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PowerPoint - Introduction To Digital Communications (Downloadable Version)

The document defines digital communication and outlines various forms. It discusses defining digital communication, appropriate media for delivering digital products, and different digital communication outlets. It also covers graphic design and editing concepts in digital communication. Specific topics covered include defining digital communication, digital communication devices such as cell phones and tablets, communication through email, social media tools, and designing for digital communication.

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imendoza
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0% found this document useful (0 votes)
702 views105 pages

PowerPoint - Introduction To Digital Communications (Downloadable Version)

The document defines digital communication and outlines various forms. It discusses defining digital communication, appropriate media for delivering digital products, and different digital communication outlets. It also covers graphic design and editing concepts in digital communication. Specific topics covered include defining digital communication, digital communication devices such as cell phones and tablets, communication through email, social media tools, and designing for digital communication.

Uploaded by

imendoza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Objectives

• To define digital communication.


• To outline appropriate media to deliver
digital products.
• To understand various forms of digital
communication outlets.
• To apply and evaluate graphic design and
editing concepts in digital communication.

2
Main Menu
Defining Digital Communication
Digital Communication Devices
Communication Through Email
Social Communication & Tools
Designing for Digital
Communication

3
Digital Communication
• Is the ability to create and transmit a
message using different technological
devices, including:
– radio
– television
– telephone
– cell phones: SMS or text messaging
– computers: internet websites, email,
PowerPoint®, etc.

Fun Fact: When sending a text message, a form of digital


communication is being used.
5
Digital Communication
• Has a background which includes the
following inventions:
– telegraph
– teleprinter
– telephone
– television
– computer
– cell phone
– the internet

Fun Fact: The ARPANET was the first packet switching network. This
network evolved into the internet enjoyed today.
6
Firsts in Digital Communication

Fun Fact: The first cell phone was the Motorola DynaTAC 8000X. It
weighed two pounds, offered just a half-hour of talk time for every
recharging and sold for $3,995.
7
Digital Media Products
• Enhance communication with the use of
technological devices
• Allow for constant communication
– people are continually sending and receiving
messages and gathering and interpreting
information
• Have changed the way people access and
share ideas and information

8
Digital Communication
• Can be used for:
– business meeting environments
– educational purposes
– government interactions
– personal uses

Fun Fact: The average U.S. teen sends or receives an average of


2,899 text messages per month.
9
Transactional Model

10
Sender
• Is the person or party sending a message
to another person or party
• Can also be called the source of
communication
• Needs to be sure the information is useful
and accurate
• Should be clear as to what and why one
wants to communicate

11
Sender
• Examples in digital communication
include:
– bloggers
– television and radio broadcasters
– creators of websites

12
Message
• Is the set of words and symbols the
sender transmits
– includes all information to be communicated
• Can be expressed verbally or nonverbally
– verbal communication is expressed in
language, spoken or written
– nonverbal communication is expressed most
notably using body language or pictures

13
Message
• Examples in digital communication
include:
– blogs
– television and radio shows
– websites

14
Media
• Refers to the channels through which the
information moves from sender to receiver
• Includes the following digital devices:
– radio
– television
– telephone
– computers
– cell phones

Fun Fact: The first computers were people. "Computer" was a job title
for people who did calculations by hand or paper. Soon after the
computing machines were built, they were called "computers."
15
Encoding
• Is the process of transferring information
one wants to communicate into a form
which can be sent, received and
understood
– putting thoughts into a symbolic form
• Success depends on the ability to relay
information and reduce confusion

Fun Fact: Technology devices such as computers and CD players use


word sequences of 0s and 1s called binary values to send and receive
data.
16
Encoding
• Examples in digital communication
include:
– writing a blog
– writing and producing a television or radio
show
– designing and creating a website

17
Noise
• Is any unplanned static or interruption
during the communication process
• Can cause a message to be different than
the sender intended
• Is not just sounds
– anything which interferes
with receiving or
understanding the
message is considered noise

18
Noise
• Includes the following types of distractions:
– semantic noise: misinterpretation of the
message
– internal noise: actions or thoughts within the
receiver which disrupt the receiver’s ability to
understand the message
– external noise: distractions such as sights or
sounds which disrupt the message
• Includes:
– shorthand which is not clear to the receiver
– preconceived opinions
– advertisement clutter
19
Decoding
• Is the process of assigning meaning to
words and symbols to form the message
back into thought
– the direct opposite process of encoding
• Is also known as the action a computer
performs to convert an electronic signal or
code into plain text
• Examples in digital communication include:
– reading a blog
– watching a television or radio show
– examining a website
20
Receiver
• Is the person or party receiving the
message
• Can also be called the audience or
destination
• Might or might not interpret the meaning of
the message the same way the sender
intended it to be interpreted
• Examples in digital communication include:
– blog readers
– television viewers and radio listeners
– internet shoppers
21
Feedback
• Is the set of reactions and
acknowledgments the receiver displays
after receiving the message
• Can also be called the response
• Refers to the part of the receiver's
response which is communicated back to
the sender
• Shows the receiver
has understood the
message
22
The Intended Audience
• Should be identified and considered by the
sender before attempting to send a
message, including factors such as:
– size of the audience
– existing attitudes of audience
– amount of knowledge and experience the
audience has with the topic
• Considerations include:
– words and symbols used in message
– media used to transmit message
– accessibility of message
23
Media Selection
• Involves deciding what words and symbols
will best convey the message, such as:
– spoken words
– written words
– color
– still pictures
– motion pictures

24
Media Selection
• Requires consideration of the following
factors:
– the media’s availability
– opportunities the media presents for feedback
– how much noise is associated with the media

25
Digital Communication Devices
• Are electronic devices which are capable
of transmitting messages
– include common devices such as cell phones
and tablets

27
Digital Communication Devices
• Have the following advantages:
– easy access to information
– efficiency and productivity
– networking with others
• Have the following limitations:
– social isolation
– individuals become too dependent on their
device
– possible physical damage, such as carpal
tunnel

28
Cell Phones
• Have given individuals the ability to
communicate from almost anywhere, while
also offering certain features and apps
helping individuals with their daily routines
– for example, smartphones tend to come with
a built-in GPS which can help individuals with
directions

29
Cell Phones
• Have the following advantages:
– makes communication easier
– offers a variety of applications
– offers internet access
• Have the following limitations:
– lacks human interaction
– comes with contracts
– can often be a
disturbance

30
Tablets
• Are wireless, portable computers which
also give individuals the ability to
communicate with others
– for example, an iPad® comes with the
FaceTime® application, which allows
individuals to video chat with each other

31
Tablets
• Have the following advantages:
– portability
– fast start up
– offers the same functions as a normal
computer
• Have the following limitations:
– low battery life
– screen smudges
– no keyboard

32
Digital Subscriptions
• Are what providers and networks sell to
individuals so they can use their digital
devices for tasks such as communication
and gaining access to the web
– come in various packages, which can
determine the amount of text messages sent,
time spent talking and data usage

33
Digital Subscriptions
• Have the following advantages:
– provides internet access from almost any
location
– makes communication easier
– allows individuals to gain access to a variety
of information
• Have the following limitations:
– requires individuals to sign contracts
– can sometimes become expensive
– connection to the internet is not always
guaranteed

34
Data Plans
• Give the user access to the internet from
their digital device
– data usage allows access to 3G, 4G, and LTE
networks
• 3G: third generation network
• 4G: fourth generation
network
• LTE: long term evolution
network

35
Wi-Fi
• Allows individuals to connect to the
internet wirelessly with their electronic
devices
– when smartphones can connect to Wi-Fi, it
can help save individuals money and data
usage on their cell phone plans

36
Text Messaging
• Uses cellular airwaves and protocols to
send messages from one digital device to
another
– is an instant communication method, which
can be faster than calling someone
– is informal and easy to use
– facilitates more of a private conversation

37
SMS & MMS
• Are two different forms of messages which
can be sent via cell phone
– SMS: Short Message Service
• limit to 160 characters
• text message only
• cannot send pictures, videos, sounds, etc.
– MMS: Multimedia Messaging Service
• an evolution of SMS
• can be longer than 160 characters
• can send multimedia such as pictures, videos
and sounds

38
Electronic Device Apps
• Are types of software which either come
with or can be downloaded on an
electronic device
• Are designed to perform specific functions
depending on the user

App is the abbreviated form of application


39
Electronic Device Apps
• Have many advantages
– allows for greater communication
• Skype®: video chatting application which also
offers instant messaging
• Messenger®: instant messaging app for
multiple social media users
• FaceTime®: video chatting application found on
Apple® devices
• Google® HangoutsTM: communication platform
including instant messaging, video chat, SMS
and VOIP options

40
Electronic Device Apps
• Have many advantages
– allows for greater productivity
• these programs and software can be accessed
anywhere using an electronic device

41
Electronic Device Apps
• Also come with limitations:
– they can be incompatible across different
platforms
• such as iTunes®, which is only compatible with
iPhones®
– can take up a lot of storage on electronic
devices
• apps such as Facebook® are considered
content-heavy apps and can cause a device to
reach its storage limit

42
Email
• Is the transmission of messages over
communication networks
– messages are mainly composed of text, but
can include electronic files such as sounds,
images and videos
– ideally made for longer and more involved
conversations between two or more
individuals
– more of a professional means of electronic
communication which is mainly used in the
workplace

44
Email Systems
• Have three aspects which allow the
sending and receiving of an email to be
possible, which include:
– mailer
• individual who sends the email
– mail server
• allows the email to be
sent and received
– mailbox
• individual who receives
the email

45
Email Addresses
• Are specific usernames each email user is
assigned
– generally, the username and domain name
are separated by an @ symbol
– are not case sensitive
– are not allowed to have spaces
– examples include:
[email protected]
[email protected]

46
Email Components

47
Email Features
• Include:
– attachments
• allow individuals to send files such as word
documents, presentations and images
− address books
• allow individuals to store basic information
such as phone numbers and email addresses
– MIME types
• multipurpose internet mail extensions, allow
individuals to send audio, video, pdfs, etc.

48
Advantages of Email
• Includes:
– cost
• most email platforms are free
– convenience
• email is a simple communication tool which is
easy to use and can help individuals receive
information fast
– efficiency
• has the capability to send a message to a large
amounts of people within a matter of seconds
– global
• has the capability to communicate and reach out
to anyone in the world
49
Limitations of Email
• Includes:
– misunderstandings
• emails can be hard to interpret at times and
cause confusion
– no personal touch
• some messages are better said in person, and
emails lack the ability to do so
– spam
• some email users can receive spam which is
irrelevant or inappropriate messages
– viruses
• some emails can cause viruses on a computer
which can destroy or corrupt the system
50
Social Networks
• Provide means for individuals to
communicate with one another through
social media platforms
– examples include:
• Facebook®
• Twitter®
• Instagram®
– communication with social media platforms is
very similar to instant/text messaging
– tend to be shorter messages which are for
personal use

52
Creating a Social Network Profile
• Can easily be completed within a matter of
minutes
• Involves the following steps:
– create a login name
– create a password
– provide basic personal information
• such as name, gender, age and location

53
Social Network Features
• Include:
– free web space
• members of social media are provided space
to publish content which can be viewed by
others
– uploading content
• each member of a social network is allowed to
upload different content such as text, images
and video
– conversation
• each member of a social network is allowed to
have private or public conversations with
whom they choose
54
Advantages of Social Networks
• Include:
– staying in touch
• the purpose for social media is to help
individuals stay connected with their family and
friends
– spreading information
• social networks can help spread breaking
news and important information rapidly
– promoting
• social networks can also allow companies,
freelancers, etc. to display their work to a
significant amount of people
55
Limitations of Social Networks
• Include:
– false information
• anyone is allowed to post on social networks,
in return, information posted can be inaccurate
– discrimination
• social networks have allowed people to ridicule
others based on who they are, also known as
cyberbullying
– addiction
• social networks have become a distraction to
some and have caused people to become
addicted
56
Web 2.0 Tools
• Are tools which make communicating on the World
Wide Web simpler and easier to understand
• Examples include:
– blogs
– wikis
– forums
– video/phone conferencing
– screen sharing
– live streaming
– audio streaming
– bulletin boards
– polls
– comments
– instant messaging
57
Blogs
• Are online discussion and information sites
which allow individuals to publish writing
pieces and gives viewers the ability to
provide feedback
– operated by a specific person
– can be biased information

58
Wikis
• Are online information sites which allow
individuals to collaborate with others and
gives them the ability to add, modify or
delete information
– can be very informative
– considered an unreliable source

59
Forums
• Are online discussion sites where
individuals can participate in conversations
by posting messages
– usually pertains to a specific topic
– not a form of instant messaging

60
Video/Phone Conferencing
• Are telecommunication technologies
allowing individuals to communicate with
two or more people from a separate
location
– video conferencing allows face-to-face
communication
– can offer a more intimate conversation over
other forms of digital communication

61
Screen Sharing
• Provides user(s) shared access to another
person's computer screen to see what is
being done
– gives the ability to share presentations with
others
– allows a real time visual representation to
one’s words

62
Live Streaming
• Involves broadcasting real time footage to
an audience through the internet
– gives people the opportunity to view events
while in a different location
– gives the ability to reach a larger audience

63
Audio Streaming
• Involves delivering real-time audio through
the internet
– gives people the opportunity to listen to live
coverage of different events
– gives the ability to inform a wider variety of
people

64
Streaming vs. Downloading
• Are two different methods which electronic
devices use to show/play sounds, videos,
images, etc.
– streaming
• is when the device receives data constantly
while a sound, video, image, etc. is open
– downloading
• is taking a file (sound, video, image, etc.) and
copying it from a device or the internet and
putting it on a phone or computer, so it can
play without using data

65
Bulletin Boards
• Are known as bulletin board systems (BBS)
• Are dedicated to the sharing or exchange of
messages or other files on a network
• Are typically devoted to a specific topic
such as a particular video game or sports
team
• Tend to have their own culture and jargon
– for instance, a gaming bulleting board’s culture
may reflect the game and use acronyms to
describe common moves or levels in the game

66
Polls
• Can be used to ask a simple question by
having participants answer one multiple
choice question
• Can be created using sites or applications
such as StrawPoll®, Polldaddy® or Disqus®

67
Comments
• Can be added to websites in their
comments or reviews sections
– most sites offer comments or review sections
for individuals to offer commentary on the topic
being discussed or the product being sold
• these sections allow for conversations between
different individuals who have opinions on a
topic or experiences with a product

68
Instant Messaging (IM)
• Is a type of online communication which
offers real-time message transmission
through the internet
• Originally only involved sending text-based
messages to users who were online, but
now offers options of sending files, voice or
video chatting
• Can be accomplished through many
different sites or applications such as
Facebook® Messenger®, Skype®, Viber® and
WhatsApp® 69
Digital Graphic Design
• Is a process used to:
– announce or sell something
– amuse or persuade someone
– explain a complicated message

Fun Fact: Apple® was the first to produce computers which had bitmap
graphics – the origin of modern computerized graphic design.
71
Digital Graphic Design
• Uses a variety of communication tools in
order to portray the digital message
• Includes the following main tools:
– image
– typography

Fun Fact: Typography within graphic design involves choosing the


appropriate typefaces and creating their arrangement on the page.
72
Digital Design Elements
• Are the basic components used in part of
any digital publication
• Include the following:
– text
– graphics
– titles
– color
– white space

73
Digital Text
• May be an important part of digital design
– it can convey complicated concepts
• Makes up the following:
– titles
– subtitles
– copy

74
Typeface
• Refers to a set of characters with the
same design
• Includes the stylization of characters such
as:
– letters
– numbers
– symbols
– punctuation marks

75
Font
• Is the specific size and shape of the
typeface
• Should be clear and easy to read
• Should be limited in one
publication
– no more than four fonts

Fun Fact: With the introduction of computers, the terms font and
typeface are often used interchangeably, however they are not the
same.
76
Font
• Includes the following:
– italics
– underline
– bold
• Can be used to emphasize words or
phrases
– however, overuse can be a distraction or
decrease readability

77
Font Size
• Determines how small or large a character
is
• Is measured in points

78
Image or Graphic Size
• Determines how small or large an image
or character is
• Is measured in the following:
– picas (pc)
– millimeters (mm)
– centimeters (cm)
– inches (in)

79
Title
• Is a phrase intended to attract a reader’s
attention
• Is usually distinguished by its contrast
– size
– color
– whitespace

80
Title
• Directs readers to illustrations and text
• Attracts a specific target market
• Should be creative and brief
• Inspires emotion, such as:
– curiosity
– laughter
– thoughtfulness
– nostalgia

81
Copy
• Refers to the main text of a publication
• Details the information, explanations or
purpose of the publication
• Should be direct and simple
• Should explain the
who, what, where,
when, why and how
of the publication
• Should be easy to
follow
82
Color
• Can be used in the visuals, text and
background of a publication
• Draws a reader’s attention
• Can have a psychological effect on the
reader
• Should be based on the intended
message and image of the publication

83
Color
• Can evoke the following feelings in the
consumer:
– red: energy, power, passion
– orange: determination, fascination,
encouragement
– yellow: joy, happiness, intellect
– green: growth, harmony, freshness, health
– blue: trust, loyalty, faith

Fun Fact: Yellow surroundings seem to enhance the performance of


schoolchildren.
84
The Color Wheel
• Is a useful tool in determining which colors
to use in a production
• Aids in creating a variety of color schemes
– each color scheme can give the message a
different style
– color schemes are used to make the message
more appealing to the reader

85
White Space
• Is also referred to as negative space or
blank space
• Refers to the portions of the page which
are unused
• Is the space between the graphics, text
and any other elements
– including margins, line spacing, etc.
• Does not have to be white
– it is whatever the background color is

86
White Space
• Is an important element in creating a
desirable layout because it allows for the
following:
– readability
– balance
– flow

87
Graphic Design Concepts
• Include the following:
– balance
– proximity
– alignment
– consistency
– contrast

88
Balance
• Is the way a production’s lines, shapes,
colors and textures are arranged
• Directs the viewers’ eyes
• Should be symmetrical, asymmetrical or
radial
– symmetrical: one side matches the other
– asymmetrical: sides do not match; balance is
achieved through tricks of the eye
– radial: all elements spread out from a center
point

89
Balance
• Is commonly achieved using the rule of
thirds
– break an image into thirds
horizontally and vertically
so the picture has nine
parts (red lines)
– focal points should be at the intersections
(green dots)

Fun Fact: Studies show when viewing images, people’s eyes go to one
of the intersection points of the rule of thirds more naturally than the
center of the shot.
90
Proximity
• Is the location of items in relation to one
another
• Can determine or describe relationships
between elements
• Is one of the easiest ways to give a
production an organized feel and create a
visual structure

91
Alignment
• Refers to the lining up or arrangement of
text and graphics on the page
• Is achieved by positioning text or graphics
the following ways:
– flush left
– flush right
– centered
– fully justified

92
Consistency
• Refers to the unchanging look and feel of a
production
• Can be created using similar and cohesive
typeface, colors and graphics
• Should make navigation easier for the
reader
• Can be accomplished by using an
accessible and effective page such as a
master template
Navigate, in graphic design terms, is to direct, guide or move a viewer’s
eye in a particular direction.
93
Contrast
• Refers to the combination and
arrangement of varying and opposite
design elements
• Is accomplished by using different sizes,
colors, fonts, etc.

94
Layout
• Is the placement of design elements
• Is effective when it:
– is easy to read
– is pleasing to the eye
– conveys a specific message
– is organized and meaningful

95
Layout Design
• Tips include:
– consider the relationship between size and
proximity of each item
– balance the weight of pictures and text
– divide the page into thirds
– use repetition and similar design patterns
– match the layout to the publication
– use master templates when needed

96
Master Template
• Is a page design pattern used as the basis
for creating other pages of a production
• Contains layout, background format,
theme colors, fonts and effects
• Allows a designer to place elements once
and change details, such as text, without
having to create each page individually

97
Master Template
• Can be used in multiple design programs
– Microsoft® Office
– Adobe®

98
Editing
• Is performed in order to:
– remove unwanted material
– shorten or resize the material
– create a flow
– add graphics, music and effects

99
Copy Editing
• Is used to correct errors and prepare text
for publication
• Includes:
– editing
– proofreading
• Should correct mistakes such as:
– spelling, grammar and punctuation errors
– repeated words and phrases
– undefined and improperly used words
Whether posting on a social network or writing a review, always proof
what is written to ensure messages are clear, concise and free of
errors.
100
Photo Editing
• Is altering a graphic or image
• Capabilities include:
– altering color
– cropping, slicing and merging images
– sharpening and softening
– adding special effects (distortion, texture, etc.)
• Is typically done using software including:
– Adobe® Photoshop®
– Adobe® Lightroom®

101
Video Editing
• Is the process of altering video
• Allows for rearrangement, color changes,
filters, transitions, effects and more
• Is typically done using software including:
– CyberLink PowerDirector
– Corel® VideoStudio Pro
– Final Cut Pro®
– Adobe® Premiere®
Elements
– Roxio Creator®

102
Resources
• Carter, R. (2002). Digital Color and Text. East Sussex England:
Rotovision.
• External and Internal Noises. (2001-2004). Retrieved February 15,
2010, from Institute for Strategic Clarity:
http://www.instituteforstrategicclarity.org/epnoise.htm
• Meggs, P. B. (1992). Type and Image: The Language of Graphic
Design. New York: John Wiley and Sons Inc.
• NSU. (2007, July 30). Communication: Sender and Receiver. Retrieved
February 15, 2010, from Nova southeastern University:
http://www.nova.edu/studentleadership/development/forms/send_receiv
e.pdf
• Poggenpohl, S. H. (1993). Graphic Design: A Career Guide and
Education Directory. Retrieved February 15, 2010, from The American
Institute of Graphic Arts: http://www.aiga.org/content.cfm/guide-
whatisgraphicdesign
• Skaalid, B. (1999). Classic Graphic Design Theory. Retrieved February
15, 2010, from Web Design for Instruction:
http://www.usask.ca/education/coursework/skaalid/index.htm
103
Resources
• https://www.slideshare.net/_kevininmoscow/digital-communication-
protocols-methods-and-devices-35329663
• https://www.tutorialspoint.com/internet_technologies/
e_mail_overview.htm
• http://www.ianswerguy.com/what-is-3g-4g-lte/
• https://www.wirefly.com/content/how-smartphone-data-plans-work
• http://computer.howstuffworks.com/e-mail-messaging/instant-
messaging2.htm
• https://futureofworking.com/10-advantages-and-disadvantages-of-
social-networking/
• http://www.easymedia.in/8-key-characteristics-social-networking-
sites/
• http://realbusiness.co.uk/tech-and-innovation/2016/06/07/
advantages-and-disadvantages-of-digital-communications-in-the-
workplace/

104
Acknowledgements
Production Coordinators
Daniel Johnson
Amy Hogan
Brittni Allerkamp

Graphics Editor
Melody Rowell

V.P. of Brand Management


Clayton Franklin

Quality Control Director Executive Producer


Angela Dehls © MMXVII Gordon W. Davis, Ph.D.
CEV Multimedia, Ltd. 10_9_21 105

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