Chapter3 Top Down Design With Functions
Chapter3 Top Down Design With Functions
CHAPTER 3
1
OUTLINE
Building Programs from Existing Information
Library Functions and Code Reuse
Top-Down Design and Structure Charts
Functions, Prototypes, and Definitions
Functions with Arguments
Testing Functions and Function Data Area
Advantages of Functions and Common Errors
RECALL: SOFTWARE DEVELOPMENT METHOD
rim area =
(d2/2)2 – (d1/2)2
unit weight =
rim area ×
thickness ×
density
3. DESIGNING THE ALGORITHM
1. Read the washer's inner diameter, outer diameter,
and thickness
2. Read the material density and quantify of washers
3. Compute the rim area
4. Compute the weight of one flat washer
5. Compute the weight of the batch of washers
6. Display the weight of the batch of washers
4. IMPLEMENT FLAT WASHER PROGRAM
FLAT WASHER PROGRAM
(CONT'D)
FLAT WASHER PROGRAM
(CONT'D)
5. Testing
Run the program with inner, outer diameters, thickness, and
densities that lead to calculations that can be verified easily.
LIBRARY FUNCTIONS AND CODE
REUSE
The primary goal of software engineering is to write
error-free code.
Reusing code that has already been written and tested
is one way to achieve this.
C promotes code reuse by providing library functions.
Input/Output functions: printf, scanf , etc.
Drawing
Simple
Diagrams
STRUCTURE CHARTS
Structure Charts show the relationship between the
original problem and its sub-problems.
The sub-problem (Draw a triangle) can also be refined.
It has its own sub-problems at level 2.
FUNCTIONS WITHOUT
ARGUMENTS
Oneway to achieve top-down design is to define a
function for each sub-program.
For example, one can define functions to draw a
circle, intersecting lines, base line, and a triangle.
To draw a circle, call the function:
draw_circle(); /* No argument
*/
To draw a triangle, call the function:
draw_triangle(); /* No argument
*/
FUNCTION PROTOTYPES
A function must be declared before it can be used in a program.
To do this, you can add a function prototype before main to
tell the compiler what functions you are planning to use.
A function prototype tells the C compiler:
1. The result data type that the function will return
2. The function name
3. Information about the arguments that the function expects
Function prototypes for draw_circle and sqrt
void draw_circle(void);
double sqrt(double x);
18
FUNCTION PROTOTYPES
Before main function
Draws
This
Stick
Figure
19
FUNCTION DEFINITION
A function prototype tells the compiler what arguments the
function takes and what it returns, but NOT what it does
A function definition tells the compiler what the function does
Function Header: Same as the prototype, except it does not
end with a semicolon ;
Function Body: enclosed by { and } containing variable
declarations and executable statements
No Result
No Argument
PLACEMENT
OF FUNCTION
DEFINITIONS
AFTER THE
MAIN FUNCTION
OF A PROGRAM
PLACEMENT OF FUNCTIONS IN A PROGRAM
In
general, declare all function prototypes at the
beginning (after #include and #define)
This is followed by the main function
After that, we define all of our functions
However, this is just a convention
Aslong as a function’s prototype appears before it is
used, it doesn’t matter where in the file it is defined
Theorder we define functions in a program does
not have any impact on how they are executed
EXECUTION ORDER OF
FUNCTIONS
Program execution always starts in main function
Execution order of functions is determined by the
order of the function call statements
At the end of a function, control returns immediately
after the point where the function call was made
function call
NEXT . . .
Building Programs from Existing Information
Library Functions and Code Reuse
Top-Down Design and Structure Charts
Functions, Prototypes, and Definitions
Functions with Arguments
Testing Functions and Function Data Area
Advantages of Functions and Common Errors
FUNCTIONS WITH ARGUMENTS
We use arguments to communicate with the function
Two types of function arguments:
Input arguments: pass data from the caller to the function
Sample Run
FORMAL AND ACTUAL PARAMETERS
Formal Parameter
An identifier that represents a parameter in a function
prototype or definition.
Example: void print_rbox(double rnum);
The formal parameter is rnum of type double
Actual Parameter (or Argument)
An expression used inside the parentheses of a function call
Example: print_rbox(x+y); /* function call */
Actual argument is the value of the expression x+y
Parametersmake functions more useful. Different
arguments are passed each time a function is called.
FUNCTIONS WITH INPUT ARGUMENTS
AND A SINGLE RESULT VALUE
/* area of a circle */
double
circle_area(double r)
{
return (PI * r * r);
}
/* diagonal of rectangle */
double
rect_diagonal(double l, double w)
{
double d = sqrt(l*l + w*w);
return d;
}
Functions in the math library are of this category
TESTING FUNCTIONS USING
DRIVERS
A function is an independent program module
It should be tested separately to ensure correctness
A driver function is written to test another function
Input or define the arguments
Function Function
main rect_diagonal
Data Area Data Area
length l
pass
1.5 1.5
width w
pass
2.0 2.0
diagonal d
return
? 2.5
ARGUMENT LIST
CORRESPONDENCE
The Number of actual arguments used in a call to a
function must be equal to the number of formal
parameters listed in the function prototype.
The Order of the actual arguments used in the
function call must correspond to the order of the
parameters listed in the function prototype.
Each actual argument must be of a data Type that
can be assigned to the corresponding formal
parameter with no unexpected loss of information.
ADVANTAGES OF FUNCTIONS
A large problem can be better solved by breaking it
up into several functions (sub-problems)
Easier to write and maintain small functions than
writing one large main function
Once you have written and tested a function, it can
be reused as a building block for a large program
Well written and tested functions reduce the overall
length of the program and the chance of error
Useful functions can be bundled into libraries
PROGRAMMING STYLE
Each function should begin with a comment that
describes its purpose, input arguments, and result
Include comments within the function body to
describe local variables and the algorithm steps
Place prototypes for your own functions in the
source file before the main function
Place the function definitions after the main
function in any order that you want
COMMON PROGRAMMING
ERRORS
Remember to use #include directive for every
standard library from which you are using functions
For each function call:
Provide the required Number of arguments
Make sure the Order of arguments is correct
Make sure each argument is the correct Type or that
conversion to the correct type will not lose information.
Document and test every function you write
Donot call a function and pass arguments that are
out of range. A function will not work properly
when passing invalid arguments: sqrt(-1.0)
double getresult (double A);
int main ()
{
double x,y;
printf("Enter a number> ");
scanf("%lf",&x);
y=getresult (x);
printf("The number is %.1f ",y);
return 0;
v=(-A/5)+1;
}
else {
v=0;}
return v;
} 38