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Software Design

The document discusses software design and provides information on key activities and concepts in the design phase, including: 1. The design phase transforms the software requirements specification document into a form that is easily implementable in a programming language through design activities and producing design documents. 2. Items designed during design include the module structure, control relationships among modules, interfaces among modules, data structures, and algorithms. 3. Good software design is an iterative process that involves preliminary (high-level) design to identify modules, control relationships, and interfaces, and detailed design to specify data structures and algorithms for each module.
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0% found this document useful (0 votes)
16 views80 pages

Software Design

The document discusses software design and provides information on key activities and concepts in the design phase, including: 1. The design phase transforms the software requirements specification document into a form that is easily implementable in a programming language through design activities and producing design documents. 2. Items designed during design include the module structure, control relationships among modules, interfaces among modules, data structures, and algorithms. 3. Good software design is an iterative process that involves preliminary (high-level) design to identify modules, control relationships, and interfaces, and detailed design to specify data structures and algorithms for each module.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Software Design

Introduction
• Design phase transforms SRS document:
– To a form easily implementable in some
programming language.

SRS Document Design


Design Documents
Activities
Items Designed During Design Phase

• Module structure,
• Control relationship among the modules
– call relationship or invocation relationship
• Interface among different modules,
– Data items exchanged among different modules,
• Data structures of individual modules,
• Algorithms for individual modules.
Module Structure
Introduction
• A module consists of:
– Several functions
– Associated data structures.

D1 ..
D2 .. Data
D3 ..
F1 .. Functions
F2 ..
F3 ..
F4 ..
F5 ..
Introduction
• Good software designs:
– Seldom arrived through a single step
procedure:
– But through a series of steps and
iterations.
Introduction
• Design activities are usually classified into two
stages:
– Preliminary (or high-level) design.
– Detailed design.
• Meaning and scope of the two stages:
– Vary considerably from one methodology to
another.
High-Level Design
• Identify:
– Modules
– Control relationships among modules
– Interfaces among modules.
d1 d2

d3 d1 d4
High-Level Design
• The outcome of high-level design:
– Program structure (or software
architecture).
High-Level Design
• Several notations are available to represent
high-level design:
– Usually a tree-like diagram called
structure chart is used.
– Other notations:
• Jackson diagram or Warnier-Orr
diagram can also be used.
Detailed Design
• For each module, design:
–Data structure
–Algorithms
• Outcome of detailed design:
–Module specification.
A Classification of Design Methodologies

• Procedural (aka Function-oriented)


• Object-oriented
• More recent:
– Aspect-oriented
– Component-based (Client-Server)
Does a Design Technique Lead to a
Unique Solution?
• No:
– Several subjective decisions need to be
made to trade off among different
parameters.
– Even the same designer can come up with
several alternate design solutions.
A Fundamental Question
• How to distinguish between the
superior of two alternate design
solutions?
– Unless we know what a good
software design is:
• We can not possibly design one.
Good and Bad Designs
• There is no unique way to design a system.
• Even using the same design methodology:
– Different designers can arrive at very different
design solutions.
• We need to distinguish between good and
bad designs.
Which of Two is a Better Design?

• Should implement all functionalities of the


system correctly.
• Should be easily understandable.
• Should be efficient.
• Should be easily amenable to change,
– i.e. easily maintainable.
Which of Two is a Better Design?

• Understandability of a design is a major


issue:
– Determines goodness of design:
– A design that is easy to understand:
• Also easy to maintain and change.
Which of Two is a Better Design?

• Unless a design is easy to understand,


– Tremendous effort needed to maintain it
– We already know that about 60% effort is spent
in maintenance.
• If the software is not easy to understand:
– Maintenance effort would increase many times.
Understandability
• Use consistent and meaningful names:
– For various design components.
• Should make use of abstraction and
decomposition principles in ample
measure.
How are Abstraction and Decomposition Principles
Used in Design?

• Two principal ways:


–Modular Design
–Layered Design
Modularity
• Modularity is a fundamental attributes
of any good design.
– Decomposition of a problem cleanly into
modules:
– Modules are almost independent of each
other
– Divide and conquer principle.
Modularity
• If modules are independent:
– Modules can be understood separately,
• Reduces the complexity greatly.
– To understand why this is so,
• Remember that it is very difficult to break a
bunch of sticks but very easy to break the
sticks individually.
Layered Design
Layered Design
• Neat arrangement of modules
in a hierarchy means:
–Low fan-out
–Control abstraction
Modularity
• In technical terms, modules should
display:
– High cohesion
– Low coupling.
Cohesion and Coupling
• Cohesion is a measure of:
– functional strength of a module.
– A cohesive module performs a single task
or function.
• Coupling between two modules:
– A measure of the degree of the
interdependence or interaction between
the two modules.
Cohesion and Coupling
• A module having high cohesion and
low coupling:
– functionally independent of other
modules:
• A functionally independent module has
minimal interaction with other
modules.
Advantages of Functional Independence

• Better understandability and good


design:
• Complexity of design is reduced,
• Different modules easily understood in
isolation:
– Modules are independent
Advantages of Functional Independence

• Functional independence reduces error


propagation.
– Degree of interaction between modules is low.
– An error existing in one module does not
directly affect other modules.
• Reuse of modules is possible.
Advantages of Functional Independence

• A functionally independent module:


– Can be easily taken out and reused in a
different program.
• Each module does some well-defined and
precise function
• The interfaces of a module with other
modules is simple and minimal.
Functional Independence
• Unfortunately, there are no ways:
– To quantitatively measure the degree of
cohesion and coupling.
– Classification of different kinds of cohesion
and coupling:
• Can give us some idea regarding the
degree of cohesiveness of a module.
Neat Hierarchy
• Control hierarchy represents:
– Organization of modules.
– Control hierarchy is also called program
structure.
• Most common notation:
– A tree-like diagram called structure chart.
Layered Design
• Essentially means:
–Low fan-out
–Control abstraction
Characteristics of Module Hierarchy
• Depth:
– Number of levels of control
• Width:
– Overall span of control.
• Fan-out:
– A measure of the number of modules directly
controlled by given module.
Characteristics of Module Structure

• Fan-in:
–Indicates how many modules
directly invoke a given module.
–High fan-in represents code reuse
and is in general encouraged.
Module Structure
Fan out=2Fan in=0

Fan out=1
Fan in=1

Fan in=2
Layered Design
• A design having modules:
–With high fan-out numbers is not a
good design:
–A module having high fan-out lacks
cohesion.
Goodness of Design
• A module that invokes a large
number of other modules:
– Likely to implement several different
functions:
– Not likely to perform a single
cohesive function.
Control Relationships
• A module that controls another module:
– Said to be superordinate to it.
• Conversely, a module controlled by
another module:
– Said to be subordinate to it.
Visibility and Layering

• A module A is said to be visible by


another module B,
– If A directly or indirectly calls B.
• The layering principle requires
– Modules at a layer can call only the modules
immediately below it.
Bad Design
Abstraction
• A module is unaware (how to invoke etc.)
of the higher level modules.
• Lower-level modules:
– Do input/output and other low-level
functions.
• Upper-level modules:
– Do more managerial functions.
Abstraction
• The principle of abstraction requires:
– Lower-level modules do not invoke
functions of higher level modules.
– Also known as layered design.
High-level Design
• High-level design maps functions into
modules {fi} {mj} such that:
– Each module has high cohesion
– Coupling among modules is as low as
possible
– Modules are organized in a neat hierarchy
High-level Design
• f1
• f2 d2
• f3 d1


• d3 d1 d4

• fn
Design Approaches
• Two fundamentally different software
design approaches:
– Function-oriented design
– Object-oriented design
Design Approaches
• These two design approaches are
radically different.
– However, are complementary
• Rather than competing techniques.
– Each technique is applicable at
• Different stages of the design process.
Function-Oriented Design
• A system is looked upon as something
– That performs a set of functions.
• Starting at this high-level view of the system:
– Each function is successively refined into more
detailed functions.
– Functions are mapped to a module structure.
Example
• The function create-new-library-
member:
– Creates the record for a new member,
– Assigns a unique membership number
– Prints a bill towards the membership
Example
• Create-library-member function
consists of the following sub-functions:
– Assign-membership-number
– Create-member-record
– Print-bill
Function-Oriented Design
• Each subfunction:
– Split into more detailed subfunctions
and so on.
Function-Oriented Design
• The system state is centralized:
– Accessible to different functions,
– Member-records:
• Available for reference and updation to several
functions:
– Create-new-member
– Delete-member
– Update-member-record
Function-Oriented Design
• Several function-oriented design approaches
have been developed:
– Structured design (Constantine and Yourdon, 1979)
– Jackson's structured design (Jackson, 1975)
– Warnier-Orr methodology
– Wirth's step-wise refinement
– Hatley and Pirbhai's Methodology
Object-Oriented Design
• System is viewed as a collection of
objects (i.e. entities).
• System state is decentralized among
the objects:
– Each object manages its own state
information.
Object-Oriented Design Example
• Library Automation Software:
– Each library member is a separate object
• With its own data and functions.
– Functions defined for one object:
• Cannot directly refer to or change data of
other objects.
Object-Oriented Design
• Objects have their own internal data:
– Defines their state.
• Similar objects constitute a class.
– Each object is a member of some class.
• Classes may inherit features
– From a super class.
• Conceptually, objects communicate by message
passing.
Object-Oriented versus Function-Oriented
Design

• Unlike function-oriented design,


– In OOD the basic abstraction is not
functions such as “sort”, “display”,
“track”, etc.,
– But real-world entities such as
“employee”, “picture”, “machine”, “radar
system”, etc.
Object-Oriented versus Function-Oriented
Design
• In OOD:
– Software is not developed by designing
functions such as:
• update-employee-record,
• get-employee-address, etc.
– But by designing objects such as:
• employees,
• departments, etc.
Object-Oriented versus Function-Oriented
Design
• Grady Booch sums up this
fundamental difference saying:
– “Identify verbs if you are after
procedural design and nouns if you
are after object-oriented design.”
Object-Oriented versus Function-Oriented
Design

• In OOD:
– State information is not shared in a
centralized data.
– But is distributed among the objects of
the system.
Example:
• In an employee pay-roll system, the
following can be global data:
– employee names,
– code numbers,
– basic salaries, etc.
• Whereas, in object oriented design:
– Data is distributed among different employee
objects of the system.
Object-Oriented versus Function-Oriented
Design

• Objects communicate by message


passing.
– One object may discover the state
information of another object by
interrogating it.
Object-Oriented versus Function-Oriented
Design
• Of course, somewhere or other the
functions must be implemented:
– The functions are usually associated with
specific real-world entities (objects)
– Directly access only part of the system state
information.
Object-Oriented versus Function-Oriented
Design
• Function-oriented techniques group
functions together if:
– As a group, they constitute a higher level
function.
• On the other hand, object-oriented
techniques group functions together:
– On the basis of the data they operate on.
Object-Oriented versus Function-Oriented
Design
• To illustrate the differences between
object-oriented and function-oriented
design approaches,
– let us consider an example ---
– An automated fire-alarm system for a large
building.
Fire-Alarm System
• We need to develop a computerized
fire alarm system for a large multi-
storied building:
– There are 80 floors and 1000 rooms in
the building.
Fire-Alarm System
• Different rooms of the building:
– Fitted with smoke detectors and fire
alarms.
• The fire alarm system would
monitor:
– Status of the smoke detectors.
Fire-Alarm System
• Whenever a fire condition is reported
by any smoke detector:
– the fire alarm system should:
• Determine the location from which the fire
condition was reported
• Sound the alarms in the neighboring
locations.
Fire-Alarm System
• The fire alarm system should:
– Flash an alarm message on the
computer console:
• Fire fighting personnel man the
console round the clock.
Fire-Alarm System

• After a fire condition has been


successfully handled,
– The fire alarm system should let fire
fighting personnel reset the alarms.
Function-Oriented Approach:
• /* Global data (system state) accessible by various functions */
BOOL detector_status[1000];
int detector_locs[1000];
BOOL alarm-status[1000]; /* alarm activated when status set */
int alarm_locs[1000]; /* room number where alarm is located */
int neighbor-alarms[1000][10];/*each detector has at most*/
/* 10 neighboring alarm locations */
The functions which operate on the system state:
interrogate_detectors();
get_detector_location();
determine_neighbor();
ring_alarm();
reset_alarm();
report_fire_location();
Object-Oriented Approach:
• class detector
• attributes: status, location, neighbors
• operations: create, sense-status, get-location,
• find-neighbors
• class alarm
• attributes: location, status
• operations: create, ring-alarm, get_location,
• reset-alarm
• In the object oriented program,
– appropriate number of instances of the class detector and alarm
should be created.
Object-Oriented versus Function-
Oriented Design
• In the function-oriented program :
– The system state is centralized
– Several functions accessing these data are
defined.
• In the object oriented program,
– The state information is distributed among
various sensor and alarm objects.
Object-Oriented versus Function-
Oriented Design
• Use OOD to design the classes:
– Then applies top-down function oriented
techniques
• To design the internal methods of classes.
Object-Oriented versus Function-
Oriented Design

• Though outwardly a system may appear to


have been developed in an object oriented
fashion,
– But inside each class there is a small hierarchy
of functions designed in a top-down manner.
Summary
• We started with an overview of:
– Activities undertaken during the software design
phase.
• We identified:
– The information need to be produced at the end
of the design phase:
• So that the design can be easily implemented using a
programming language.
Summary
• We characterized the features of a good
software design by introducing the
concepts of:
– fan-in, fan-out,
– cohesion, coupling,
– abstraction, etc.
Summary
• We classified different types of
cohesion and coupling:
– Enables us to approximately determine
the cohesion and coupling existing in a
design.
Summary
• Two fundamentally different approaches to
software design:
– Function-oriented approach
– Object-oriented approach
Summary
• We looked at the essential philosophy
behind these two approaches
– These two approaches are not competing but
complementary approaches.

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