Prototyping Week 5
Prototyping Week 5
Prototyping
• What is a prototype?
• A limited representation of a design that allows users to interact with it and to
explore its suitability Allows stakeholders to interact with the envisioned product,
gain some experience of using and explore imagined uses Production of an
intermediary product to be used as a basis for testing Aim is to save on time and
money Aim is to have something that can be tested with real users
- High fidelity
• Compromises in prototyping
- Vertical
- Horizontal
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What is a prototype?
In other design fields a prototype is a small-scale
model:
• a miniature car
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What is a prototype?
In interaction design it can be (among other things):
• a series of screen sketches
• a cardboard mock-up
• Examples:
• sketches of screens, task sequences, etc
• ‘post-it’ notes
• storyboards
• ‘Wizard-of-Oz’
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Storyboards
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Generate storyboard from scenario
Sketching
• Sketching is
important to low-
fidelity
prototyping
• Don’t be inhibited
about drawing
ability. Practice
simple symbols
Card-based prototypes
• Index cards (3 X 5 inches)
User
>Blurb blurb
>Do this
>Why?
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High-fidelity prototyping
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Low Vs High Fidelity prototypes
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Compromises in prototyping
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Is there a suitable metaphor?
• Interface metaphors combine familiar knowledge with new
knowledge in a way that will help the user understand the
product.
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Explore the user’s experience (UX)
• Use personas, card-based prototypes or stickies to model
the user experience
• design map
• customer/user journey map
• experience map
• wheel
• timeline
Generate card-based prototype from use case
An experience map drawn as a wheel
An experience map drawn as a timeline
GUI Prototyping Tools
• Pencil Project :
• http://pencil.evolus.vn/
• supports Linux, Mac OS X and Windows.
• A Firefox add-on is also available
• Free
• Smartdraw
• https://www.smartdraw.com/
• $200
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Construction: physical computing
• Build and code prototypes using electronics