The document discusses attention and memory in human-computer interaction. It covers topics like focused vs divided attention, techniques to guide user attention like structure and alerts, and challenges of multitasking and interruptions. It also discusses levels of processing theory and how meaningfulness impacts memory retention. Interfaces should be designed to be meaningful through context, tasks, representations and underlying concepts. Icons and commands work best when redundant and familiar to users. Recognition is superior to recall in interfaces.
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Hci 4
The document discusses attention and memory in human-computer interaction. It covers topics like focused vs divided attention, techniques to guide user attention like structure and alerts, and challenges of multitasking and interruptions. It also discusses levels of processing theory and how meaningfulness impacts memory retention. Interfaces should be designed to be meaningful through context, tasks, representations and underlying concepts. Icons and commands work best when redundant and familiar to users. Recognition is superior to recall in interfaces.
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4.
Attention & Memory
4. Attention & Memory
Attention The human brain is limited in capacity. Our ability to attend to one event from what seems like a mass of competing stimuli has been described psychologically as focussed attention - "cocktail party effect" Attention can be: focussed divided voluntary involuntary 4. Attention & Memory Focussing attention Techniques which can be used to guide the user’s attention include: Structure – grouping, based on the Gestalt laws Spatial and temporal cues Colour coding Alerting techniques, including animation or sound Note that the concepts of attention and perception are closely related
4. Attention & Memory
Multitasking In complex environments, users may be performing one primary task which is the most important at that time, and also one or more less important secondary tasks. For example, a pilot’s tasks include attending to air traffic control communications, monitoring flight instruments, dealing with system malfunctions which may arise, and so on. At any time, one of these will be the primary task, which is said to be foregrounded, while other activities are momentarily suspended. 4. Attention & Memory Interruptions People are in general good at multitasking but are often prone to distraction. People often develop their own strategies, to help them remember what actions they need to perform when they return to an activity.
4. Attention & Memory
Interruptions External representations, or cognitive aids Cognitive aids have applications in HCI, where the system can be design to provided them – the system should inform user where he was the system should remind user of common tasks
4. Attention & Memory
Automatic processing Automatic processes are not affected by limited capacity of brain do not require attention are difficult to change once they have been learned Controlled Processes are non-automatic processes have limited capacity require attention and conscious control (Shiffrin & Shneider, 1977) 4. Attention & Memory Stroop effect - interference
4. Attention & Memory
Focussing attention Comment on the techniques used to focus attention in these interfaces:
4. Attention & Memory
Memory – levels of processing The extent to which things can be remembered depends on its meaningfulness. levels of processing theory (Craik and Lockhart , 1972) information can be processed at different levels, from a shallow analysis of a stimulus (for example the sound of a word) to a deep or semantic analysis The meaningfulness of an item determines the depth of the processing – the more meaningful an item the deeper the level of processing and the more likely it is to be remembered
4. Attention & Memory
Meaningful Interfaces Interfaces should be designed to be meaningful. This applies both to interfaces which use commands and interfaces which use icons or graphical representations for actions. Factors which determine the meaningfulness are: Context in which the command or icon is used The task it is being used for The form of the representation The underlying concept
4. Attention & Memory
Meaningfulness of commands Syntax and commands should be kept simple and natural The number of commands in a system should be limited and in a limited format Consider the user context and knowledge when choosing command names. Choose meaningful command names. Words familiar to the user The system should recognize synonymous and alternative forms of command syntax Allow the users to create their own names for commands (aliases)
4. Attention & Memory
Meaningfulness of icons
4. Attention & Memory
Representational form
4. Attention & Memory
Representational form
4. Attention & Memory
Representational form
4. Attention & Memory
Representational form
4. Attention & Memory
Icons
4. Attention & Memory
Combination icons Icons are often favoured as an alternative to commands. However, the meaning of icons can sometimes be confusing It is now quite common to use a redundant form of representation where the icons are displayed together with the command names.
4. Attention & Memory
Icons in web pages
4. Attention & Memory
Icons in web pages Icon use in web pages is sparing for a number of reasons, for example: Pages often convey information and branding graphically, so it would be difficult to focus attention on icons among other graphical content. Graphical links are often banners to focus attention to a small number of specific items The web browser has its own set of icons
4. Attention & Memory
Recognition vs. recall Knowledge in the head & in the world Superiority of recognition over recall Menus Graphical interfaces Experts – knowledge in the head: knowledge of how to access & interpret information that is displayed on the screen knowledge of information that is not displayed on the screen 4. Attention & Memory Recognition vs. recall These screenshots show the same task being performed in different ways (listing the contents of a Linux directory). Discuss the role of knowledge in each: