Consumer Behavior: Chapter 4, Solomon
Consumer Behavior: Chapter 4, Solomon
Consumer Behavior: Chapter 4, Solomon
MAN - 432
Chapter 4, Solomon
PROJECT
6 questions, choose any one
A question cannot be chosen by more than 2 groups (6*2 + 1)
10 (recorded presentation) + 5 (live Q&A) minutes
It’s a teamwork. So, everyone in the team will get equal marks.
Tentative distribution: 35 (mid term) 35 (end term) 30 (project)
Learning
A change in behavior resulting from the interaction between a person and a stimulus
A relatively permanent change in behavior caused by experience
Ivan Pavlov
Classical Conditioning
Repetition
Nonsense syllables
Advertising wear-out
Extinction
Perform the behavior that gets positive outcomes, and avoid the one with
B.F. Skinner
Reinforcement Types
Extinction Uber
BEHAVIORAL LEARNING THEORIES
Reinforcement schedules
People are problem-solvers who actively use information from the world around
Modeling - Blippi
MEMORY
Memory is a process of acquiring information and storing it over time so that it will
Sensory Meaning
Semantic Meaning
Episodic Memories
Flashbulb memories
Narratives
MEMORY SYSTEMS
Sensory Memory
Like a RAM
LTM
Links
products
Axe/Lynx
Spreading Activation
meaning
Levels of Knowledge
Service Scripts: scripts that guide our behavior in commercial settings Uber Dad
RETRIEVING THE INFORMATION
Situational Factors
Message
Spacing effect – high recall when message is spread over time than repeated in short duration
Mixed
Visual vs verbal
Unipolar
NOSTALGIA
The bittersweet emotion that arises when we view the past with both sadness
and longing
Stranger Things
Michael Keaton
Old Spice
Products and brand serve as ‘memory markers’ that bind us to the stable past
Forgetting
Interference
Retroactive
Proactive