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E. Implementation and Delivery EDUC 622 Instructional Development Systems With Computer Applications

This document discusses instructional development systems with computer applications. It covers implementation and delivery strategies, including conducting needs assessments, selecting programs, and providing training. It also discusses using technology to enhance delivery through online learning platforms, interactive presentations, virtual classrooms, mobile apps, and ensuring accessibility. The goal is to effectively implement instructional programs and techniques to engage students and improve learning outcomes.
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0% found this document useful (0 votes)
60 views15 pages

E. Implementation and Delivery EDUC 622 Instructional Development Systems With Computer Applications

This document discusses instructional development systems with computer applications. It covers implementation and delivery strategies, including conducting needs assessments, selecting programs, and providing training. It also discusses using technology to enhance delivery through online learning platforms, interactive presentations, virtual classrooms, mobile apps, and ensuring accessibility. The goal is to effectively implement instructional programs and techniques to engage students and improve learning outcomes.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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EDUC 622

INSTRUCTIONAL
DEVELOPMENT
SYSTEMS WITH
COMPUTER
APPLICATIONS
PRESENTED BY:
KARL FRANCIS R. UYGEN
E.
IMPLEMENTATION
AND DELIVERY
IMPLEMENTATION AND
DELIVERY
• 1. Strategies for implementing instructional programs
• 2. effective teaching and instructional techniques
• 3. using technology to enhance delivery
INSTRUCTIONAL PROGRAMS
Instructional programs or also known as
educational software or instructional software, are
computer programs specifically designed to
facilitate learning and enhance instructional
experiences.

These programs are developed with the goal


of assisting educators and learners in various
educational settings, such as schools, colleges,
universities, and corporate training environments.
Instructional computer programs can encompass a
wide range of applications and functionalities,
including:

• Interactive Learning Materials


• Educational Games
• Learning Management Systems (LMS)
• Subject-Specific Tools
• Adaptive Learning Systems
• Simulations and Virtual Reality
• Assessment and Feedback Tools
1. Strategies for Implementing Instructional Programs

Implementing instructional computer programs effectively requires careful


planning and strategic considerations. Here are some strategies to ensure successful
implementation:

a. Needs Assessment: Conduct a thorough assessment to identify specific learning


objectives, target audience, and educational needs.
b. Goal Setting: Clearly define goals and objectives aligned with educational objectives
and desired learning outcomes.
c. Selection and Evaluation: Evaluate programs based on alignment with needs,
usability, accessibility, effectiveness, cost, scalability, and compatibility.
d. Professional Development: Provide comprehensive training and ongoing support for
educators and instructional support staff.
e. Integration with Curriculum: Seamlessly integrate
programs into the curriculum, ensuring alignment with
instructional content and standards.
f. Access and Equity: Ensure equitable access to programs for
all students and provide access to devices and internet
connectivity.
g. Data Management and Privacy: Develop protocols for
secure data management and privacy compliance.
h. Monitoring and Evaluation: Establish mechanisms for
monitoring implementation, collecting feedback, and
assessing impact on student outcomes.
i. Continuous Improvement: Foster a culture of continuous
improvement through regular review, updating based on
feedback and emerging trends, and collaboration among
educators.
2. Effective teaching and instructional techniques
Instructional techniques for effective teaching using computer programs:

a) Interactive Multimedia Presentations: Use multimedia elements like images, videos, animations, and
interactive features to engage students visually and audibly.
b) Simulations and Virtual Laboratories: Employ computer programs to simulate real-world scenarios or
laboratory experiments, providing a safe and controlled environment for exploration.

c) Gamification: Incorporate game-like elements into instructional


activities to boost student motivation, engagement, and retention.
d) Adaptive Learning Systems: Implement programs that personalize
learning based on individual student needs, adjusting content
difficulty and providing targeted feedback.
e) Online Collaborative Tools: Utilize programs that facilitate student
collaboration and communication, fostering peer learning and
participation.
f) Interactive Quizzes and Assessments: Create quizzes and assessments within programs
to gauge student understanding and provide instant feedback.
g) Synchronous and Asynchronous Learning: Blend real-time and self-paced learning
activities using programs to accommodate different learning preferences and schedules.
h) Flipped Classroom Model: Use programs to deliver instructional content outside of class,
freeing up class time for interactive and collaborative activities.
i) Feedback and Progress Tracking: Employ programs that offer immediate feedback and
allow students to track their progress, promoting self-assessment and goal setting.
j) Accessibility Features: Ensure programs used for instruction are accessible to all
students, incorporating features to accommodate diverse learning needs.
3. Using technology to enhance delivery
Using technology to enhance delivery involves leveraging various digital tools and
platforms to improve the dissemination and accessibility of instructional content.
Here's an elaboration on how technology can enhance delivery in education:

1. Online Learning Platforms: Technology allows for the creation and utilization of
online learning platforms, such as Learning Management Systems (LMS), where
educators can upload course materials, assignments, quizzes, and other
resources. These platforms facilitate anytime, anywhere access to learning
materials, enabling students to engage with the content at their own pace.

2. Interactive Multimedia Presentations: Technology enables the creation of


interactive multimedia presentations that incorporate a variety of media,
including images, videos, audio clips, animations, and interactive elements. These
presentations can be more engaging and effective in conveying complex concepts
compared to traditional text-based materials.
3. Virtual Classrooms and Webinars: Web conferencing tools enable the delivery of live
lectures, discussions, and interactive sessions in virtual classrooms or webinars. This
technology allows educators to engage with students in real-time, regardless of their
geographical location, fostering active participation and collaboration.

4. Flipped Classroom Model: Technology supports the implementation of the flipped


classroom model, where instructional content is delivered online outside of class time,
freeing up in-person class time for interactive activities, discussions, and hands-on learning
experiences. Students can access pre-recorded lectures, readings, and multimedia resources
online, allowing for more personalized and engaging in-class interactions.

5. Mobile Learning Apps: With the increasing use of mobile


devices, educational apps provide opportunities for on-the-
go learning. Mobile learning apps offer access to educational
content, interactive exercises, quizzes, and learning games,
allowing students to engage with course materials anytime,
anywhere.
6. Augmented and Virtual Reality: Augmented reality (AR)
and virtual reality (VR) technologies create immersive
learning experiences by overlaying digital content onto the
real world (AR) or by simulating realistic virtual
environments (VR). These technologies enhance student
engagement and understanding by allowing them to
interact with three-dimensional objects and simulations.

7. Online Collaborative Tools: Collaboration tools such as


virtual whiteboards, document sharing platforms, and
collaborative editing tools enable students to work together
on projects, assignments, and presentations in real-time,
regardless of their physical location. These tools promote
teamwork, communication, and knowledge sharing among
students.
8. Assessment and Feedback Tools: Technology
facilitates the creation and administration of online
assessments, quizzes, surveys, and self-assessment
activities. Automated grading features, instant
feedback, and data analytics tools provide
educators with valuable insights into student
performance, allowing for timely intervention and
personalized support.

9. Accessibility Features: Digital accessibility features,


such as screen readers, captioning, text-to-speech,
and alternative formats for content delivery, ensure
that instructional materials are accessible to
students with disabilities. Technology plays a crucial
role in promoting inclusivity and providing equal
access to educational opportunities for all learners.
In summary, technology
enhances delivery in education by
providing opportunities for
flexible, interactive, personalized,
and accessible learning
experiences. These technological
advancements empower
educators to engage students
effectively, facilitate active
learning, and improve learning
outcomes in diverse educational
settings.
THE END

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