03-SP20 CS331 - Uninformed Search
03-SP20 CS331 - Uninformed Search
A state space
Set of possible configurations
where all Pacman is and where
the dots
State space:
Cities
Successor function:
Roads: Go to adjacent city with
cost = distance
Start state:
Arad
Goal test:
Is state == Bucharest?
Solution?
What’s in a State Space?
The world state includes every last detail of the environment
A search state keeps only the details needed for planning (abstraction)
World state:
Agent positions: 120
Food count: 30 (food or not food)
Ghost positions: 12
Agent facing: NSEW
How many
World states? Product of all
=120x(230)x(122)x4
States for pathing?
120
States for eat-all-dots?
120x(230)
Quiz: Safe Passage
Possible futures
A search tree:
A “what if” tree of plans and their outcomes
The start state is the root node
Children correspond to successors
Nodes show states, but correspond to PLANS that achieve those states
The search tree will have multiple occurrences of that same state. (much bigger than SSG)
For most problems, we can never actually build the whole tree
Different plans that achieve the same state, will be different nodes in the tree.
State Space Graphs vs. Search Trees
Each NODE in in
State Space Graph the search tree is Search Tree
an entire PATH in
the state space S
a G graph. e p
d
b c
b c e h r q
e
d f a a h r p q f
S h We construct both
on demand – and p q f q c G
p q r
we construct as q c G a
little as possible.
a
Quiz: State Space Graphs vs. Search Trees
Consider this 4-state graph: How big is its search tree (from S)?
S G
So let's look at an algorithm on how to build up this search tree in a very incremental way, just enough to
find a solution and then stop and return the solution.
Search Example: Romania
Searching with a Search Tree
Search:
Expand out potential plans (tree nodes)
Maintain a fringe of partial plans under consideration
Try to expand as few tree nodes as possible
Tree Search Algorithm
Foundation of our next Lecture
1: Initialize your search tree with just the initial state of the problem.
2: You check If there are no candidates for expansion--what's a candidate for expansion?
You look at all the leaves of your search tree. Those are all candidates for expansion.
If there are a non-zero number of leaves, that means you have candidates for expansion.
If there are none of them, that means you only have dead ends left in your search tree, and
you're done, and you didn't find a solution.
But if there are candidates, leaf nodes, then we pick one according to some strategy.
We still have to determine that strategy, but will have many options, and somehow we'll pick one.
If that node is a plan that ends up in one of the goals states, then you return the corresponding solution,
and you're done.
If not, then you call the successor function on the last state on that node, and expand from there, and go
back around.
General Tree Search Algorithm
Important ideas:
Fringe
which is a set of leaf nodes that are waiting to be
expanded.
Expansion
Exploration strategy
Which one of the elements in the fringe are you going to
pick first to expand?
Main question: which fringe nodes to explore?
Example: Tree Search
a G
b c
e
d f
S h
p q r
Depth-First Search
Depth-First Search
Strategy: expand a a G
deepest node first b c
Implementation: d
e
f
Fringe is a LIFO stack S h
p q r
d e p
b c e h r q
a a h r p q f
p q f q c G
q c G a
a
Search Algorithm Properties
Search Algorithm Properties
Complete: Guaranteed to find a solution if one exists?
Optimal: Guaranteed to find the least cost path?
Time complexity?
Space complexity? b
1 node
… b nodes
Is it complete? bm nodes
m could be infinite, so only if we prevent
cycles (more later)
Is it optimal?
No, it finds the “leftmost” solution,
regardless of depth or cost
Breadth-First Search
Breadth-First Search
Strategy: expand a a G
shallowest node first b c
Implementation: Fringe e
d f
is a FIFO queue S h
p q r
d e p
Search
b c e h r q
Tiers
a a h r p q f
p q f q c G
q c G a
a
Breadth-First Search (BFS) Properties
What nodes does BFS expand?
Processes all nodes above shallowest solution 1 node
b
Let depth of shallowest solution be s … b nodes
s tiers
Search takes time O(bs) b2 nodes
Is it complete? bm nodes
Does it always find a solution if one exists?
s must be finite if a solution exists, so yes!
Is it optimal?
Only if costs are all 1 (more on costs later)
Quiz: DFS vs BFS
Quiz: DFS vs BFS
p 4 r
15
q
S 0
d 3 e 9 p 1
b 4 c e 5 h 17 r 11 q 16
11
Cost a 6 a h 13 r 7 p q f
contours
p q f 8 q c G
q 11 c G 10 a
a
Uniform Cost Search (UCS) Properties
What nodes does UCS expand?
Processes all nodes with cost less than cheapest solution!
b c1
If that solution costs C* and arcs cost at least , then the …
“effective depth” is roughly C*/ c2
C*/ “tiers”
Takes time O(b ) (exponential in effective depth)
C*/
c3
Is it complete?
Assuming best solution has a finite cost and minimum arc cost
is positive, yes!
Is it optimal?
Yes! (Proof next lecture via A*)
Uniform Cost Issues
Remember: UCS explores increasing cost c1
…
contours c2
c3
The bad:
Explores options in every “direction”
No information about goal location
Start Goal