Uid - Module 3 - Ia
Uid - Module 3 - Ia
MODULE 3
BUILDING THE INFORMATION
ARCHITECTURE
Anjali R
7 SEM
th
Assistant Professor
Dept. of CSE (AI & ML)
Our Vision: “VVCE shall be a leading Institution in engineering and management education enabling individuals for significant contribution to the society”
07/02/2024 1
Information Architecture
A good sitemap represents all key pages of the site and structures them
in a way that is clear to the user and doesn’t feel cluttered.
Bad
Sitemaps
The site map presented above is rearranged in a way that feels cluttered
(it has 13 pages instead of nine) and at the same time, it’s not complete
and some parts of the site are not mentioned.
Creating a sample browse path
It requires taking a user’s journey through one of the primary content areas and
identify
• Sample content
• Page type
• User mode
Creating a
sample
browse path
Creating a sample browse path
• Masthead
• Primary navigation
• Products section page
• Below the fold content
• footer
Audience for Clients
Wireframes
Developers
Visual designers
Copywriters
Future self
Annotating your Wireframes
• Wireframe provide a bridge between the UX designer and the
technology developer.
• Hence, even a basic functionality should be documented and defined
within the wireframing process.
• They are simply footnotes and callouts on the wireframes defining
how the experience will react and behave for the users.
• They are located on the right of wireframe and numbered
numerically.
Annotating your Wireframes
Functions of Annotations
• Identify any interactive functionality.
• Define any technology dependencies
on underlying systems.
• Provide a rationale for design
decisions.
• Call out variables that may affect key
modules.
• Provide needed contextual information
for any of the key template
components that remain abstract on
the wireframe.
Maintaining sitemaps and wireframes
• With changes in content, document must
be kept up to date.
• Maintain the document over n continuous
changes.
Wireframe Navigation
• Navigation falls under primary, secondary, tertiary and footer areas.
• Create a set of sample paths based on the experience such that it
requires fewest number of clicks.
Limitations of Wireframing
Strength Weakness
Convey sample page contents in form of modules Cannot accurately convey all actual content
Illustrate hierarchy of page elements No visual representation
Define key functional and technical requirements Cannot define every requirement
Give a sense of interaction of experience Cannot precisely convey the interactivity and
response.
Identify problems in usability like confused navigation Cannot foresee all the problems, must be tested
or information overload. before taking live.
Be created quickly and easily Cannot be annotated and maintained without a level
of commitment.
Class Activity
• Clickstream is the series and sequence of steps the user completes to get to a certain
point.
• It is measured in singular channel.
• User-path is the overall steps a user undertakes to complete a task.
Defining specific metrics to measure
1. User-path or clickstream:
We need to keep track of from where the user is entering the website,
• Direct visitors
• Referred visitors
• Search Engine
Defining specific metrics to measure
2. Length of visit
Other metrics:
5. Depth of visit
6. Visits to convert
7. Value of interaction: total revenue generated per visit.
8. Cost to convert
9.Exit metrics
10. Bounce rates
11. User interaction history: Helps in personalized view.
Social media metrics