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Lec10 Scheduling

The document discusses techniques for preventing deadlocks in operating systems, including making resources infinite, not allowing resource sharing, not allowing threads to wait, requiring threads to request all resources at once, and enforcing a particular resource ordering. It also covers scheduling goals and options like fairness and optimizing throughput.

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0% found this document useful (0 votes)
113 views39 pages

Lec10 Scheduling

The document discusses techniques for preventing deadlocks in operating systems, including making resources infinite, not allowing resource sharing, not allowing threads to wait, requiring threads to request all resources at once, and enforcing a particular resource ordering. It also covers scheduling goals and options like fairness and optimizing throughput.

Uploaded by

api-3761983
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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CS162

Operating Systems and


Systems Programming
Lecture 10

Deadlock (cont’d)
Thread Scheduling

February 22, 2006


Prof. Anthony D. Joseph
http://inst.eecs.berkeley.edu/~cs162
Review: Deadlock
• Starvation vs. Deadlock
– Starvation: thread waits indefinitely
– Deadlock: circular waiting for resources
– Deadlock⇒Starvation, but not other way around
• Four conditions for deadlocks
– Mutual exclusion
» Only one thread at a time can use a resource
– Hold and wait
» Thread holding at least one resource is waiting to acquire
additional resources held by other threads
– No preemption
» Resources are released only voluntarily by the threads
– Circular wait
» There exists a set {T1, …, Tn} of threads with a cyclic
waiting pattern

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.2


Review: Resource Allocation Graph Examples
• Recall:
– request edge – directed edge T1 → Rj
– assignment edge – directed edge Rj → Ti
R1 R2
R1 R2 R1 T2

T1 T2 T3
T1 T2 T3
T1 T3

R3 T4
R3 R2
R4
R4
Simple Resource Allocation Graph Allocation Graph
Allocation Graph With Deadlock With Cycle, but
No Deadlock
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.3
Review: Methods for Handling Deadlocks

• Allow system to enter deadlock and then recover


– Requires deadlock detection algorithm
– Some technique for selectively preempting resources
and/or terminating tasks
• Ensure that system will never enter a deadlock
– Need to monitor all lock acquisitions
– Selectively deny those that might lead to deadlock
• Ignore the problem and pretend that deadlocks
never occur in the system
– used by most operating systems, including UNIX

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.4


Review: Train Example (Wormhole-Routed Network)
• Circular dependency (Deadlock!)
– Each train wants to turn right
– Blocked by other trains
– Similar problem to multiprocessor networks
• Fix? Imagine grid extends in all four directions
– Force ordering of channels (tracks)
» Protocol: Always go east-west first, then north-south
– Called “dimension ordering” (X then Y)

D By
is R
al u
lo le
we
d

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.5


Goals for Today

• Preventing Deadlock
• Scheduling Policy goals
• Policy Options
• Implementation Considerations

Note: Some slides and/or pictures in the following are


adapted from slides ©2005 Silberschatz, Galvin, and Gagne.
Gagne
Many slides generated from my lecture notes by Kubiatowicz.
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.6
Techniques for Preventing Deadlock
• Infinite resources
– Include enough resources so that no one ever runs out of
resources. Doesn’t have to be infinite, just large
– Give illusion of infinite resources (e.g. virtual memory)
– Examples:
» Bay bridge with 12,000 lanes. Never wait!
» Infinite disk space (not realistic yet?)
• No Sharing of resources (totally independent threads)
– Not very realistic
• Don’t allow waiting
– How the phone company avoids deadlock
» Call to your Mom in Toledo, works its way through the
phone lines, but if blocked get busy signal.
– Technique used in Ethernet/some multiprocessor nets
» Everyone speaks at once. On collision, back off and retry
– Inefficient, since have to keep retrying
» Consider: driving to San Francisco; when hit traffic jam,
suddenly you’re transported back home and told to retry!

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.7


Techniques for Preventing Deadlock (con’t)
• Make all threads request everything they’ll need at
the beginning.
– Problem: Predicting future is hard, tend to over-
estimate resources
– Example:
» If need 2 chopsticks, request both at same time
» Don’t leave home until we know no one is using any
intersection between here and where you want to go;
only one car on the Bay Bridge at a time
• Force all threads to request resources in a particular
order preventing any cyclic use of resources
– Thus, preventing deadlock
– Example (x.P, y.P, z.P,…)
» Make tasks request disk, then memory, then…
» Keep from deadlock on freeways around SF by requiring
everyone to go clockwise
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.8
Banker’s Algorithm for Preventing Deadlock
• Toward right idea:
– State maximum resource needs in advance
– Allow particular thread to proceed if:
(available resources - #requested) ≥ max
remaining that might be needed by any thread
• Banker’s algorithm (less conservative):
– Allocate resources dynamically
» Evaluate each request and grant if some
ordering of threads is still deadlock free afterward
» Technique: pretend each request is granted, then run
deadlock detection algorithm, substituting
([Maxnode]-[Allocnode] ≤ [Avail]) for ([Requestnode] ≤ [Avail])
Grant request if result is deadlock free (conservative!)
» Keeps system in a “SAFE” state, i.e. there exists a
sequence {T1, T2, … Tn} with T1 requesting all remaining
resources, finishing, then T2 requesting all remaining
resources, etc..
– Algorithm allows the sum of maximum resource needs of all
current threads Joseph
2/22/06 to beCS162
greater than
©UCB Spring total resourcesLec 10.9
2006
Banker’s Algorithm Example

• Banker’s algorithm with dining lawyers


– “Safe” (won’t cause deadlock) if when try to grab
chopstick either:
» Not last chopstick
» Is last chopstick but someone will have
two afterwards
– What if k-handed lawyers? Don’t allow if:
» It’s the last one, no one would have k
» It’s 2nd to last, and no one would have k-1
» It’s 3rd to last, and no one would have k-2
2/22/06 » … Joseph CS162 ©UCB Spring 2006 Lec 10.10
Deadlock Summary

• Starvation vs. Deadlock


– Starvation: thread waits indefinitely
– Deadlock: circular waiting for resources

• Four conditions for deadlocks


– Mutual exclusion
» Only one thread at a time can use a resource
– Hold and wait
» Thread holding at least one resource is waiting to acquire
additional resources held by other threads
– No preemption
» Resources are released only voluntarily by the threads
– Circular wait
≈ ∃ set {T1, …, Tn} of threads with a cyclic waiting pattern

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.11


Administrivia

• Phase 1 code due March 2 at 11:59pm


– Conserve your slip days!

• Eclipse users poll?

• Journal and final design doc due March 3

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.12


CPU Scheduling

• Earlier, we talked about the life-cycle of a thread


– Active threads work their way from Ready queue to
Running to various waiting queues.
• Question: How is the OS to decide which of several
tasks to take off a queue?
– Obvious queue to worry about is ready queue
– Others can be scheduled as well, however
• Scheduling: deciding which threads are given access
to resources from moment to moment
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.13
Scheduling Assumptions
• CPU scheduling big area of research in early 70’s
• Many implicit assumptions for CPU scheduling:
– One program per user
– One thread per program
– Programs are independent
• Clearly, these are unrealistic but they simplify the
problem so it can be solved
– For instance: is “fair” about fairness among users or
programs?
» If I run one compilation job and you run five, you get five
times as much CPU on many operating systems
• The high-level goal: Dole out CPU time to optimize
some desired parameters of system
USER1 USER2 USER3 USER1 USER2

Time
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.14
Assumption: CPU Bursts

Weighted toward small bursts

• Execution model: programs alternate between bursts of


CPU and I/O
– Program typically uses the CPU for some period of time,
then does I/O, then uses CPU again
– Each scheduling decision is about which job to give to the
CPU for use by its next CPU burst
– With timeslicing, thread may be forced to give up CPU
before finishing current CPU burst
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.15
Scheduling Policy Goals/Criteria
• Minimize Response Time
– Minimize elapsed time to do an operation (or job)
– Response time is what the user sees:
» Time to echo a keystroke in editor
» Time to compile a program
» Real-time Tasks: Must meet deadlines imposed by World
• Maximize Throughput
– Maximize operations (or jobs) per second
– Throughput related to response time, but not identical:
» Minimizing response time will lead to more context
switching than if you only maximized throughput
– Two parts to maximizing throughput
» Minimize overhead (for example, context-switching)
» Efficient use of resources (CPU, disk, memory, etc)
• Fairness
– Share CPU among users in some equitable way
– Fairness is not minimizing average response time:
» Better average response time by making system less fair
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.16
First-Come, First-Served (FCFS) Scheduling
• First-Come, First-Served (FCFS)
– Also “First In, First Out” (FIFO) or “Run until done”
» In early systems, FCFS meant one program
scheduled until done (including I/O)
» Now, means keep CPU until thread blocks
• Example: Process Burst Time
P1 24
P2 3
P3 3
– Suppose processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3

0 24 27 30
– Waiting time for P1 = 0; P2 = 24; P3 = 27
– Average waiting time: (0 + 24 + 27)/3 = 17
– Average Completion time: (24 + 27 + 30)/3 = 27
• Convoy effect: Joseph
2/22/06 shortCS162
process behind
©UCB Spring 2006 long process
Lec 10.17
FCFS Scheduling (Cont.)
• Example continued:
– Suppose that processes arrive in order: P2 , P3 , P1
Now, the Gantt chart for the schedule is:
P2 P3 P1

0 3 6 30
– Waiting time for P1 = 6; P2 = 0; P3 = 3
– Average waiting time: (6 + 0 + 3)/3 = 3
– Average Completion time: (3 + 6 + 30)/3 = 13
• In second case:
– average waiting time is much better (before it was 17)
– Average completion time is better (before it was 27)
• FIFO Pros and Cons:
– Simple (+)
– Short jobs get stuck behind long ones (-)
» Safeway: Getting milk, always stuck behind cart full of
2/22/06
small items. Upside: get to read about space aliens!Lec 10.18
Joseph CS162 ©UCB Spring 2006
Round Robin (RR)
• FCFS Scheme: Potentially bad for short jobs!
– Depends on submit order
– If you are first in line at supermarket with milk, you
don’t care who is behind you, on the other hand…
• Round Robin Scheme
– Each process gets a small unit of CPU time
(time quantum), usually 10-100 milliseconds
– After quantum expires, the process is preempted
and added to the end of the ready queue.
– n processes in ready queue and time quantum is q ⇒
» Each process gets 1/n of the CPU time
» In chunks of at most q time units
» No process waits more than (n-1)q time units
• Performance
– q large ⇒ FCFS
– q small ⇒ Interleaved (really small ⇒ hyperthreading?)
– q must be large with respect to context switch,
otherwise overhead is too high (all overhead)
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.19
Example of RR with Time Quantum = 20
• Example: Process Burst Time
P1 53
P2 8
P3 68
P4 24
– The Gantt chart is:
P1 P2 P3 P4 P1 P3 P4 P1 P3 P3

0 20 28 48 68 88 108 112 125 145 153

– Waiting time for P1=(68-20)+(112-88)=72


P2=(20-0)=20
P3=(28-0)+(88-48)+(125-108)=85
P4=(48-0)+(108-68)=88
– Average waiting time = (72+20+85+88)/4=66¼
– Average completion time = (125+28+153+112)/4 = 104½
• Thus, Round-Robin Pros and Cons:
– Better for short jobs, Fair (+)
– Context-switching
2/22/06 time
Joseph adds
CS162 upSpring
©UCB for 2006
long jobs (-) Lec 10.20
Round-Robin Discussion
• How do you choose time slice?
– What if too big?
» Response time suffers
– What if infinite (∞)?
» Get back FIFO
– What if time slice too small?
» Throughput suffers!
• Actual choices of timeslice:
– Initially, UNIX timeslice one second:
» Worked ok when UNIX was used by one or two people.
» What if three compilations going on? 3 seconds to echo
each keystroke!
– In practice, need to balance short-job performance
and long-job throughput:
» Typical time slice today is between 10ms – 100ms
» Typical context-switching overhead is 0.1ms – 1ms
» Roughly 1% overhead due to context-switching

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.21


Comparisons between FCFS and Round Robin
• Assuming zero-cost context-switching time, is RR
always better than FCFS?
• Simple example: 10 jobs, each take 100s of CPU time
RR scheduler quantum of 1s
All jobs start at the same time
• Completion Times: Job # FIFO RR
1 100 991
2 200 992
… … …
9 900 999
10 1000 1000
– Both RR and FCFS finish at the same time
– Average response time is much worse under RR!
» Bad when all jobs same length
• Also: Cache state must be shared between all jobs with
RR but can be devoted to each job with FIFO
– Total time for RR longer even for zero-cost switch!
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.22
Earlier Example with Different Time Quantum
P2 P4 P1 P3
Best FCFS: [8] [24] [53] [68]
0 8 32 85 153
Quantum P1 P2 P3 P4 Average
Best FCFS 32 0 85 8 31¼
Q=1 84 22 85 57 62
Q=5 82 20 85 58 61¼
Wait
Q=8 80 8 85 56 57¼
Time
Q = 10 82 10 85 68 61¼
Q = 20 72 20 85 88 66¼
Worst FCFS 68 145 0 121 83½
Best FCFS 85 8 153 32 69½
Q=1 137 30 153 81 100½
Q=5 135 28 153 82 99½
Completion
Q=8 133 16 153 80 95½
Time
Q = 10 135 18 153 92 99½
Q = 20 125 28 153 112 104½
Worst FCFS 121 153 68 145 121¾
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.23
What if we Knew the Future?
• Could we always mirror best FCFS?
• Shortest Job First (SJF):
– Run whatever job has the least amount of
computation to do
– Sometimes called “Shortest Time to
Completion First” (STCF)
• Shortest Remaining Time First (SRTF):
– Preemptive version of SJF: if job arrives and has a
shorter time to completion than the remaining time on
the current job, immediately preempt CPU
– Sometimes called “Shortest Remaining Time to
Completion First” (SRTCF)
• These can be applied either to a whole program or
the current CPU burst of each program
– Idea is to get short jobs out of the system
– Big effect on short jobs, only small effect on long ones
– Result is better average response time
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.24
Discussion

• SJF/SRTF are the best you can do at minimizing


average response time
– Provably optimal (SJF among non-preemptive, SRTF
among preemptive)
– Since SRTF is always at least as good as SJF, focus on
SRTF
• Comparison of SRTF with FCFS and RR
– What if all jobs the same length?
» SRTF becomes the same as FCFS (i.e. FCFS is best can
do if all jobs the same length)
– What if jobs have varying length?
» SRTF (and RR): short jobs not stuck behind long ones

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.25


Example to illustrate benefits of SRTF

A or B C

C’s C’s C’s


I/O I/O I/O
• Three jobs:
– A,B: both CPU bound, run for week
C: I/O bound, loop 1ms CPU, 9ms disk I/O
– If only one at a time, C uses 90% of the disk, A or B
could use 100% of the CPU
• With FIFO:
– Once A or B get in, keep CPU for two weeks
• What about RR or SRTF?
– Easier to see with a timeline

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.26


SRTF Example continued:
Disk
Utilization:
C A B C
9/201 ~ 4.5%

C’s RR 100ms time slice Disk


C’sUtilization:
I/O ~90%
I/O but lots
of wakeups!
CABAB… C

RR 1ms time slice


C’s C’s
I/O I/O Disk
Utilization:
C A A A 90%

SRTF
C’s C’s
I/O I/O
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.27
SRTF Further discussion
• Starvation
– SRTF can lead to starvation if many small jobs!
– Large jobs never get to run
• Somehow need to predict future
– How can we do this?
– Some systems ask the user
» When you submit a job, have to say how long it will take
» To stop cheating, system kills job if takes too long
– But: Even non-malicious users have trouble predicting
runtime of their jobs
• Bottom line, can’t really know how long job will take
– However, can use SRTF as a yardstick
for measuring other policies
– Optimal, so can’t do any better
• SRTF Pros & Cons
– Optimal (average response time) (+)
– Hard to predict future (-)
– Unfair (-)
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.28
Predicting the Length of the Next CPU Burst
• Adaptive: Changing policy based on past behavior
– CPU scheduling, in virtual memory, in file systems, etc
– Works because programs have predictable behavior
» If program was I/O bound in past, likely in future
» If computer behavior were random, wouldn’t help
• Example: SRTF with estimated burst length
– Use an estimator function on previous bursts:
Let tn-1, tn-2, tn-3, etc. be previous CPU burst lengths.
Estimate next burst τ n = f(tn-1, tn-2, tn-3, …)
– Function f could be one of many different time series
estimation schemes (Kalman filters, etc)
– For instance,
exponential averaging
τ n = αtn-1+(1-α)τ n-1
with (0<α≤1)

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.29


Multi-Level Feedback Scheduling

Long-Running Compute
Tasks Demoted to
Low Priority

• Another method for exploiting past behavior


– First used in CTSS
– Multiple queues, each with different priority
» Higher priority queues often considered “foreground” tasks
– Each queue has its own scheduling algorithm
» e.g. foreground – RR, background – FCFS
» Sometimes multiple RR priorities with quantum increasing
exponentially (highest:1ms, next:2ms, next: 4ms, etc)
• Adjust each job’s priority as follows (details vary)
– Job starts in highest priority queue
– If timeout expires, drop one level
– If timeout doesn’t expire, push up one level (or to top)
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.30
Scheduling Details
• Result approximates SRTF:
– CPU bound jobs drop like a rock
– Short-running I/O bound jobs stay near top
• Scheduling must be done between the queues
– Fixed priority scheduling:
» serve all from highest priority, then next priority, etc.
– Time slice:
» each queue gets a certain amount of CPU time
» e.g., 70% to highest, 20% next, 10% lowest
• Countermeasure: user action that can foil intent of
the OS designer
– For multilevel feedback, put in a bunch of meaningless
I/O to keep job’s priority high
– Of course, if everyone did this, wouldn’t work!
• Example of Othello program:
– Playing against competitor, so key was to do computing
at higher priority the competitors.
» Put in printf’s, ran much faster!
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.31
What about Fairness?
• What about fairness?
– Strict fixed-priority scheduling between queues is unfair
(run highest, then next, etc):
» long running jobs may never get CPU
» In Multics, shut down machine, found 10-year-old job
– Must give long-running jobs a fraction of the CPU even
when there are shorter jobs to run
– Tradeoff: fairness gained by hurting avg response time!
• How to implement fairness?
– Could give each queue some fraction of the CPU
» What if one long-running job and 100 short-running ones?
» Like express lanes in a supermarket—sometimes express
lanes get so long, get better service by going into one of
the other lines
– Could increase priority of jobs that don’t get service
» What is done in UNIX
» This is ad hoc—what rate should you increase priorities?
» And, as system gets overloaded, no job gets CPU time, so
everyone increases in priority ⇒ Interactive jobs suffer
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.32
Lottery Scheduling

• Yet another alternative: Lottery Scheduling


– Give each job some number of lottery tickets
– On each time slice, randomly pick a winning ticket
– On average, CPU time is proportional to number of
tickets given to each job
• How to assign tickets?
– To approximate SRTF, short running jobs get more,
long running jobs get fewer
– To avoid starvation, every job gets at least one
ticket (everyone makes progress)
• Advantage over strict priority scheduling: behaves
gracefully as load changes
– Adding or deleting a job affects all jobs
proportionally, independent of how many tickets each
job possesses

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.33


Lottery Scheduling Example
• Lottery Scheduling Example
– Assume short jobs get 10 tickets, long jobs get 1 ticket

# short jobs/ % of CPU each % of CPU each


# long jobs short jobs gets long jobs gets
1/1 91% 9%
0/2 N/A 50%
2/0 50% N/A
10/1 9.9% 0.99%
1/10 50% 5%

– What if too many short jobs to give reasonable


response time?
» In UNIX, if load average is 100, hard to make progress
» One approach: log some user out
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.34
BREAK
How to Evaluate a Scheduling algorithm?
• Deterministic modeling
– takes a predetermined workload and compute the
performance of each algorithm for that workload
• Queuing models
– Mathematical approach for handling stochastic workloads
• Implementation/Simulation:
– Build system which allows actual algorithms to be run
against actual data. Most flexible/general.

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.36


A Final Word on Scheduling
• When do the details of the scheduling policy and
fairness really matter?
– When there aren’t enough resources to go around
• When should you simply buy a faster computer?
– (Or network link, or expanded highway, or …)
– One approach: Buy it when it will pay
for itself in improved response time

Response
» Assuming you’re paying for worse

time
response time in reduced productivity,
customer angst, etc…

100%
» Might think that you should buy a
faster X when X is utilized 100%,
but usually, response time goes
to infinity as utilization⇒100% Utilization
• An interesting implication of this curve:
– Most scheduling algorithms work fine in the “linear”
portion of the load curve, fail otherwise
– Argues for buying a faster X when hit “knee” of curve
2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.37
Summary
• Scheduling: selecting a waiting process from the ready
queue and allocating the CPU to it
• FCFS Scheduling:
– Run threads to completion in order of submission
– Pros: Simple
– Cons: Short jobs get stuck behind long ones
• Round-Robin Scheduling:
– Give each thread a small amount of CPU time when it
executes; cycle between all ready threads
– Pros: Better for short jobs
– Cons: Poor when jobs are same length

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.38


Summary (2)

• Shortest Job First (SJF)/Shortest Remaining Time


First (SRTF):
– Run whatever job has the least amount of computation
to do/least remaining amount of computation to do
– Pros: Optimal (average response time)
– Cons: Hard to predict future, Unfair
• Multi-Level Feedback Scheduling:
– Multiple queues of different priorities
– Automatic promotion/demotion of process priority in
order to approximate SJF/SRTF
• Lottery Scheduling:
– Give each thread a priority-dependent number of
tokens (short tasks ⇒ more tokens)
– Reserve a minimum number of tokens for every thread
to ensure forward progress/fairness

2/22/06 Joseph CS162 ©UCB Spring 2006 Lec 10.39

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