MT Unit5
MT Unit5
Multimedia Network
Communications and
Applications
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Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
Quality of Multimedia Data Transmission:
Multimedia Service Classes
• Based on previous measures, multimedia services classified as
following:
• Real-Time (also Conversational): two-way traffic, low latency and
jitter, possibly with prioritized delivery, e.g., voice telephony and
video telephony.
• Priority Data: two-way traffic, low loss and low latency, with
prioritized delivery, e.g., E-commerce applications.
• Silver: moderate latency and jitter, strict ordering and sync. One-
way traffic, e.g., streaming video, or two-way traffic (also
Interactive), e.g., web surfing, Internet games.
• Best Effort (also Background): no real-time requirement, e.g.,
downloading or transferring large files (movies).
• Bronze: no guarantees for transmission. 5
Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
Table 16.2: Tolerance of Latency and Jitter in Digital Audio and Video
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Multimedia Network Communications and
Applications
Quality of Multimedia Data Transmission:
Perceived QoS
• Although QoS is commonly measured by the above technical
parameters, QoS itself is a “collective effect of service
performances that determine the degree of satisfaction of
the user of that service”.
• In other words, it has everything to do with how the user
perceives it. For example, in real-time multimedia:
• Regularity is more important than latency (i.e., jitter and quality
fluctuation are more annoying than slightly longer waiting).
• Temporal correctness is more important than the sound and
picture quality (i.e., ordering and synchronization of audio and
video are of primary importance).
• Humans tend to focus on one subject at a time. User focus is
usually at the center of the screen, and it takes time to refocus 8
especially after a scene change.
Multimedia Network Communications and
Applications
Prioritized
Delivery
• Used to alleviate the perceived deterioration (high packet loss
or error rate) in network congestion.
• Prioritization for types of media: Transmission algorithms can
provide prioritized delivery to different media.
• Prioritization for uncompressed audio: PCM audio bitstreams
can be broken into groups of every nth sample.
• Prioritization for JPEG image: The different scans in Progressive
JPEG and different resolutions of the image in Hierarchical JPEG
can be given different priorities.
• Prioritization for compressed video: Set priorities to minimize
playback delay and jitter by giving highest priority to I-frames for
their reception, and lowest priority to B-frames.
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Multimedia Network Communications and
Applications
Multimedia over IP
• A broadcast message is sent to all nodes in the domain, a unicast
message is sent to only one node, and a multicast message is sent
to a set of specified nodes.
• IP-Multicast:
• Anonymous membership: the source host multicasts to one of the IP-
multicast addresses — doesn’t know who will receive.
• Potential problem: too many packets will be traveling and alive in the
network — use time-to-live (TTL) in each IP packet.
• Vital for applications such as mailing lists, group file transfer,
audio/video conferencing.
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Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
• There can be a large number of senders and receivers competing for the
limited network bandwidth.
• The receivers can be heterogeneous in demanding different contents with
different QoS.
• They can be dynamic by joining or quitting multicast groups at any time.
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Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
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Multimedia Network Communications and
Applications
Transport of MPEG-4
• Delivery Multimedia Integration Framework (DMIF) in MPEG-4:
An interface between multimedia applications and their
transport. It supports:
• Remote interactive network access (IP, ATM, PSTN, ISDN, mobile).
• Broadcast media (cable or satellite).
• Local media on disks.
• A single application can run on different transport layers as long
as the right DMIF is instantiated.
• Fig. 16.3 shows the integration of delivery through three types
of
communication mediums.
• MPEG-4 over IP: MPEG-4 sessions can be carried over IP-based
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protocols such as RTP, RTSP, and HTTP.
Multimedia Network Communications and
Applications
Media-on-Demand (MOD)
• Interactive TV (ITV) and Set-top Box (STB): ITV supports
activities such as:
• TV (basic, subscription, pay-per-view).
• Video-on-demand (VOD).
• Information services (news, weather, magazines, sports events,
etc.).
• Interactive entertainment (Internet games, etc.).
• E-commerce (on-line shopping, stock trading).
• Access to digital libraries and educational materials.
• The fundamental difference between ITV and conventional TV
is that ITV invites user interactions; hence need tow way
traffic (downstream and upstream) Also, ITV is rich in 22
information and multimedia content.