Dti-Wip-2 V2

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KLU Design Thinking for Innovation

Project Title:
Work In Progress Submission 2

Department Section Batch Date


Project Team - Introduction
S.NO ID.NO Name Role in the project
1
2
3
4
5
6
7
8
9
10
Trainer :
Mentor 1:
Mentor 2:
Rules to be followed

 1. Provide hyper link wherever necessary and appropriate templates discussed in classroom
 2. Zip all the documents and submit in the LMS submission link provided
 3. The zipped document shouldn’t be more than 5MB
 4. The presentation must be shared among all the teammates
 5. Any queries on submissions may be clarified from Project Mentor or Section Trainer
Ideate: Submitted Together with this Report

 List of all the ideas in the brainstorming (150 to 200)


 Multi Voting 10/100/1000 gm Form (30 to 50)
 Rapid estimation form for the project (8 to 10)
 Group participation report for this portion of the project
 Zip all the above files and submit in the link provided
1. Our Most Important Learnings

 Type on this slide the most important three things you learned about generation of ideas
 Express each thing you learned as a short, simple sentence, not a long explanation. Example: Preschool
children want more military figures more than any other toys.
 For each of these three things that you learned, add one sentence that states why you think the learning is
important and relevant to your project/competition. Example: This is important because children will be
more likely to adopt our solution if it meets their need for more military figures.
2. Other Things We Learned

 List additional learnings on this page. You can type just the statements. You do not need to add anything
underneath the statements. You do not need to state the source. You do not need to explain these learnings.
3. Things we Learned about Design Thinking

 On this slide, type some of the important things that you learned about the rules and tools of Design
Thinking through your home assignment (Ideate).
 Example: We learned that it is easy to develop a low fidelity prototype
 Also type what you will do differently in Step 3: Ideate, the next time you participate in a competition.
Rough Prototype: Submitted Together with this
Report

 Paper type prototype (provide hyperlink)


Our Most Important Learnings

 Type in the one or two sentences for each of the following aspects of your project
 Necessity of Prototype, Significance of Rough Prototyping
 Express each sentence as a short, simple sentence, not a long explanation.
Testing : Submitted Together with this Report

o Feedback attained on the prototype (hyperlink)


o Improvisations taken up to develop High fidelity Prototype
High Fidelity Prototype: Submitted Together
with this Report

o 3D prototype for products/ Wireframe for Services(hyperlink)/Cardboard


Model/Physical Model

o Support how the feedback in testing phase is incorporated in High fidelity Prototype
Our Most Important Learnings

 Type your most important three things you learned on this slide about Testing and High fidelity
Prototyping.
Entrepreneurial Skills : Submitted Together with
this Report

 Lean Canvas Model for the DTI project (hyperlink)


 Financial estimation for Pre-seed Fund for the DTI project (hyperlink)
 Group participation report for this portion of the project
Things we Learned about transforming Design
Thinking to Start-up

 On this slide, type some of the important things that you learned about the rules and tools of Design
Thinking in general

 Also type some of the important things that you learned to convert your Design thinking Project to Start-up
Things we Learned about applying Design
Thinking in future

 On this slide. type what you will do differently in applying design thinking for projects that you will take up
in upcoming years of degree and Profession.

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