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Lec18 Filesystems

The document discusses file systems and file allocation techniques. It reviews magnetic disk characteristics and building file systems. It then covers various techniques for organizing files on disk including continuous allocation, linked allocation using file allocation tables, and indexed allocation including the multilevel indexed allocation used in UNIX.

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0% found this document useful (0 votes)
63 views29 pages

Lec18 Filesystems

The document discusses file systems and file allocation techniques. It reviews magnetic disk characteristics and building file systems. It then covers various techniques for organizing files on disk including continuous allocation, linked allocation using file allocation tables, and indexed allocation including the multilevel indexed allocation used in UNIX.

Uploaded by

api-3761983
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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CS162

Operating Systems and


Systems Programming
Lecture 18

File Systems, Naming, and Directories

April 3, 2006
Prof. Anthony D. Joseph
http://inst.eecs.berkeley.edu/~cs162
Track
Review: Magnetic Disk Sector
Characteristic
• Cylinder: all the tracks under the
head at a given point on all surface Head
• Read/write data is a three-stage Cylinder
process: Platter
– Seek time: position the head/arm over the proper track
(into proper cylinder)
– Rotational latency: wait for the desired sector
to rotate under the read/write head
– Transfer time: transfer a block of bits (sector)
under the read-write head
• Disk Latency = Queueing Time + Controller time +
Seek Time + Rotation Time + Xfer Time
Controller
Hardware
Request

Software

Result
Media Time
Queue
(Seek+Rot+Xfer)
(Device Driver)

• Highest Bandwidth:
– transfer large group of blocks sequentially from one track
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.2
Review: Building a File System
• File System: Layer of OS that transforms block
interface of disks (or other block devices) into Files,
Directories, etc.
• File System Components
– Disk Management: collecting disk blocks into files
– Naming: Interface to find files by name, not by blocks
– Protection: Layers to keep data secure
– Reliability/Durability: Keeping of files durable despite
crashes, media failures, attacks, etc
• User vs. System View of a File
– User’s view:
» Durable Data Structures
– System’s view (system call interface):
» Collection of Bytes (UNIX)
– System’s view (inside OS):
» Everything inside File System is in whole size blocks
» File is a collection of blocks (a block is a logical transfer
unit, while a sector is the physical transfer unit)
» Block size ≥ sector size; in UNIX, block size is 4KB

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.3


Review: Disk Management Policies
• Basic entities on a disk:
– File: user-visible group of blocks arranged sequentially in
logical space
– Directory: user-visible index mapping names to files
(next lecture)
• Access disk as linear array of sectors. Two Options:
– Identify sectors as vectors [cylinder, surface, sector].
Sort in cylinder-major order. Not used much anymore.
– Logical Block Addressing (LBA). Every sector has integer
address from zero up to max number of sector.
– Controller translates from address ⇒ physical position
» First case: OS/BIOS must deal with bad sectors
» Second case: hardware shields OS from structure of disk
• Need way to track free disk blocks
– Link free blocks together ⇒ too slow today
– Use bitmap to represent free space on disk
• Need way to structure files: File Header
– Track which blocks belong at which offsets within the
logical file structure
– Optimize placement of files disk blocks to match access
and usage patterns
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.4
Review: File System Patterns
• How do users access files?
– Sequential Access: bytes read in order (“give me
the next X bytes, then give me next, etc”)
– Random Access: read/write element out of middle
of array (“give me bytes i—j”)
– Content-based Access: (“find me 100 bytes
starting with JOSEPH”)
• What are file sizes?
– Most files are small (for example, .login, .c files)
» A few files are big – nachos, core files, etc.
– However, most files are small – .class’s, .o’s,
.c’s, etc.
– Large files use up most of the disk space and
bandwidth to/from disk
» May seem contradictory, but a few enormous files
are equivalent to an immense # of small files

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.5


Goals for Today

• File Systems
– Structure, Naming, Directories

Note: Some slides and/or pictures in the following are


adapted from slides ©2005 Silberschatz, Galvin, and Gagne.
Gagne
Many slides generated from my lecture notes by Kubiatowicz.
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.6
How to organize files on disk
• Goals:
– Maximize sequential performance
– Easy random access to file
– Easy management of file (growth, truncation, etc)
• First Technique: Continuous Allocation
– Use continuous range of blocks in logical block space
» Analogous to base+bounds in virtual memory
» User says in advance how big file will be (disadvantage)
– Search bit-map for space using best fit/first fit
» What if not enough contiguous space for new file?
– File Header Contains:
» First block/LBA in file
» File size (# of blocks)
– Pros: Fast Sequential Access, Easy Random access
– Cons: External Fragmentation/Hard to grow files
» Free holes get smaller and smaller
» Could compact space, but that would be really expensive
• Continuous Allocation used by IBM 360
– Result of allocation and management cost: People would
create a big file, put their file in the middle
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.7
Linked List Allocation
• Second Technique: Linked List Approach
– Each block, pointer to next on disk

File Header

Null
– Pros: Can grow files dynamically, Free list same as file
– Cons: Bad Sequential Access (seek between each block),
Unreliable (lose block, lose rest of file)
– Serious Con: Bad random access!!!!
– Technique originally from Alto (First PC, built at Xerox)
» No attempt to allocate contiguous blocks

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.8


Linked Allocation: File-Allocation Table (FAT)

• MSDOS links pages together to create a file


– Links not in pages, but in the File Allocation Table (FAT)
» FAT contains an entry for each block on the disk
» FAT Entries corresponding to blocks of file linked together
– Access properties:
» Sequential access expensive unless FAT cached in memory
» Random access expensive always, but really expensive if
FAT not cached in memory
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.9
Indexed Allocation

• Third Technique: Indexed Files (Nachos, VMS)


– System Allocates file header block to hold array of
pointers big enough to point to all blocks
» User pre-declares max file size;
– Pros: Can easily grow up to space allocated for index
Random access is fast
– Cons: Clumsy to grow file bigger than table size
Still lots of seeks: blocks may be spread over disk
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.10
Multilevel Indexed Files (UNIX 4.1)
• Multilevel Indexed Files:
Like multilevel address
translation
(from UNIX 4.1 BSD)
– Key idea: efficient for small
files, but still allow big files

• File hdr contains 13 pointers


– Fixed size table, pointers not all equivalent
– This header is called an “inode” in UNIX
• File Header format:
– First 10 pointers are to data blocks
– Ptr 11 points to “indirect block” containing 256 block ptrs
– Pointer 12 points to “doubly indirect block” containing 256
indirect block ptrs for total of 64K blocks
– Pointer 13 points to a triply indirect block (16M blocks)
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.11
Multilevel Indexed Files (UNIX 4.1): Discussion

• Basic technique places an upper limit on file size


that is approximately 16Gbytes
– Designers thought this was bigger than anything
anyone would need. Much bigger than a disk at
the time…
– Fallacy: today, EOS producing 2TB of data per
day

• Pointers get filled in dynamically: need to


allocate indirect block only when file grows > 10
blocks
– On small files, no indirection needed

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.12


Example of Multilevel Indexed Files
• Sample file in multilevel
indexed format:
– How many accesses for
block #23? (assume file
header accessed on open)?
» Two: One for indirect block,
one for data
– How about block #5?
» One: One for data
– Block #340?
» Three: double indirect block,
indirect block, and data
• UNIX 4.1 Pros and cons
– Pros: Simple (more or less)
Files can easily expand (up to a point)
Small files particularly cheap and easy
– Cons: Lots of seeks
Very large files must read many indirect block (four
I/Os per block!)
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.13
Administrivia

• Thanks for the feedback!

• Feel free to ask questions in lectures and


sections

• Visit my office hours


– M 2-3, Tu 1-2, and by appt

• Plan Ahead: this month will be difficult!!


– Project or exam deadlines every week

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.14


File Allocation for Cray-1 DEMOS
disk group
basesize
1,3,2
1,3,3
1,3,4 Basic Segmentation Structure:
1,3,5 Each segment contiguous on disk
1,3,6
1,3,7
1,3,8
file header 1,3,9
• DEMOS: File system structure similar to segmentation
– Idea: reduce disk seeks by
» using contiguous allocation in normal case
» but allow flexibility to have non-contiguous allocation
– Cray-1 had 12ns cycle time, so CPU:disk speed ratio about
the same as today (a few million instructions per seek)
• Header: table of base & size (10 “block group” pointers)
– Each block chunk is a contiguous group of disk blocks
– Sequential reads within a block chunk can proceed at high
speed – similar to continuous allocation
• How do you find an available block group?
– Use freelist bitmap to find block of 0’s.
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.16
Large File Version of DEMOS
base size base size disk group
1,3,2
1,3,3
1,3,4
1,3,5
1,3,6
1,3,7
indirect 1,3,8
file header block group 1,3,9
• What if need much bigger files?
– If need more than 10 groups, set flag in header: BIGFILE
» Each table entry now points to an indirect block group
– Suppose 1000 blocks in a block group ⇒ 80GB max file
» Assuming 8KB blocks, 8byte entries⇒
(10 ptrs×1024 groups/ptr×1000 blocks/group)*8K =80GB
• Discussion of DEMOS scheme
– Pros: Fast sequential access, Free areas merge simply
Easy to find free block groups (when disk not full)
– Cons: Disk full ⇒ No long runs of blocks (fragmentation),
so high overhead allocation/access
– Full disk ⇒ worst of 4.1BSD (lots of seeks) with worst of
continuous allocation (lots of recompaction needed)
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.17
How to keep DEMOS performing well?
• In many systems, disks are always full
– CS department growth: 300 GB to 1TB in a year
» That’s 2GB/day! (Now at 3—4 TB!)
– How to fix? Announce that disk space is getting low, so
please delete files?
» Don’t really work: people try to store their data faster
– Sidebar: Perhaps we are getting out of this mode with
new disks… However, let’s assume disks full for now
• Solution:
– Don’t let disks get completely full: reserve portion
» Free count = # blocks free in bitmap
» Scheme: Don’t allocate data if count < reserve
– How much reserve do you need?
» In practice, 10% seems like enough
– Tradeoff: pay for more disk, get contiguous allocation
» Since seeks so expensive for performance, this is a very
good tradeoff
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.18
UNIX BSD 4.2
• Same as BSD 4.1 (same file header and triply indirect
blocks), except incorporated ideas from DEMOS:
– Uses bitmap allocation in place of freelist
– Attempt to allocate files contiguously
– 10% reserved disk space
– Skip-sector positioning (mentioned next slide)
• Problem: When create a file, don’t know how big it
will become (in UNIX, most writes are by appending)
– How much contiguous space do you allocate for a file?
– In Demos, power of 2 growth: once it grows past 1MB,
allocate 2MB, etc
– In BSD 4.2, just find some range of free blocks
» Put each new file at the front of different range
» To expand a file, you first try successive blocks in
bitmap, then choose new range of blocks
– Also in BSD 4.2: store files from same directory near
each other

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.19


Attack of the Rotational Delay
• Problem 2: Missing blocks due to rotational delay
– Issue: Read one block, do processing, and read next
block. In meantime, disk has continued turning: missed
next block! Need 1 revolution/block!
Skip Sector

Track Buffer
(Holds complete track)
– Solution1: Skip sector positioning (“interleaving”)
» Place the blocks from one file on every other block of a
track: give time for processing to overlap rotation
– Solution2: Read ahead: read next block right after first,
even if application hasn’t asked for it yet.
» This can be done either by OS (read ahead)
» By disk itself (track buffers). Many disk controllers have
internal RAM that allows them to read a complete track
• Important Aside: Modern disks+controllers do many
complex things “under the covers”
– Track buffers, elevator algorithms, bad block filtering
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.20
BREAK
How do we actually access files?
• All information about a file contained in its file header
– UNIX calls this an “inode”
» Inodes are global resources identified by index (“inumber”)
– Once you load the header structure, all the other blocks
of the file are locatable
• Question: how does the user ask for a particular file?
– One option: user specifies an inode by a number (index).
» Imagine: open(“14553344”)
– Better option: specify by textual name
» Have to map name→inumber
– Another option: Icon
» This is how Apple made its money. Graphical user
interfaces. Point to a file and click.
• Naming: The process by which a system translates from
user-visible names to system resources
– In the case of files, need to translate from strings
(textual names) or icons to inumbers/inodes
– For global file systems, data may be spread over globe⇒
need to translate from strings or icons to some
combination of physical server location and inumber
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.22
Directories
• Directory: a relation used for naming
– Just a table of (file name, inumber) pairs

• How are directories constructed?


– Directories often stored in files
» Reuse of existing mechanism
» Directory named by inode/inumber like other files
– Needs to be quickly searchable
» Options: Simple list or Hashtable
» Can be cached into memory in easier form to search

• How are directories modified?


– Originally, direct read/write of special file
– System calls for manipulation: mkdir, rmdir
– Ties to file creation/destruction
» On creating a file by name, new inode grabbed and
associated with new file in particular directory

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.23


Directory Organization

• Directories organized into a hierarchical structure


– Seems standard, but in early 70’s it wasn’t
– Permits much easier organization of data structures

• Entries in directory can be either files or


directories

• Files named by ordered set (e.g., /programs/p/list)

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.24


Directory Structure

• Not really a hierarchy!


– Many systems allow directory structure to be organized as
an acyclic graph or even a (potentially) cyclic graph
– Hard Links: different names for the same file
» Multiple directory entries point at the same file
– Soft Links: “shortcut” pointers to other files
» Implemented by storing the logical name of actual file
• Name Resolution: The process of converting a logical
name into a physical resource (like a file)
– Traverse succession of directories until reach target file
– Global file system: May be spread across the network
4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.25
Directory Structure (Con’t)
• How many disk accesses to resolve “/my/book/count”?
– Read in file header for root (fixed spot on disk)
– Read in first data bock for root
» Table of file name/index pairs. Search linearly – ok since
directories typically very small
– Read in file header for “my”
– Read in first data block for “my”; search for “book”
– Read in file header for “book”
– Read in first data block for “book”; search for “count”
– Read in file header for “count”

• Current working directory: Per-address-space pointer


to a directory (inode) used for resolving file names
– Allows user to specify relative filename instead of
absolute path (say CWD=“/my/book” can resolve “count”)

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.26


Where are inodes stored?

• In early UNIX and DOS/Windows’ FAT file


system, headers stored in special array in
outermost cylinders
– Header not stored anywhere near the data blocks.
To read a small file, seek to get header, see
back to data.
– Fixed size, set when disk is formatted. At
formatting time, a fixed number of inodes were
created (They were each given a unique number,
called an “inumber”)

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.27


Where are inodes stored?

• Later versions of UNIX moved the header


information to be closer to the data blocks
– Often, inode for file stored in same “cylinder
group” as parent directory of the file (makes an ls
of that directory run fast).
– Pros:
» Reliability: whatever happens to the disk, you can
find all of the files (even if directories might be
disconnected)
» UNIX BSD 4.2 puts a portion of the file header
array on each cylinder. For small directories, can
fit all data, file headers, etc in same cylinder⇒no
seeks!
» File headers much smaller than whole block (a few
hundred bytes), so multiple headers fetched from
disk at same time

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.28


Summary
• File System:
– Transforms blocks into Files and Directories
– Optimize for access and usage patterns
– Maximize sequential access, allow efficient random access
• File (and directory) defined by header
– Called “inode” with index called “inumber”
• Multilevel Indexed Scheme
– Inode contains file info, direct pointers to blocks,
– indirect blocks, doubly indirect, etc..
• DEMOS:
– CRAY-1 scheme like segmentation
– Emphsized contiguous allocation of blocks, but allowed to
use non-contiguous allocation when necessary
• Naming: the process of turning user-visible names into
resources (such as files)

4/3/06 Joseph CS162 ©UCB Spring 2006 Lec 18.29

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