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VR Technology

This document discusses different types of virtual reality technologies. It is authored by Yogesh Yashvant Gavit, Prathamesh Keda Chaure, Nilesh Murlidhar Gaikwad, and Vaibhav Madhukar More, guided by an instructor. The document defines virtual reality and outlines five main types: non-immersive VR, fully immersive VR, semi-immersive VR, augmented reality, and collaborative VR. For each type, it provides examples, advantages, and disadvantages. The overall document serves to provide an overview of virtual reality technologies and classifications.

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0% found this document useful (0 votes)
33 views16 pages

VR Technology

This document discusses different types of virtual reality technologies. It is authored by Yogesh Yashvant Gavit, Prathamesh Keda Chaure, Nilesh Murlidhar Gaikwad, and Vaibhav Madhukar More, guided by an instructor. The document defines virtual reality and outlines five main types: non-immersive VR, fully immersive VR, semi-immersive VR, augmented reality, and collaborative VR. For each type, it provides examples, advantages, and disadvantages. The overall document serves to provide an overview of virtual reality technologies and classifications.

Uploaded by

yogeshgavit208
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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VR TECHNOLOGIES

Team members:

21 : Yogesh Yashvant Gavit


11 : Prathamesh Keda Chaure
18 : Nilesh Murlidhar Gaikwad
42 : Vaibhav Madhukar More

Guided by –
Overview Of Topics

What Is Virtual Reality?


Types of Virtual Reality.

• Non-immersive Virtual Reality.

• Fully Immersive Virtual Reality.

• Semi-Immersive Virtual Reality.

• Augmented Reality.

• Collaborative VR.
What Is Virtual Reality?
 Virtual Reality refers to
generating a virtual environment
or projection which creates a
realistic experience but does not
exist in reality.

 It is a virtual experience that you


can observe, listen to, and interact
with, but cannot touch.

 Ex. Virtual tour, Proche VR


experience.
Types Of Virtual Reality?

• Non-immersive Virtual Reality.

• Fully Immersive Virtual Reality.

• Semi-Immersive Virtual Reality.

• Augmented Reality.

• Collaborative VR
Non-immersive Virtual Reality.

 Non-immersive virtual reality


refers to a virtual experience
through a computer where you
can control some characters or
activities within the software, but
the environment is not directly
interacting with you.
 For example, when you play
video games such as World of
WarCraft, PlayStation, Xbox,
Computer.
 Advantages

• Cost-effective.

• Ease to use.

• Flexibility.

Disadvantages
• Limited immersion.

• Limited interaction.

• Limited sensory experience.


Fully Immersive Virtual Reality
 Fully immersive virtual reality (VR) is a
technology that enables users to enter and
interact with a computer-generated
environment as if they were actually there.

 It typically involves wearing a VR headset


that displays a 3D world in stereoscopic
vision, as well as headphones or speakers
for spatial audio.

 This is an expensive form of virtual reality


that involves helmets, gloves, and body
connectors with sense detectors.
 Advantages

• Enhanced Immersion.

• Cost-effective.

• Safe Environment.

Disadvantages
• Health Risks.

• Expensive.

• Limited Social Interaction.

• Addiction
Semi-Immersive Virtual Reality

 A semi-immersive virtual reality is


a mixture of non-immersive and
fully immersive virtual reality.

 This can be in the form of a 3D


space or virtual environment
where you can move about on
your own either through a
computer screen or a VR
box/headset.

Ex. flight simulator,


 Advantages

• Real-world awareness.

• Cost-effective.

• Accessibility

Disadvantages
• Limited interactivity.

• Technical limitations.

• Distractions.
Augmented Reality
 Augmented Reality is when a
certain entity or device seems to
be present in reality but is
actually not.

 Rather than putting you into a


virtual world, a virtual entity is
placed in the real world through
any device.

ex. IKEA Mobile App, Pokemon Go,


 Advantages

• Enhances user experience.

• Increased interactivity.

• Improved learning.

• Versatility.

Disadvantages
• Privacy concerns.

• Technical limitations.

• Cost.
Collaborative VR
 This is a form of a virtual world
where different people from various
locations can come into contact
within a virtual environment, usually
in the form of 3D or projected
characters.

Ex. PUBG (Players Unknown Battle-


Ground),
 Advantages

• Enhances collaboration.

• Improves productivity.

• Cost-effective.

• Scalability.

Disadvantages
• Learning curve.

• Technical limitations.

• Connectivity.
THANK YOU !!
Name of Instructor:
ANY QUESTIONS ?...

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