Design Thinking Student
Design Thinking Student
● The essence of design thinking is human-centric and user-specific. It’s about the person
behind the problem and solution, and requires asking questions such as “Who will be
using this product?” and “How will this solution impact the user?”
Why Design Think?
● Design teams use design thinking to tackle ill-defined/unknown problems
(aka wicked problems) because they can reframe these in human-centric
ways and focus on what’s most important for users.
● With it, teams can do better UX research, prototyping and usability testing
to uncover new ways to meet users’ needs.
Stages of design thinking
● Many models of design thinking that range from three to seven steps.
● As per Harvard- a four-phase innovation framework:
Stages of design thinking
1. Clarify
a. identifying the problem statement
b. observation and taking the time to determine the problem
c. Identifying the roadblocks that prevented a solution in the past.
2. Ideate
a. Once the problem has been solidified—not finalized—the next step is ideation!
b. goal is to ultimately overcome cognitive fixedness
c. Continue to actively avoid assumptions
3. Develop
a. Developing conceptsy critiquing a range of possible solutions
b. multiple rounds of prototyping, testing, and experimenting
c. Remember: This step isn’t about perfection but experimenting with different ideas and seeing which parts work and
which don’t.
4. Implement
a. an extension of the develop phase, implementation starts with testing, reflecting on results, reiterating, and testing
again.
Stages of design thinking
● As per Interactive Design Foundation :
Stages of design thinking
1. Empathize—Research Your Users' Needs
a. main aim is to develop the best possible understanding of your users,
b. their needs and
c. the problems that underlie the development of the product or service you want to create.
2. Define—State Your Users' Needs and Problems
a. organize the information you have gathered during the Empathize stage
b. The Define stage will help collect great ideas to establish
c. features, functions and other elements to solve the problem at hand
3. Ideate—Challenge Assumptions and Create Ideas
a. look at the problem from different perspectives and ideate innovative solutions to your problem statement.
b. hundreds of ideation techniques you can use—such as Brainstorm, Brainwrite, Worst Possible Idea and SCAMPER.
4. Prototype—Start to Create Solutions
a. a number of inexpensive, scaled down versions of the product (or specific features found within the product) to investigate the key solutions
generated in the ideation phase.
b. prototypes can be shared and tested within the team itself, in other departments or on a small group of people outside the design team.
c. identify the best possible solution for each of the problems identified during the first three stages.
d. a better idea of the product’s limitations and the problems it faces.
5. Test—Try Your Solutions Out
a. rigorously test the complete product using the best solutions identified in the Prototype stage
b. The ultimate goal is to get as deep an understanding of the product and its users as possible.
Stages of design thinking
Linearity of Design Thinking
● We’ve outlined a direct and linear design thinking process here, in which one
stage seemingly leads to the next with a logical conclusion at user testing.
● In practice, the process is carried out in a more flexible and non-linear
fashion. For example, different groups within the design team may conduct
more than one stage concurrently, or designers may collect information and
prototype throughout each stage of the project to bring their ideas to life and
visualize the problem solutions as they go. What’s more, results from the Test
stage may reveal new insights about users which lead to another
brainstorming session (Ideate) or the development of new prototypes
(Prototype).
DT Class Activity
Designing a Mobile App for Time Management
Objective: To apply design thinking principles in creating a user-centered mobile
app for kids of age 10 to 15 years. This app shall act as a virtual friend.