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Usability Testing

This document outlines various techniques used for usability testing and evaluation, including ethnographic research, participatory design, focus groups, surveys, walkthroughs, card sorting, paper prototyping, expert evaluations, and usability testing. It also describes the goals of testing, basics of methodology, types of tests such as exploratory, assessment, validation, and comparison tests, and limitations of usability testing.

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Agha Kazim
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0% found this document useful (0 votes)
30 views

Usability Testing

This document outlines various techniques used for usability testing and evaluation, including ethnographic research, participatory design, focus groups, surveys, walkthroughs, card sorting, paper prototyping, expert evaluations, and usability testing. It also describes the goals of testing, basics of methodology, types of tests such as exploratory, assessment, validation, and comparison tests, and limitations of usability testing.

Uploaded by

Agha Kazim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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* HCI Evaluations

* Ethnographic research
* Participatory design
* Focus group research
* Surveys
* Walk throughs
* Open and closed card sorting
* Paper prototyping
* Expert or Heuristic Evaluations
* Usability Testing
* Follow-up studies

*Techniques for
building in usability?
* Qualitative method

* Observing users where they would use the


product

* Gather data about target (user, tasks, goals)

* Personas, profiles, scenarios, task descriptions

*Ethnographic
Research
* Users are on board with the design team
tapping user’s knowledge, skill set and
emotional reactions to design

* Workshops are arranged where users,


designers, and developers work together on an
aspect of design

*Participatory Design
* Used at the early stages of a project to
evaluate preliminary concepts with rep. users
(brain storming sessions)

* “Proof of Concept” preview

* Paper & pencil drawings, story boards, plastic


models are used as tools

*Focus Group
Research
* Used at initial stage of product implementation

* Checking preferences of a broad base of users


about an existing or potential product

* Open ended / closed ended questions

* Quantitative data

*Surveys
* Often used at prototype stage

* Explore how user might fare with a product by


envisioning user’s route through an early
concept or prototype

* Used to develop work guides

* Participants assume specific roles

*Walk throughs
* Used to design “findability” of content or
functionality

* Participants are given cards showing content


without titles or categories and have the users
do the naming (open)

* Participants use preexisting categories and ask


users to sort content or functions into those

*Open and closed


card sorting
* Users are shown aspect of a product on paper
and ask questions about it

* Expert mock up responses on a graph paper

*Paper Prototyping
* Review of a product or a system, usually by an
expert

* “double specialist”

*Expert or Heuristic
Evaluations
* Techniques to collect empirical data while
observing end users using the product

* Formal tests as true experiments 


confirm/refute specific hypothesis

* Iterative cycles of tests  expose usability


deficiencies and gradually shaping the product
in question

*Usability Testing
* Usability Testing
* Informing Design

* Eliminating Design Problems and Frustration

* Improving Profitability

*Why testing?
(goals)
* Hypothesis must be formulated
* Randomly chosen participants must be assigned
to experimental conditions
* Tight controls
* Control groups
* Sample must be of sufficient size to measure
statistically significant differences

*Basics of
methodology
(classical approach)
* Development of research questions or test objectives rather than
hypothesis

* Use of a representative sample of end users which may or may not be


randomly chosen

* Representation of the actual work environment

* Observation of the end users who either use or review a representation of


the product

* Controlled and sometimes extensive interviewing and probing of the


participants by the test moderator

* Collection of quantitative and qualitative performance and preference


measures

* Recommendation of improvements to the design of the product

*Basic Elements of
Usability Testing
* Testing is always an artificial situation

* Test results do not prove that a product works

* Participants are rarely fully representative of


the target population

* Testing is not always the best technique to use

*Limitations
* Exploratory (formative)

* Assessment (summative)

* Validation (verification)

* Comparison (integral part of above three)

*Types of test
* When: Quite early in development cycle
* Objective: to examine the effectiveness of
preliminary design
* Example: Web designer interested in identifying how
well the interface:
* Supports users’ tasks within a goal
* Communicates the intended workflow
* Allows the user to navigate from screen to screen and
within a screen

*Exploratory or
Formative Study
* Task-oriented user perspective:
* Overall organization of subject matter
* Whether to use a graphic or verbal approach
* How well the proposed format supports
findability
* Anticipated points of assistance and messaging
* How to address reference information

*Exploratory or
Formative Study(II)
* Typical user oriented questions:
* What do users conceive and think about using the product?
* Does the product’s basic functionality have value to the user?
* How easily do users make inferences about how to use this
user interface, based on their previous experience?
* What type of prerequisite information does a person need to
use the product?
* Which functions of the product are “walk up and use” and
which will probably require either help of written
documentation?
* How should the table of contents be organized to
accommodate both novice and experienced users?

*Exploratory or
Formative Study(III)
* Overview of methodology
* Prototypes (horizontal representation)
* Walk through (vertical representation)

*Exploratory or
Formative Study(IV)
* When: either early or midway into the
product development cycle,
usually after the fundamental or
high level design.
* Objective: to expand the findings of the
exploratory test by evaluating
usability of lower level operations
and aspects of the product.
* Example: how well a user can actually
perform a full blown realistic task.

*Assessment or
Summative Test
* Methodology:
* The user will always perform tasks rather than
simply walking through and commenting upon
screens, pages and so on.
* The test moderator will lessen his or her
interaction with the participant because there is
less emphasis on thought processes and more on
actual behaviors.
* Quantitative measures will be collected.

*Assessment or
Summative Test(II)
* When Late in deployment cycle

* Objective Measure usability of a product


against established benchmarks.
In case of verification test, to
confirm that problems
discovered earlier have been
removed and new ones have not been
introduced.
* Example Comparison against established
benchmarks.

*Validation or
Verification Test
* Methodology
* Prior to test, standards or benchmarks for the
tasks are either developed or identified.
* Participants are given tasks to perform with
either very little or no interaction with the test
moderator.
* Collection of quantitative data is the central
focus, although reasons for substandard
performance are identified.

*Validation or
Verification Test (II)
* When not associated with any specific
point in the product life cycle.

* Objective Used in conjunction of the first


three tests. It is used to
compare two or more designs.

* Example Compare two different interface


styles, or the current design of
manual, etc.

*Comparison Test
* Methodology
* The design team is forced to stretch its
conceptions of what will work rather than just
continuing along in predictable pattern.

* During the test, the participant is forced to


really consider why one design in better and
which aspects make it do so.

*Comparison Test (ii)

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