Usability in Design
Usability in Design
website
http://usability.gov
Usability in Design
to begin with..
• Accuracy
– Similarly, you can set a usability goal for the
accuracy with which the user carries out the task
(scenario) or you can break it down into separate
goals for:
• number of unproductive navigation choices
• number of unproductive searches
• number of errors in using an application
• number of misunderstandings of information
Measure Usability Goals……(3)
• Overall success
– Obviously, the usability goal must be that users will be successful. If
users cannot do their tasks or cannot get answers to their questions
on your Web site, your Web site is failing those specific users for those
specific tasks and questions.
– You may also set measurable usability goals for how users will get to
that success. For example, you might set a measurable usability goal
for a Web application that new users will go to the help if they need it,
will find what they need in the help, and will be back doing their
original task within two minutes. You might set a measurable usability
goal that a user who has done the task in your Web application before
will do it successfully a second time without using the help.
Measure Usability Goals……(4)
• Satisfaction
– Your measurable usability goal must be that users are happy.
You can measure overall satisfaction. You can also break down
satisfaction and set separate measurable usability goals for
navigation, search, level of detail in the content, language of
the content, and other specific factors.
Measure Usability Goals……(5)
• Relying on Measures
– When you test the Web site against your measurable usability goals, consider
performance (time, accuracy, success) as more important than satisfaction
ratings. If users give the site low ratings, the site needs to be fixed. If users
give the site high ratings, you may not be getting a true picture. In usability
testing, we often find that users give high satisfaction ratings even when they
have had serious performance problems. They may be blaming themselves for
the problems. They may not want to hurt your feelings. They may be being
polite rather than saying what they really think.
Measure Usability Goals……(6)
• Scenario level
– Scenario level usually refers to two or more page and addresses issues
related to one major type of user interaction). For example:
– 90% of users will be able to find a specific article on thyroid cancer within
three minutes.
– 90% of users will be able to read an "update" article on skin cancer in less
than five minutes.
– 90% of users will be able to make an airline reservation in less than five
minutes.
• Page level
– Page level is always within a page and is usually the homepage. For example:
– 90% of users will be able to find and click on a specified link within 15
seconds.
– 90% of users will be able to find and click on a specified graphic within two
seconds.
– The page will download in five seconds or less on systems using a broadband
connection.
MEETING USER’S NEEDS
Meeting User’s Needs