Mass-Storage Structure
Mass-Storage Structure
Systems
Operating System Concepts – 9th Edition 10.2 Silberschatz, Galvin and Gagne
Objectives
To describe the physical structure of secondary
storage devices and its effects on the uses of the
devices
To explain the performance characteristics of mass-
storage devices
To evaluate disk scheduling algorithms
To discuss operating-system services provided for
mass storage, including RAID
Operating System Concepts – 9th Edition 10.3 Silberschatz, Galvin and Gagne
Overview of Mass Storage Structure
Magnetic disks provide bulk of secondary storage of modern
computers
Drives rotate at 60 to 250 times per second
Transfer rate is rate at which data flow between drive
and computer
Positioning time (random-access time) is time to move
disk arm to desired cylinder (seek time) and time for
desired sector to rotate under the disk head (rotational
latency)
Head crash results from disk head making contact with
the disk surface -- That’s bad
Disks can be removable
Drive attached to computer via I/O bus
Busses vary, including EIDE, ATA, SATA, USB, Fibre
Channel, SCSI, SAS, Firewire
Host controller in computer uses bus to talk to disk
controller built into drive or storage array
Operating System Concepts – 9th Edition 10.4 Silberschatz, Galvin and Gagne
Moving-head Disk Mechanism
Operating System Concepts – 9th Edition 10.5 Silberschatz, Galvin and Gagne
Hard Disks
Platters range from .85” to 14”
(historically)
Commonly 3.5”, 2.5”, and 1.8”
Range from 30GB to 3TB per drive
Performance
Transfer Rate – theoretical – 6
Gb/sec
Effective Transfer Rate – real –
1Gb/sec
Seek time from 3ms to 12ms – 9ms
common for desktop drives
Average seek time measured or
calculated based on 1/3 of tracks
Latency based on spindle speed
1 / (RPM / 60) = 60 / RPM
(From Wikipedia)
Average latency = ½ latency
Operating System Concepts – 9th Edition 10.6 Silberschatz, Galvin and Gagne
Hard Disk Performance
Access Latency = Average access time = average
seek time + average latency
For fastest disk 3ms + 2ms = 5ms
For slow disk 9ms + 5.56ms = 14.56ms
Average I/O time = average access time + (amount to
transfer / transfer rate) + controller overhead
For example to transfer a 4KB block on a 7200 RPM
disk with a 5ms average seek time, 1Gb/sec transfer
rate with a .1ms controller overhead =
5ms + 4.17ms + 0.1ms + transfer time =
Transfer time = 4KB / 1Gb/s * 8Gb / GB * 1GB /
10242KB = 32 / (10242) = 0.031 ms
Average I/O time for 4KB block = 9.27ms
+ .031ms = 9.301ms
Operating System Concepts – 9th Edition 10.7 Silberschatz, Galvin and Gagne
The First Commercial Disk Drive
1956
IBM RAMDAC computer
included the IBM Model
350 disk storage system
5M (7 bit) characters
50 x 24” platters
Access time = < 1 second
Operating System Concepts – 9th Edition 10.8 Silberschatz, Galvin and Gagne
Solid-State Disks
Nonvolatile memory used like a hard drive
Many technology variations
Can be more reliable than HDDs
More expensive per MB
Maybe have shorter life span
Less capacity
But much faster
Busses can be too slow -> connect directly to PCI for
example
No moving parts, so no seek time or rotational
latency
Operating System Concepts – 9th Edition 10.9 Silberschatz, Galvin and Gagne
Magnetic Tape
Was early secondary-storage medium
Evolved from open spools to cartridges
Relatively permanent and holds large quantities of data
Access time slow
Random access ~1000 times slower than disk
Mainly used for backup, storage of infrequently-used
data, transfer medium between systems
Kept in spool and wound or rewound past read-write
head
Once data under head, transfer rates comparable to
disk
140MB/sec and greater
200GB to 1.5TB typical storage
Common technologies are LTO-{3,4,5} and T10000
Operating System Concepts – 9th Edition 10.10 Silberschatz, Galvin and Gagne
Disk Structure
Disk drives are addressed as large 1-dimensional arrays of
logical blocks, where the logical block is the smallest unit of
transfer
Low-level formatting creates logical blocks on physical
media
The 1-dimensional array of logical blocks is mapped into the
sectors of the disk sequentially
Sector 0 is the first sector of the first track on the
outermost cylinder
Mapping proceeds in order through that track, then the
rest of the tracks in that cylinder, and then through the
rest of the cylinders from outermost to innermost
Logical to physical address should be easy
Except for bad sectors
Non-constant # of sectors per track via constant
angular velocity
Operating System Concepts – 9th Edition 10.11 Silberschatz, Galvin and Gagne
Disk Attachment
Host-attached storage accessed through I/O ports
talking to I/O busses
SCSI itself is a bus, up to 16 devices on one cable,
SCSI initiator requests operation and SCSI targets
perform tasks
Each target can have up to 8 logical units (disks
attached to device controller)
FC is high-speed serial architecture
Can be switched fabric with 24-bit address space –
the basis of storage area networks (SANs) in which
many hosts attach to many storage units
I/O directed to bus ID, device ID, logical unit (LUN)
Operating System Concepts – 9th Edition 10.12 Silberschatz, Galvin and Gagne
Disk Scheduling (Cont.)
There are many sources of disk I/O request
OS
System processes
Users processes
I/O request includes input or output mode, disk
address, memory address, number of sectors to
transfer
OS maintains queue of requests, per disk or device
Idle disk can immediately work on I/O request, busy
disk means work must queue
Optimization algorithms only make sense when a
queue exists
Operating System Concepts – 9th Edition 10.18 Silberschatz, Galvin and Gagne
Disk Scheduling (Cont.)
Note that drive controllers have small buffers and can
manage a queue of I/O requests (of varying “depth”)
Several algorithms exist to schedule the servicing of
disk I/O requests
The analysis is true for one or many platters
We illustrate scheduling algorithms with a request
queue (0-199)
Operating System Concepts – 9th Edition 10.19 Silberschatz, Galvin and Gagne
FCFS
Illustration shows total head movement of 640 cylinders
Operating System Concepts – 9th Edition 10.20 Silberschatz, Galvin and Gagne
SSTF
Shortest Seek Time First selects the request with
the minimum seek time from the current head
position
SSTF scheduling is a form of SJF scheduling; may
cause starvation of some requests
Illustration shows total head movement of 236
cylinders
Operating System Concepts – 9th Edition 10.21 Silberschatz, Galvin and Gagne
SCAN
The disk arm starts at one end of the disk, and
moves toward the other end, servicing requests until
it gets to the other end of the disk, where the head
movement is reversed and servicing continues.
SCAN algorithm Sometimes called the elevator
algorithm
Illustration shows total head movement of 236
cylinders
But note that if requests are uniformly dense, largest
density at other end of disk and those wait the
longest
Operating System Concepts – 9th Edition 10.22 Silberschatz, Galvin and Gagne
SCAN (Cont.)
Operating System Concepts – 9th Edition 10.23 Silberschatz, Galvin and Gagne
C-SCAN
Provides a more uniform wait time than SCAN
The head moves from one end of the disk to the
other, servicing requests as it goes
When it reaches the other end, however, it
immediately returns to the beginning of the disk,
without servicing any requests on the return trip
Treats the cylinders as a circular list that wraps
around from the last cylinder to the first one
Total number of cylinders?
Operating System Concepts – 9th Edition 10.24 Silberschatz, Galvin and Gagne
C-SCAN (Cont.)
Operating System Concepts – 9th Edition 10.25 Silberschatz, Galvin and Gagne
C-LOOK
LOOK a version of SCAN, C-LOOK a version of C-
SCAN
Arm only goes as far as the last request in each
direction, then reverses direction immediately,
without first going all the way to the end of the
disk
Total number of cylinders?
Operating System Concepts – 9th Edition 10.26 Silberschatz, Galvin and Gagne
C-LOOK (Cont.)
Operating System Concepts – 9th Edition 10.27 Silberschatz, Galvin and Gagne
Selecting a Disk-Scheduling Algorithm
SSTF is common and has a natural appeal
SCAN and C-SCAN perform better for systems that place a heavy
load on the disk
Less starvation
Performance depends on the number and types of requests
Requests for disk service can be influenced by the file-allocation
method
And metadata layout
The disk-scheduling algorithm should be written as a separate
module of the operating system, allowing it to be replaced with
a different algorithm if necessary
Either SSTF or LOOK is a reasonable choice for the default
algorithm
What about rotational latency?
Difficult for OS to calculate
How does disk-based queueing effect OS queue ordering efforts?
Operating System Concepts – 9th Edition 10.28 Silberschatz, Galvin and Gagne
Disk Management
Low-level formatting, or physical formatting — Dividing a
disk into sectors that the disk controller can read and write
Each sector can hold header information, plus data, plus
error correction code (ECC)
Usually 512 bytes of data but can be selectable
To use a disk to hold files, the operating system still needs
to record its own data structures on the disk
Partition the disk into one or more groups of cylinders,
each treated as a logical disk
Logical formatting or “making a file system”
To increase efficiency most file systems group blocks
into clusters
Disk I/O done in blocks
File I/O done in clusters
Operating System Concepts – 9th Edition 10.29 Silberschatz, Galvin and Gagne
Disk Management (Cont.)
Raw disk access for apps that want to do their own
block management, keep OS out of the way
(databases for example)
Boot block initializes system
The bootstrap is stored in ROM
Bootstrap loader program stored in boot blocks
of boot partition
Methods such as sector sparing used to handle bad
blocks
Operating System Concepts – 9th Edition 10.30 Silberschatz, Galvin and Gagne