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Os Unit1

The document provides an introduction to operating systems, describing their basic components and functions. It defines an operating system as a program that acts as an intermediary between the user and computer hardware. The key components of a computer system are described as the hardware, operating system, application programs, and users. The document then discusses operating system goals and functions in more detail, including managing resources, controlling program execution, and providing an interface between users and hardware.

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0% found this document useful (0 votes)
15 views31 pages

Os Unit1

The document provides an introduction to operating systems, describing their basic components and functions. It defines an operating system as a program that acts as an intermediary between the user and computer hardware. The key components of a computer system are described as the hardware, operating system, application programs, and users. The document then discusses operating system goals and functions in more detail, including managing resources, controlling program execution, and providing an interface between users and hardware.

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naresh2004.s
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Basics of Operating Systems

(Unit I – Session 1)

Introduction to Operating Systems

D.GowriAP /CSE (CYS)

1
Unit I – Course Outcome

• At the end of this unit, students will be able to:


Describe the components of operating systems and
its services
• At the end of this session, students will be able to:
Define computer system organization

2
What is an Operating
System?
 A program that acts as an intermediary between a
user of a computer and the computer hardware

 Operating system goals:


 Execute user programs and make solving user
problems easier
 Make the computer system convenient to use
 Use the computer hardware in an efficient
manner

3
Computer System Structure

• Computer system can be divided into


four components:
• Hardware – provides basic computing
resources
• CPU, memory, I/O devices
• Operating system
• Controls and coordinates use of hardware among various
applications and users
• Application programs – define the ways in which the system
resources are used to solve the computing problems of the
users
• Word processors, compilers, web browsers, database systems, video games
• Users
• People, machines, other computers
CSE - Data Structures and Algorithm Analysis 4
Four Components of a Computer System

5
What Operating Systems
Do
 Depends on the point of view
 Users want convenience, ease of use
 Don’t care about resource utilization
 But shared computer such as mainframe or minicomputer must
keep all users happy
 Users of dedicate systems such as workstations have
dedicated resources but frequently use shared resources from
servers
 Handheld computers are resource poor, optimized for usability
and
battery life
 Some computers have little or no user interface, such as
embedded
computers in devices and automobiles
6
Operating System
Definition
Operating system is an interface between hardware and user

 OS is a resource allocator
 Manages all resources
 Decides between conflicting requests for efficient and
fair resource use

 OS is a control program
 Controls execution of programs to prevent errors and
improper use of the computer

7
Operating System
Definition(Contd.,)
The one program running at all times on the computer” is the
kernel. Everything else is either a system program (ships with the
operating system) or an application program.

 bootstrap program is loaded at power-up or reboot


 Typically stored in ROM or EPROM, generally known as firmware
 Initializes all aspects of system
 Loads operating system kernel and starts execution

8
Computer System
 Organization
Computer-system operation
 One or more CPUs, device controllers connect through
common bus providing access to shared memory
 Concurrent execution of CPUs and devices competing
for memory cycles

9
Computer-System
Operation
 I/O devices and the CPU can execute concurrently

 Each device controller is in charge of a particular device type

 Each device controller has a local buffer

 CPU moves data from/to main memory to/from local buffers

 I/O is from the device to local buffer of controller

 Device controller informs CPU that it has finished its operation

by causing an interrupt

10
Common Functions of Interrupts
 Interrupt transfers control to the interrupt service routine

generally, through the interrupt vector, which contains the


addresses of all the service routines

 Interrupt architecture must save the address of the

interrupted instruction

 Incoming interrupts are disabled while another interrupt is

being processed to prevent a lost interrupt

 A trap is a software-generated interrupt caused either by

an error or a user request

 An operating system is interrupt driven

11
Interrupt
Handling
 The operating system preserves the state of the CPU by
storing registers and the program counter

 Determines which type of interrupt has occurred:


 polling
 vectored interrupt system

 Separate segments of code determine what action should be


taken for each type of interrupt

12
Interrupt
Timeline

13
Input/Output Structure
 After I/O starts, control returns to user program only upon
I/O completion
 Wait instruction idles the CPU until the next interrupt
 Wait loop (contention for memory access)
 At most one I/O request is outstanding at a time,
no simultaneous I/O processing

 After I/O starts, control returns to user program


without waiting for I/O completion
 System call – request to the operating system to
allow user
to wait for I/O completion
 Device-status table contains entry for each I/O
device indicating its type, address, and state
 Operating system indexes into I/O device table to
determine device status and to modify table entry to
include interrupt 14
Direct Memory Access Structure
 Used for high-speed I/O devices able to transmit information
at
close to memory speeds

 Device controller transfers blocks of data from buffer


storage directly to main memory without CPU intervention

 Only one interrupt is generated per block, rather than the


one interrupt per byte

15
Storage Structure
 Main memory – only large storage media that the CPU can
access directly
 Random access
 Typically volatile
 Secondary storage – extension of main memory that
provides large nonvolatile storage capacity

 Magnetic disks – rigid metal or glass platters covered


with magnetic recording material
 Disk surface is logically divided into tracks, which
are subdivided into sectors
 The disk controller determines the logical interaction
between the device and the computer

16
Storage Hierarchy
 Storage systems organized in hierarchy
 Speed
 Cost
 Volatility

 Caching – copying information into faster storage system;


main
memory can be viewed as a cache for secondary storage

17
Storage-Device Hierarchy

18
Caching
 Important principle, performed at many levels in a
computer
(in hardware, operating system, software)
 Information in use copied from slower to faster
storage temporarily
 Faster storage (cache) checked first to determine
if information is there
 If it is, information used directly from the
cache (fast)
 If not, data copied to cache and used there
 Cache smaller than storage being cached
 Cache management important design problem
 Cache size and replacement policy

19
Computer-System Architecture
 Most systems use a single general-purpose processor (PDAs
through mainframes)
 Most systems have special-purpose processors as well
 Multiprocessors systems growing in use and
importance
 Also known as parallel systems, tightly-coupled
systems
 Advantages include:
 Increased throughput
 Economy of scale
 Increased reliability – graceful degradation or fault
tolerance
 Two types:
 Asymmetric Multiprocessing
 Symmetric Multiprocessing 20
How a Modern Computer Works

A von Neumann
architecture
21
Symmetric Multiprocessing Architecture

22
A Dual-Core Design

23
Clustered
Systems
 Like multiprocessor systems, but multiple systems working together

 Usually sharing storage via a storage-area network (SAN)

 Provides a high-availability service which survives failures

 Asymmetric clustering has one machine in hot-standby mode

 Symmetric clustering has multiple nodes running


applications, monitoring each other

 Some clusters are for high-performance computing (HPC)

 Applications must be written to use parallelization

24
Clustered
Systems

25
Operating System
 Structure
Multiprogramming needed for efficiency
 Single user cannot keep CPU and I/O devices busy at all times
 Multiprogramming organizes jobs (code and data) so CPU always
has one to execute
 A subset of total jobs in system is kept in memory
 One job selected and run via job scheduling
 When it has to wait (for I/O for example), OS switches to another job

 Timesharing (multitasking) is logical extension in which CPU switches


jobs so frequently that users can interact with each job while it is
running, creating interactive computing
 Response time should be < 1 second
 Each user has at least one program executing in memory 🢡process
 If several jobs ready to run at the same time 🢡 CPU scheduling
 If processes don’t fit in memory, swapping moves them in and out to
run
 Virtual memory allows execution of processes not completely
in memory

26
Memory Layout for Multiprogrammed System

27
Operating-System

Operations
Interrupt driven by hardware
 Software error or request creates exception or trap
 Division by zero, request for operating system service
 Other process problems include infinite loop, processes
modifying each other or the operating system
 Dual-mode operation allows OS to protect itself and other
system components
 User mode and kernel mode
 Mode bit provided by hardware
 Provides ability to distinguish when system is running
user
code or kernel code
 Some instructions designated as privileged,
only executable in kernel mode
 System call changes mode to kernel, return from
call resets
28
Summary

• Definition of OS
• Components of OS
• Computer System Organization
• Computer System Architecture
• Operating System Structure
• Operating System Operations

29
Reference
s
• Abraham Silberscartz, Peter B.Galvin, Greg Gagne,” Operating System
Concepts”, Wiley Student Edition,2014.

. 30
Thank you

CSE(AIML) 31

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