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2 SoftwareDevelopment

This document discusses software development for embedded systems. It explains that software development is usually done with an integrated development environment that allows developers to edit, build, and debug code. The IDE compiles source code into executable binary code and links it with libraries. The binary code is then loaded onto and run on the target embedded system hardware.
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0% found this document useful (0 votes)
9 views

2 SoftwareDevelopment

This document discusses software development for embedded systems. It explains that software development is usually done with an integrated development environment that allows developers to edit, build, and debug code. The IDE compiles source code into executable binary code and links it with libraries. The binary code is then loaded onto and run on the target embedded system hardware.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Embedded Systems

2. Software Development

© Lothar Thiele
Computer Engineering and Networks Laboratory
Where we are …

1. Introduction to Embedded Systems


2. Software Development
3. Hardware-Software Interface
4. Programming Paradigms
Software Hardware
5. Embedded Operating Systems
-
6. Real-time Scheduling
Software
7. Shared Resources
8. Hardware Components
Hardware 9. Power and Energy
10. Architecture Synthesis

2-2
Remember: Computer Engineering I
Compilation of a C program to machine language program:

textual representation
of instructions

binary representation
of instructions and data

2-3
Embedded Software Development
Software Developer

previous
slide Software
Source Code Simulator

Binary operating
Compiler Code system

FPGA
Flash
sensors
Debugger actuators
micro-
processor RAM

HOST EMBEDDED SYSTEM 2-4


Software Development with MSP432 (ES-Lab)

host PC

2-5
Software Development (ES-Lab)
Software development is nowadays usually done with the support of an IDE
(Integrated Debugger and Editor / Integrated Development Environment)
 edit and build the code
 debug and validate

2-6
Software Development (ES-Lab)
object libraries target configuration file
object libraries that
assembly that are referenced specifies the connection to the
contain the operating
code in the code target (e.g. USB) and the
system (if any)
target device
the executable output file
that is loaded into flash
source code memory on the processor
file in C

relocatable
object file

Linker command file that tells the linker report created by the linker describing
how to allocate memory and to stitch where the program and data sections
the object files and libraries together. are located in memory. 2-7
Software Development (ES-Lab)
object libraries target configuration file
object libraries that
assembly that are referenced specifies the connection to the
contain the operating
code in the code target (e.g. USB) and the target device
system (if any)

the executable output file


that is loaded into flash
source code memory on the processor
file in C

relocatable
object file

Linker command file that tells the linker report created by the linker describing
how to allocate memory and to stitch where the program and data sections
the object files and libraries together. are located in memory. 2-8
Software Development (ES-Lab)
object libraries target configuration file
object libraries that
assembly that are referenced specifies the connection to the
contain the operating
code in the code target (e.g. USB) and the target device
system (if any)

the executable output file


that is loaded into flash
source code memory on the processor
file in C

relocatable
object file

Linker command file that tells the linker report created by the linker describing
how to allocate memory and to stitch where the program and data sections
the object files and libraries together. are located in memory. 2-9
Software Development (ES-Lab)
object libraries target configuration file
object libraries that
assembly that are referenced specifies the connection to the
contain the operating
code in the code target (e.g. USB) and the
system (if any)
target device
the executable output file
that is loaded into flash
source code memory on the processor
file in C

relocatable
object file

Linker command file that tells the linker report created by the linker describing
how to allocate memory and to stitch where the program and data sections
the object files and libraries together. are located in memory. 2 - 10
Software Development (ES-Lab)
object libraries target configuration file
object libraries that
assembly that are referenced specifies the connection to the
contain the operating
code in the code target (e.g. USB) and the
system (if any)
target device
the executable output file
that is loaded into flash
source code memory on the processor
file in C

relocatable
object file

Linker command file that tells the linker report created by the linker describing
how to allocate memory and to stitch where the program and data sections
the object files and libraries together. are located in memory. 2 - 11
Software Development (ES-Lab)
object libraries target configuration file
object libraries that
assembly that are referenced specifies the connection to the
contain the operating
code in the code target (e.g. USB) and the
system (if any)
target device
the executable output file
that is loaded into flash
source code memory on the processor
file in C

relocatable
object file

Linker command file that tells the linker report created by the linker describing
how to allocate memory and to stitch where the program and data sections
the object files and libraries together. are located in memory. 2 - 12
Much more in the ES-PreLab …
 The Pre-lab is intended for students with missing background in software
development in C and working with an integrated development environment.

2 - 13
Much more in the ES-PreLab …
 The Pre-lab is intended for students with missing background in software
development in C and working with an integrated development environment.

2 - 14

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