CPU scheduling Process Arrival Burst Priority Time Time P1 0 80 3
P2 10 20 2
P3 20 10 4
P4 40 50 1
Operating System Concepts
Calculate the average waiting time using following algorithm
• First come first serve
• Shortest job first (Preemptive and non-preemptive) – Shortest remaining time first • Priority scheduling (Preemptive and non-preemptive) • Round robin scheduling (Preemptive and non-preemptive) (Time slice = 20)
Operating System Concepts
Waiting Time Process FCFS SJF Priority R. Robin Pre NP Pre NP Pre NP P1 P2 P3 P4 Average WT Operating System Concepts
Maximum CPU Utilization Obtained With Multiprogramming CPU-I/O Burst Cycle - Process Execution Consists of A Cycle of CPU Execution and I/O Wait. CPU Burst Distribution