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Week 5 - CPU Scheduling

This document introduces CPU scheduling, which is the basis for multiprogrammed operating systems. It discusses basic concepts of CPU scheduling like processes alternating between CPU bursts and I/O waits. It then describes common scheduling algorithms like first-come first-served, shortest job first, priority scheduling, and round robin. Evaluation criteria for scheduling algorithms like CPU utilization, throughput, turnaround time and waiting time are also presented. The document aims to provide an overview of CPU scheduling fundamentals and algorithms.
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0% found this document useful (0 votes)
36 views

Week 5 - CPU Scheduling

This document introduces CPU scheduling, which is the basis for multiprogrammed operating systems. It discusses basic concepts of CPU scheduling like processes alternating between CPU bursts and I/O waits. It then describes common scheduling algorithms like first-come first-served, shortest job first, priority scheduling, and round robin. Evaluation criteria for scheduling algorithms like CPU utilization, throughput, turnaround time and waiting time are also presented. The document aims to provide an overview of CPU scheduling fundamentals and algorithms.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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CPU

Scheduling
Engr. Cris Calitina
TOPICS

Scheduling
Basic Concepts Scheduling Criteria
Algorithms

Multiple-Processor Real-Time CPU


Thread Scheduling
Scheduling Scheduling

Algorithm
Evaluation
Objectives

TO INTRODUCE CPU SCHEDULING, TO DESCRIBE VARIOUS CPU- TO DISCUSS EVALUATION CRITERIA TO EXAMINE THE SCHEDULING
WHICH IS THE BASIS FOR SCHEDULING ALGORITHMS FOR SELECTING A CPU-SCHEDULING ALGORITHMS OF SEVERAL
MULTIPROGRAMMED OPERATING ALGORITHM FOR A PARTICULAR OPERATING SYSTEMS
SYSTEMS SYSTEM
BASIC CONCEPTS
• Maximum CPU utilization obtained with
multiprogramming
• CPU–I/O Burst Cycle – Process execution
consists of a cycle of CPU execution and I/O
wait
• CPU burst followed by I/O burst
• CPU burst distribution is of main concern
CPU
Scheduler
Short-term scheduler
selects from among
the processes in
ready queue, and
allocates the CPU to
one of them
CPU scheduling decisions may take place when a process:

Switches from running to waiting state

Switches from running to ready state

Switches from waiting to ready

Terminates

ALL THESE ARE CONSIDERED NON-PREEMPTIVE


All other scheduling is preemptive

CPU Consider access to shared data


Consider preemption while in
Scheduler kernel mode
Consider interrupts occurring
during crucial OS activities
Dispatcher
• Dispatcher module gives control of the CPU to the process selected by
the short-term scheduler; this involves:
• switching context
• switching to user mode
• jumping to the proper location in the user program to restart that program
• Dispatch latency – time it takes for the dispatcher to stop one process
and start another running
CPU utilization – keep the CPU as busy as possible

Throughput – # of processes that complete their execution


per time unit

Schedulin Turnaround time – amount of time to execute a particular


process

g Criteria Waiting time – amount of time a process has been waiting


in the ready queue

Response time – amount of time it takes from when a


request was submitted until the first response is produced,
not output (for time-sharing environment)
Max CPU utilization

Scheduling Max throughput


Algorithm Min turnaround time
Optimization
Criteria Min waiting time

Min response time


FIRST- COME, FIRST-SERVED (FCFS)
SCHEDULING
Process Burst Time
P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3
0 24 27 30

• Waiting time for P1 = 0; P2 = 24; P3 = 27


• Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
• The Gantt chart for the schedule is:

P2 P3 P1
0 3 6 30

• Waiting time for P1 = 6; P2 = 0; P3 = 3


• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect - short process behind long process
• Consider one CPU-bound and many I/O-bound processes
Shortest-Job-First (SJF) Scheduling

• Associate with each process the length of its


next CPU burst
• Use these lengths to schedule the process with
the shortest time
• SJF is optimal – gives minimum average
waiting time for a given set of processes
• The difficulty is knowing the length of the next
CPU request
• Could ask the user
Example of SJF

ProcessArriva l TimeBurst Time


P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

• SJF scheduling chart P P1 P3 P2


4

0 3 9 16 24

• Average waiting time = (3 + 16 + 9 + 0) / 4 = 7


Determining Length of Next CPU Burst
• Can only estimate the length – should be similar to the
previous one
• Then pick process with shortest predicted next CPU burst

• Can be done by using the length of previous CPU bursts,


using1.exponential of n th CPU burst
averaging
t n  actual length
2.  n 1  predicted value for the next CPU burst
3.  , 0    1
4. Define :  n 1   t n  1    n .

• Commonly, α set to ½
• Preemptive version called shortest-remaining-time-first
Prediction of the Length of the Next CPU Burst
Examples of Exponential Averaging
•  =0
• n+1 = n
• Recent history does not count
•  =1
• n+1 =  tn
• Only the actual last CPU burst counts
• If we expand the formula, we get:
n+1 =  tn+(1 - ) tn -1 + …
+(1 -  )j  tn -j + …
+(1 -  )n +1 0

• Since both  and (1 - ) are less than or equal to 1, each


successive term has less weight than its predecessor
Example of Shortest-remaining-time-first

• Now we add the concepts of varying arrival times and preemption to


the analysis
ProcessA arri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
• Preemptive SJF Gantt Chart

P1 P2 P4 P1 P3
0 1 5 10 17 26

• Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5


msec
Priority Scheduling
• A priority number (integer) is associated with each process

• The CPU is allocated to the process with the highest priority


(smallest integer  highest priority)
• Preemptive
• Nonpreemptive

• SJF is priority scheduling where priority is the inverse of


predicted next CPU burst time

• Problem  Starvation – low priority processes may never


execute

• Solution  Aging – as time progresses increase the priority of


the process
Example of Priority Scheduling
ProcessA arri Burst TimeT Priority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

• Priority scheduling Gantt Chart

• Average waiting time = 8.2 msec


Round Robin (RR)
• Each process gets a small unit of CPU time (time
quantum q), usually 10-100 milliseconds. After this time
has elapsed, the process is preempted and added to the
end of the ready queue.
• If there are n processes in the ready queue and the time
quantum is q, then each process gets 1/n of the CPU
time in chunks of at most q time units at once. No
process waits more than (n-1)q time units.
• Timer interrupts every quantum to schedule next process
• Performance
• q large  FIFO
• q small  q must be large with respect to context switch,
otherwise overhead is too high
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
• The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

• Typically, higher average turnaround than SJF, but better response


• q should be large compared to context switch time
• q usually 10ms to 100ms, context switch < 10 usec
Time Quantum and Context Switch Time
Turnaround Time Varies With The Time Quantum

80% of CPU bursts


should be shorter than q
Thread Scheduling
• Distinction between user-level and kernel-level threads
• When threads supported, threads scheduled, not processes
• Many-to-one and many-to-many models, thread library
schedules user-level threads to run on LWP
• Known as process-contention scope (PCS) since scheduling
competition is within the process
• Typically done via priority set by programmer
• Kernel thread scheduled onto available CPU is system-
contention scope (SCS) – competition among all threads in
system
Pthread Scheduling

• API allows specifying either PCS or SCS during


thread creation
• PTHREAD_SCOPE_PROCESS schedules threads
using PCS scheduling
• PTHREAD_SCOPE_SYSTEM schedules threads
using SCS scheduling
• Can be limited by OS – Linux and Mac OS X
only allow PTHREAD_SCOPE_SYSTEM
Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[]) {
int i, scope;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}
Pthread Scheduling API
/* set the scheduling algorithm to PCS or SCS */
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}
Multiple-Processor Scheduling
• CPU scheduling more complex when multiple CPUs are
available
• Homogeneous processors within a multiprocessor
• Asymmetric multiprocessing – only one processor accesses
the system data structures, alleviating the need for data
sharing
• Symmetric multiprocessing (SMP) – each processor is self-
scheduling, all processes in common ready queue, or each
has its own private queue of ready processes
• Currently, most common
• Processor affinity – process has affinity for processor on
which it is currently running
• soft affinity
• hard affinity
• Variations including processor sets
NUMA and CPU Scheduling

Note that memory-placement algorithms can also consider affinity


Multiple-Processor Scheduling – Load Balancing

• If SMP, need to keep all CPUs loaded for


efficiency
• Load balancing attempts to keep workload
evenly distributed
• Push migration – periodic task checks load on
each processor, and if found pushes task from
overloaded CPU to other CPUs
• Pull migration – idle processors pulls waiting
task from busy processor
Multicore Processors

• Recent trend to place multiple processor


cores on same physical chip
• Faster and consumes less power
• Multiple threads per core also growing
• Takes advantage of memory stall to make
progress on another thread while memory
retrieve happens
Multithreaded Multicore System
Real-Time CPU Scheduling
• Can present obvious
challenges
• Soft real-time systems – no
guarantee as to when critical
real-time process will be
scheduled
• Hard real-time systems – task
must be serviced by its
deadline
• Two types of latencies affect
performance
1. Interrupt latency – time from arrival of interrupt to
start of routine that services interrupt
2. Dispatch latency – time for schedule to take current
process off CPU and switch to another
Real-Time CPU Scheduling (Cont.)

• Conflict phase of
dispatch latency:
1.Preemption of
any process
running in
kernel mode
2.Release by low-
priority process
of resources
needed by high-
priority
processes
Priority-based Scheduling
• For real-time scheduling, scheduler must support
preemptive, priority-based scheduling
• But only guarantees soft real-time

• For hard real-time must also provide ability to meet


deadlines
• Processes have new characteristics: periodic ones
require CPU at constant intervals
• Has processing time t, deadline d, period p
• 0≤t≤d≤p
• Rate of periodic task is 1/p
Virtualization and Scheduling
• Virtualization software schedules
multiple guests onto CPU(s)
• Each guest doing its own scheduling
• Not knowing it doesn’t own the CPUs
• Can result in poor response time
• Can effect time-of-day clocks in guests
• Can undo good scheduling algorithm
efforts of guests
Rate Montonic Scheduling
• A priority is assigned based on the inverse of its
period

• Shorter periods = higher priority;

• Longer periods = lower priority

• P1 is assigned a higher priority than P2.


Missed Deadlines with Rate Monotonic Scheduling
Earliest Deadline First Scheduling (EDF)

• Priorities are assigned according to deadlines:

the earlier the deadline, the higher the priority;


the later the deadline, the lower the priority
Proportional Share Scheduling

• T shares are allocated among all processes in


the system

• An application receives N shares where N < T

• This ensures each application will receive N /


T of the total processor time
POSIX Real-Time Scheduling
 The POSIX.1b standard
 API provides functions for managing real-time threads
 Defines two scheduling classes for real-time threads:
1. SCHED_FIFO - threads are scheduled using a FCFS strategy with
a FIFO queue. There is no time-slicing for threads of equal
priority
2. SCHED_RR - similar to SCHED_FIFO except time-slicing occurs
for threads of equal priority
 Defines two functions for getting and setting scheduling policy:
1. pthread_attr_getsched_policy(pthread_attr_
t *attr, int *policy)
2. pthread_attr_setsched_policy(pthread_attr_
t *attr, int policy)
POSIX Real-Time Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[])
{
int i, policy;
pthread_t_tid[NUM_THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* get the current scheduling policy */
if (pthread_attr_getschedpolicy(&attr, &policy) != 0)
fprintf(stderr, "Unable to get policy.\n");
else {
if (policy == SCHED_OTHER) printf("SCHED_OTHER\n");
else if (policy == SCHED_RR) printf("SCHED_RR\n");
else if (policy == SCHED_FIFO) printf("SCHED_FIFO\n");
}
POSIX Real-Time Scheduling API (Cont.)

/* set the scheduling policy - FIFO, RR, or OTHER */


if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) != 0)
fprintf(stderr, "Unable to set policy.\n");
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}

/* Each thread will begin control in this function */


void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}
Operating System Examples

• Linux scheduling

• Windows scheduling

• Solaris scheduling
Linux Scheduling Through Version 2.5

• Prior to kernel version 2.5, ran variation of standard


UNIX scheduling algorithm
• Version 2.5 moved to constant order O(1) scheduling
time
• Preemptive, priority based
• Two priority ranges: time-sharing and real-time
• Real-time range from 0 to 99 and nice value from 100 to 140
• Map into global priority with numerically lower values indicating higher priority
• Higher priority gets larger q
• Task run-able as long as time left in time slice (active)
• If no time left (expired), not run-able until all other tasks use their slices
• All run-able tasks tracked in per-CPU runqueue data structure
• Two priority arrays (active, expired)
• Tasks indexed by priority
• When no more active, arrays are exchanged
• Worked well, but poor response times for interactive
processes
Linux Scheduling in Version 2.6.23 +

• Completely Fair Scheduler (CFS)


• Scheduling classes
• Each has specific priority
• Scheduler picks highest priority task in highest scheduling class
• Rather than quantum based on fixed time allotments, based on proportion of CPU time
• 2 scheduling classes included, others can be added
1. default
2. real-time
• Quantum calculated based on nice value from -20 to +19
• Lower value is higher priority
• Calculates target latency – interval of time during which task should run at least once
• Target latency can increase if say number of active tasks increases
• CFS scheduler maintains per task virtual run time in variable vruntime
• Associated with decay factor based on priority of task – lower priority is higher decay rate
• Normal default priority yields virtual run time = actual run time
• To decide next task to run, scheduler picks task with lowest virtual run time
CFS Performance
Linux Scheduling (Cont.)
• Real-time scheduling according to POSIX.1b
• Real-time tasks have static priorities
• Real-time plus normal map into global priority
scheme
• Nice value of -20 maps to global priority 100
• Nice value of +19 maps to priority 139
Windows Scheduling
• Windows uses priority-based preemptive scheduling
• Highest-priority thread runs next
• Dispatcher is scheduler
• Thread runs until (1) blocks, (2) uses time slice, (3)
preempted by higher-priority thread
• Real-time threads can preempt non-real-time
• 32-level priority scheme
• Variable class is 1-15, real-time class is 16-31
• Priority 0 is memory-management thread
• Queue for each priority
• If no run-able thread, runs idle thread
Windows Priority Classes
• Win32 API identifies several priority classes to which a process can belong
• REALTIME_PRIORITY_CLASS, HIGH_PRIORITY_CLASS,
ABOVE_NORMAL_PRIORITY_CLASS,NORMAL_PRIORITY_CLASS,
BELOW_NORMAL_PRIORITY_CLASS, IDLE_PRIORITY_CLASS
• All are variable except REALTIME
• A thread within a given priority class has a relative priority
• TIME_CRITICAL, HIGHEST, ABOVE_NORMAL, NORMAL, BELOW_NORMAL, LOWEST, IDLE
• Priority class and relative priority combine to give numeric priority
• Base priority is NORMAL within the class
• If quantum expires, priority lowered, but never below base
Windows Priority Classes (Cont.)

• If wait occurs, priority boosted depending on what


was waited for
• Foreground window given 3x priority boost
• Windows 7 added user-mode scheduling (UMS)
• Applications create and manage threads independent of
kernel
• For large number of threads, much more efficient
• UMS schedulers come from programming language
libraries like C++ Concurrent
Runtime (ConcRT) framework
Windows Priorities
Solaris
• Priority-based scheduling
• Six classes available
• Time sharing (default) (TS)
• Interactive (IA)
• Real time (RT)
• System (SYS)
• Fair Share (FSS)
• Fixed priority (FP)
• Given thread can be in one class at a time
• Each class has its own scheduling algorithm
• Time sharing is multi-level feedback queue
• Loadable table configurable by sysadmin
Solaris Dispatch Table
Solaris Scheduling
Solaris Scheduling (Cont.)
• Scheduler converts class-specific priorities into
a per-thread global priority
• Thread with highest priority runs next
• Runs until (1) blocks, (2) uses time slice, (3)
preempted by higher-priority thread
• Multiple threads at same priority selected via RR
Algorithm Evaluation
• How to select CPU-scheduling algorithm for an
OS?
• Determine criteria, then evaluate algorithms
• Deterministic modeling
• Type of analytic evaluation
• Takes a particular predetermined workload and
defines the performance of each algorithm for that
workload
• Consider 5 processes arriving at time 0:
Deterministic Evaluation

 For each algorithm, calculate minimum average


waiting time
 Simple and fast, but requires exact numbers for
input, applies only to those inputs
 FCS is 28ms:

 Non-preemptive SFJ is 13ms:

 RR is 23ms:
Queueing Models
• Describes the arrival of processes, and CPU
and I/O bursts probabilistically
• Commonly exponential, and described by mean
• Computes average throughput, utilization, waiting
time, etc
• Computer system described as network of
servers, each with queue of waiting processes
• Knowing arrival rates and service rates
• Computes utilization, average queue length,
average wait time, etc
Little’s Formula
• n = average queue length
• W = average waiting time in queue
• λ = average arrival rate into queue
• Little’s law – in steady state, processes leaving
queue must equal processes arriving, thus:
n=λxW
• Valid for any scheduling algorithm and arrival
distribution
• For example, if on average 7 processes arrive per
second, and normally 14 processes in queue, then
average wait time per process = 2 seconds
Simulations
• Queueing models limited
• Simulations more accurate
• Programmed model of computer system
• Clock is a variable
• Gather statistics indicating algorithm performance
• Data to drive simulation gathered via
• Random number generator according to probabilities
• Distributions defined mathematically or empirically
• Trace tapes record sequences of real events in real systems
Evaluation of CPU Schedulers by Simulation
Implementation
 Even simulations have limited accuracy
 Just implement new scheduler and test in real
systems
 High cost, high risk
 Environments vary
 Most flexible schedulers can be modified per-site or
per-system
 Or APIs to modify priorities
 But again environments vary

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