Chapter 2 Universal Usability
Chapter 2 Universal Usability
Chapter 2 Universal Usability
Universal Usability
Sixth Edition
Topics
1. Introduction
2. Variations in physical abilities and physical workplaces
3. Diverse cognitive and perceptual abilities
4. Personality differences
5. Cultural and international diversity
6. Users with disabilities
7. Older adult users
8. Children
9. Accommodating hardware and software diversity
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Introduction to Universal Usability
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Variations in physical abilities and
physical workplaces
• Basic data about human dimensions
comes from research in anthropometry
• There is no average user, either
compromises must be made or multiple
versions of a system must be created
• Physical measurement of human
dimensions are not enough, take into
account dynamic measures such as reach,
strength or speed
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Variations in physical abilities and
physical workplaces (continued)
– Screen-brightness preferences vary substantially,
designers customarily provide a knob to enable user
control
– Account for variances of the user population's sense
perception
• Vision: depth, contrast, color blindness, and motion sensitivity
• Touch: keyboard and touchscreen sensitivity
• Hearing: audio clues must be distinct
– Workplace design can both help and hinder work
performance
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Variations in physical abilities and
physical workplaces (concluded)
• The standard ANSI/HFES 100-2007 Human
Factors Engineering of Computer Workstations
(2007) lists these concerns:
– Work-surface and display-support height
– Clearance under work surface for legs
– Work-surface width and depth
– Adjustability of heights and angles for chairs and work
surfaces
– Posture – seating depth and angle; back-rest height
and lumbar support
– Availability of armrests, footrests, and palmrests
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Diverse cognitive and perceptual
abilities
• The human ability to interpret sensory input
rapidly and to initiate complex actions makes
modern computer systems possible
• The journal Ergonomics Abstracts offers this
classification of human cognitive processes:
‒ Long-term and semantic memory
‒ Short-term and working memory
‒ Problem solving and reasoning
‒ Decision making and risk assessment
‒ Language communication and comprehension
‒ Search, imagery, and sensory memory
‒ Learning, skill development, knowledge acquisition, and
concept attainment
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Diverse cognitive and perceptual
abilities (concluded)
• They also suggest this set of factors affecting
perceptual and motor performance:
‒ Arousal and vigilance
‒ Fatigue and sleep deprivation
‒ Perceptual (mental) load
‒ Knowledge of results and feedback
‒ Monotony and boredom
‒ Sensory deprivation
‒ Nutrition and diet
‒ Fear, anxiety, mood, and emotion
‒ Drugs, smoking, and alcohol
‒ Physiological rhythms
• But note, in any application, background experience
and knowledge in the task domain and the interface
domain play key roles in learning and performance
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Personality differences
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Cultural and international diversity
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Cultural and international diversity
(concluded)
• Designing for cell phones can open the door to a wider
audience, e.g. in developing countries where:
– feature phones often are the only way to access the internet
– literacy may be an issue
– users have very low monthly limits on the data volume they can
use
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Users with Disabilities
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Users with Disabilities (concluded)
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Older adult users
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Older adult users (concluded)
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Children
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Accommodating hardware and
software diversity
• Three of the main technical challenges will be:
1. Producing satisfying and effective Internet interaction
on high-speed (broadband) and slower (dial-up and
some wireless) connections
2. Responsive design enabling access to web services
from large displays (3200 × 2400 pixels or larger)
and smaller mobile devices (1024 × 768 pixels and
smaller)
3. Supporting easy maintenance of or automatic
conversion to multiple languages
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