Unit 3 Full
Unit 3 Full
Unit 3 :
02 Syntax
1. Code Reusability
04 Advantages
2. Method Overriding (Hence, Runtime Polymorphism.)
3. Use of Virtual Keyword
Inheritance Types
01 Single 02 Multiple 03 Hierarchical
04 Multilevel
05 Hybrid
Modes of
Inheritance
If we derive a sub class from a public base class. Then the public
01 Public member of the base class will become public in the derived class and
protected members of the base class will become protected in derived
class
If we derive a sub class from a Protected base class. Then both public
02 Protected
member and protected members of the base class will become
protected in derived class.
If we derive a sub class from a Private base class. Then both public
03 private member and protected members of the base class will become
Private in derived class.
Syntax:
class Classname // base class
{
..........
};
class classname: access_specifier baseclassname
{
…
};
Example
#include <iostream> void product()
using namespace std; {
class base //single base class cout << "Product = " << x * y;
{ public: }
int x; };
void getdata()
{ int main()
cout << "Enter the value of x = "; {
cin >> x; derived a; //object of derived class
}
}; a.getdata();
class derived : public base //single derived
class a.readdata();
{
int y; a.product();
public:
void readdata() return 0;
{ }
cout << "Enter the value of y = ";
cin >> y;
}
Applications of Single Inheritance
Student
Multiple Inheritance
Syntax:
class A // base class
{
..........
};
class B
{
..........
}
class c : access_specifier A, access_specifier B // derived class
{
...........
};
Example:
Distributed Database
Multilevel Inheritance
A derived class can be derived from another derived class. A child class
can be the parent of another class.
Syntax:
class A // base class
{
..........
};
class B
{
..........
}
class C : access_specifier B
// derived class
{
...........
};
car()
// base class {
class Vehicle cout<<"Car has 4 Wheels”;
{ }
public: };
Vehicle() // main function
{ int main()
cout << "This is a Vehicle"; {
} //creating object of sub class will
}; //invoke the constructor of base classes
class fourWheeler: public Vehicle Car obj;
{ public: return 0;
fourWheeler() }
{
cout<<"Objects with 4 wheels are
vehicles"<<endl;
}
};
// sub class derived from two base classes
class Car: public fourWheeler{
public:
Hierarchical Inheritance
Hierarchical Inheritance
In this type of inheritance, more than one sub class is inherited from a single
base class. i.e. more than one derived class is created from a single base class.
Syntax:
class A // base class
{
};
class B : access_specifier A
{
};
class C : access_specifier A
{
};
class D : access_specifier A
{
};
Example
#include <iostream> class C : public A //C is also derived from
using namespace std; class base
class A //single base class {
{ public:
public: void sum()
int x, y; {
void getdata() cout << "\nSum= " << x + y;
{ }
cout << "\nEnter value of x and y:\n"; };
cin >> x >> y; int main()
} {
}; B obj1; //object of derived class B
class B : public A //B is derived from class base C obj2; //object of derived class C
{ obj1.getdata();
public: obj1.product();
void product() obj2.getdata();
{ obj2.sum();
cout << "\nProduct= " << x * y; return 0;
} }
};
Order of Constructor Call
Base class constructors are always called in the derived class constructors.
Whenever you create derived class object, first the base class default constructor is
executed and then the derived class's constructor finishes execution.
Points to Remember
class C
{
// Class C body
};
Access Specifiers
In C++ we have basically three types of access specifiers :
• Public : Here members of the class are accessible outside the class as
well.
• Private : Here members of the class are not accessible outside the
class.
• Protected : Here the members cannot be accessed outside the class,
but can be accessed in inherited classes.
Example of Hybrid Inheritance
class A class C
{ { public:
public: int y;
int x;
C()
};
{
class B : public A y = 4;
{ }
public: };
B()
class D : public B, public C
{
x = 10; { public:
} void sum()
}; {
cout << "Sum= " << x + y;
Virtual function and abstract
class
C++ Virtual Functions
• A class having a pure virtual function cannot be instantiated i.e the object of
abstract classes cannot be created. However, a pointer to the abstract base class or
abstract class can be created. They only serve as the foundation to derive
subclasses.
• Another important thing about pure virtual function and abstract class is that the
pure virtual function must be overridden in derived class. Else the pure inherited
pure virtual function remains same in all derived classes. Hence pure abstract
classes and pure virtual function allow a programmer to build the implementation
in stages.
Friend Function
1. The main concepts of the object oriented programming paradigm are data hiding and data encapsulation.
2. Whenever data variables are declared in a private category of a class, these members are restricted from
accessing by non – member functions.
3. The private data values can be neither read nor written by non – member functions.
4. If any attempt is made directly to access these members, the compiler will display an error message as
“inaccessible data type”.
5. The best way to access a private data member by a non – member function is to change a private data member
to a public group.
6. When the private or protected data member is changed to a public category, it violates the whole concept or
data hiding and data encapsulation.
7. To solve this problem, a friend function can be declared to have access to these data members.
8. Friend is a special mechanism for letting non – member functions access private data.
9. The keyword friend inform the compiler that it is not a member function of the class.
Friend Function
Granting Friendship to another Class
1. A class can have friendship with another class. Syntax
Note:
where friend is a keyword used as a function
modifier. A friend declaration is valid only
03 within or outside the class definition.
Friend Function
Syntax: Case 2:
class second; forward declaration
class first class sample
{ {
private: private:
-------------- int x;
public: float y;
friend return_type public:
fname(first one, second two); virtual void display();
}; virtual static int sum(); //error
class second }
{ int sample::sum()
private: {}
------------------
public:
friend return_type
fname(first one, second two);
};
Friend Function Example
class sample Example: {
{ clrscr();
private:
int x; sample obj;
public:
void getdata(); obj.getdata();
friend void display(sample abc); cout<<"Accessing the private data by non -
}; member function"<<endl;
void sample::getdata() display(obj);
{
cout<<"Enter a value for x\n"<<endl; getch();
cin>>x; }*/
}
void display(sample abc)
{
cout<<"Entered Number is "<<abc.x<<endl;
}
void main()
Friend Function Example
class first Example:
{ void second::disp(first temp)
friend class second; {
private: cout<<"Entered Number is = "<<temp.x<<endl;
int x; }
public:
void getdata(); void main()
}; {
void first::getdata()
{
cout<<"Enter a Number ?"<<endl;
cin>>x;
}
Friend Function Example
class second; //Forwardvoid first::getdata() int temp;
Declaration { temp = one.x + two.y;
class first cout<<"Enter a Value for X"<<endl; return(temp);
{ cin>>x; }
private: } void main()
int x; void second::getdata() {
public: { first a;
void getdata(); cout<<"Enter a value for Y"<<endl; second b;
void display(); cin>>y; a.getdata();
friend int sum(first one,second two); } b.getdata();
}; void first::display() a.display();
class second { b.display();
{ cout<<"Entered Number is X = "; int te = sum(a,b);
private: } cout<<"Sum of the two
int y; void second::display() Private data variable (X + Y)";
public: { cout<<" = "<<te<<endl;
void getdata(); cout<<"Entered Number is Y = ";
void display(); } }
friend int sum(first one,second two); int sum (first one,second two)
}; {
Inline Member Function
Inline functions are used in C++ to reduce the overhead of a normal function call.
A member function that is both declared and defined in the class member list is called an inline member function.
The inline specifier is a hint to the compiler that inline substitution of the function body is to be preferred to the
usual function call implementation.
However, a flowchart on the other hand portrays the processes or commands that
on execution change the state of class or an object of the class.
When to use State charts
So the main usages can be described as:
To model object states of a system.
To model reactive system. Reactive system consists of reactive
objects.
To identify events responsible for state changes.
Forward and reverse engineering.
How to draw state charts
Before drawing a State chart diagram we must have clarified the following points:
Identify important objects to be analysed.
Identify the states.
Identify the events.
Elements of state chart diagrams
• Initial State: This shows the starting point of the state chart diagram that is where
the activity starts.
Elements of state chart diagrams
• State: A state represents a condition of a modelled entity for which some action is
performed. The state is indicated by using a rectangle with rounded corners and
contains compartments
Elements of state chart diagrams
• Composite state – We use a rounded rectangle to represent a
composite state also. We represent a state with internal activities
using a composite state.
Elements of state chart diagrams
• Fork – We use a rounded solid rectangular bar to represent a Fork notation with
incoming arrow from the parent state and outgoing arrows towards the newly
created states. We use the fork notation to represent a state splitting into two or
more concurrent states.
Elements of state chart diagrams
• Join – We use a rounded solid rectangular bar to represent a Join notation with
incoming arrows from the joining states and outgoing arrow towards the common
goal state. We use the join notation when two or more states concurrently
converge into one on the occurrence of an event or events.
Elements of state chart diagrams
• Transition: It is indicated by an arrow. Transition is a relationship between two
states which indicates that Event/ Action an object in the first state will enter the
second state and performs certain specified actions.
Elements of state chart diagrams
• Transition – We use a solid arrow to represent the transition or change of control
from one state to another. The arrow is labelled with the event which causes the
change in state.
Elements of state chart diagrams
• Self transition – We use a solid arrow pointing back to the state itself to represent
a self transition. There might be scenarios when the state of the object does not
change upon the occurrence of an event. We use self transitions to represent such
cases.
Elements of state chart diagrams
• Final State: The end of the state chart diagram is represented by a solid circle
surrounded by a circle.
Example state chart for ATM card PIN Verification
•
Example state chart for order management system
ACTIVITY Diagram
Object Oriented Design and Programming
18CSC202J
Activity Diagram