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4 - Top Level View of Computer Function and Interconnection

This document discusses the top level view of computer function and interconnection from Chapter 3 of William Stallings' Computer Organization and Architecture textbook. It describes the basic components of a computer including the control unit, arithmetic logic unit, main memory, and input/output. It explains the fetch-execute instruction cycle and how interrupts can transfer control to interrupt handler routines to manage different events and allow multitasking.

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0% found this document useful (0 votes)
19 views

4 - Top Level View of Computer Function and Interconnection

This document discusses the top level view of computer function and interconnection from Chapter 3 of William Stallings' Computer Organization and Architecture textbook. It describes the basic components of a computer including the control unit, arithmetic logic unit, main memory, and input/output. It explains the fetch-execute instruction cycle and how interrupts can transfer control to interrupt handler routines to manage different events and allow multitasking.

Uploaded by

tawfigsaeed640
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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William Stallings

Computer Organization
and Architecture
8th Edition

Chapter 3
Top Level View of Computer
Function and Interconnection
Program Concept
• Hardwired systems are inflexible
• General purpose hardware can do
different tasks, given correct control
signals
• Instead of re-wiring, supply a new set of
control signals
What is a program?
• A sequence of steps
• For each step, an arithmetic or logical
operation is done
• For each operation, a different set of
control signals is needed
Function of Control Unit
• For each operation a unique code is
provided
—e.g. ADD, MOVE
• A hardware segment accepts the code and
issues the control signals

• We have a computer!
Components
• The Control Unit and the Arithmetic and
Logic Unit constitute the Central
Processing Unit
• Data and instructions need to get into the
system and results out
—Input/output
• Temporary storage of code and results is
needed
—Main memory
Computer Components:
Top Level View
Instruction Cycle
• Two steps:
—Fetch
—Execute
Fetch Cycle
• Program Counter (PC) holds address of
next instruction to fetch
• Processor fetches instruction from
memory location pointed to by PC
• Increment PC
—Unless told otherwise
• Instruction loaded into Instruction
Register (IR)
• Processor interprets instruction and
performs required actions
Execute Cycle
• Processor-memory
—data transfer between CPU and main memory
• Processor I/O
—Data transfer between CPU and I/O module
• Data processing
—Some arithmetic or logical operation on data
• Control
—Alteration of sequence of operations
—e.g. jump
• Combination of above
Example of Program Execution
Instruction Cycle State Diagram
Interrupts
• Mechanism by which other modules (e.g.
I/O) may interrupt normal sequence of
processing
• Program
—e.g. overflow, division by zero
• Timer
—Generated by internal processor timer
—Used in pre-emptive multi-tasking
• I/O
—from I/O controller
• Hardware failure
—e.g. memory parity error
Program Flow Control
Interrupt Cycle
• Added to instruction cycle
• Processor checks for interrupt
—Indicated by an interrupt signal
• If no interrupt, fetch next instruction
• If interrupt pending:
—Suspend execution of current program
—Save context
—Set PC to start address of interrupt handler
routine
—Process interrupt
—Restore context and continue interrupted
program
Transfer of Control via Interrupts
Instruction Cycle with Interrupts

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