ch3: Operating System Processes
ch3: Operating System Processes
Outline
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
IPC in Shared-Memory Systems
IPC in Message-Passing Systems
Process Concept
An operating system executes a variety of programs that run as a process.
Process – a program in execution; process execution must progress in sequential
fashion. No parallel execution of instructions of a single process
Multiple parts
The program code, also called text section
Current activity including program counter, processor registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
Process Concept (Cont.)
Program is passive entity stored on disk (executable file); process is active
Program becomes process when an executable file is loaded into memory
Execution of program started via GUI mouse clicks, command line entry of its
name, etc.
One program can be several processes
Consider multiple users executing the same program
Process in Memory
Memory Layout of a C Program
Process State
As a process executes, it changes state
New: The process is being created
Running: Instructions are being executed
Waiting: The process is waiting for some event to occur
Ready: The process is waiting to be assigned to a processor
Terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process(also called task control block)
Must then have storage for thread details, multiple program counters in
PCB
Explore in detail in Chapter 4
Process Scheduling
Process scheduler selects among available processes for next
execution on CPU core
Goal -- Maximize CPU use, quickly switch processes onto CPU
core
Maintains scheduling queues of processes
Ready queue – set of all processes residing in main memory, ready
and waiting to execute
Wait queues – set of processes waiting for an event (i.e., I/O)
Processes migrate among the various queues
Ready and Wait Queues
Representation of Process Scheduling
CPU Switch From Process to Process
A context switch occurs when the CPU switches from
one process to another.
Context Switch
When CPU switches to another process, the system must save the
state of the old process and load the saved state for the new
process via a context switch
Context of a process represented in the PCB
Context-switch time is pure overhead; the system does no useful
work while switching
The more complex the OS and the PCB the longer the context
switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU
multiple contexts loaded at once
Operations on Processes
System must provide mechanisms for:
Process creation
Process termination
Process Creation
Parent process create children processes, which, in turn create
other processes, forming a tree of processes
Generally, process identified and managed via a process identifier
(pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
Process Creation (Cont.)
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the process’ memory
space with a new program
Parent process calls wait()waiting for the child to terminate
A Tree of Processes in Linux
C Program Forking Separate Process
Process Termination
Process executes last statement and then asks the operating system to
delete it using the exit() system call.
Returns status data from child to parent (via wait())
Process’ resources are deallocated by operating system
Parent may terminate the execution of children processes using the
abort() system call. Some reasons for doing so:
Child has exceeded allocated resources
Task assigned to child is no longer required
The parent is exiting, and the operating systems does not allow a child to
continue if its parent terminates
Process Termination
Some operating systems do not allow child to exists if its parent has terminated. If a
process terminates, then all its children must also be terminated.
cascading termination. All children, grandchildren, etc., are terminated.
The termination is initiated by the operating system.
The parent process may wait for termination of a child process by using the
wait()system call. The call returns status information and the pid of the terminated
process
pid = wait(&status);
A zombie process is a process that has completed
execution (exited) but still has an entry in the process table
because its parent process hasn't yet "claimed" its exit status.
If parent terminated without invoking wait(), process is an
orphan
Interprocess Communication
Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other processes, including
sharing data
Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
Cooperating processes need interprocess communication (IPC)
Two models of IPC
Shared memory
Message passing
Communications Models
(a) Shared memory. (b) Message passing.
Producer-Consumer Problem
Paradigm for cooperating processes:
producer process produces information that is consumed by a consumer
process
Two variations:
unbounded-buffer places no practical limit on the size of the buffer:
Producer never waits
Consumer waits if there is no buffer to consume
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
The buffer is empty when in = =out; the buffer is full when ((in + 1) %
BUFFER SIZE) = = out.
Producer Process – Shared Memory
item next_consumed;
item next_produced;
while (true) {
while (true) {
while (in == out)
/* produce an item in next produced */
; /* do nothing */
while (((in + 1) % BUFFER_SIZE) == out) next_consumed = buffer[out];
; /* do nothing */ out = (out + 1) % BUFFER_SIZE;
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE; /* consume the item in next
consumed */
}
}
IPC – Message Passing
Processes communicate with each other without resorting to
shared variables
Physical:
Shared memory
Hardware bus
Network
Logical:
Direct or indirect
Synchronous or asynchronous
Automatic or explicit buffering
Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
Indirect Communication
Messages are directed and received from mailboxes (also referred to as
ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
Indirect Communication (Cont.)
Operations
Create a new mailbox (port)
Send and receive messages through mailbox
Delete a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Indirect Communication (Cont.)
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified
who the receiver was.
Synchronization
Message passing may be either blocking or non-blocking
Producer
message next_produced;
while (true) {
/* produce an item in next_produced
*/
send(next_produced);
}
Consumer
message next_consumed;
while (true) {
receive(next_consumed)
Sockets
Remote Procedure Calls
Sockets
Used for communication in client-server environment
A socket is defined as an endpoint for communication
A pair of process communication over a network employ a pair of sockets ,
on for each process.
A Socket is identified by and IP address concatenated by a port number
The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8
Server waits for incoming client requests by listening to a specified port.
Once a request is received the server accepts a connection from the client
sockets t o complete the connection.
Servers implementing specific services (such as telnet, FTP, http) listen to
well-known ports
All ports below 1024 are well known, used for standard services
Socket Communication