Lecture 1 Introduction
Lecture 1 Introduction
(University of Delhi)
Introduction toPart-1
Computer Networks
1.4
Components
1.5
Components
4. Medium: The physical path by which a message
travels from sender to receiver
– twisted pair, coaxial cable, fiber-optic, radio
waves
1.6
Components
1.7
Data Representation
Text
Number
s
Images
Audio
Video
1.8
Data Representation
■ Text:
■ Sequence of bits (0s or 1s)
■ Different sets of patterns to represent text
symbols (each set is called: code)
■ ASCII: 7 bits (128 symbols)
■ common coding system today is:
■ Unicode uses: 32 bits to represent a symbol
or character in any language
1.9
Data Representation
■ Numbers:
■ Represented by bit patterns
■ The number is directly converted to a binary number
■ Images:
■ Represented by bit patterns
■ Resolution: size of the pixels
■ High resolution: more memory is needed
■ Each pixel is assigned a bit pattern
■ 1-bit pattern (black and white dots image)
■ 2-bit pattern (4 levels of gray)
■ RGB (color images)
1.10
Data Representation
■ Audio:
■ Continuous not discrete
■ Change to digital signal
■ Video:
■ Recording or broadcasting of a picture or
movie
■ Change to digital signal
1.11
Data Flow
■ Communication between two devices can be:
■ Simplex
■ Half-Duplex
■ Full-Duplex
1.13
Data Flow
■ Half-Duplex (one-lane with two-directional traffic)
■ Each station can both transmit and receive, but not
at the same time
■ When one device is sending, the other can only
receive, and vice versa
■ The entire capacity of a channel is taken over by
the transmitting device
■ Example: Walkie-talkies
1.14
Data Flow
1.15
Exercise
Dat
a
Dat
a
Answer: Full-Duplex
1.16