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The document outlines the flow of a webinar on creating basic 3D models in Blender 3D. It includes an agenda with timing and participants for each part of the webinar, which covers attendance, prayers, introductions, a welcome speech, a demonstration of Blender basics, a question and answer session, and an evaluation. The demonstration section provides an overview of the basics of creating objects in Blender, including camera controls, object movement, modeling tools, transforms, modifiers, adding objects, and applying textures.
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0% found this document useful (0 votes)
78 views13 pages

Current Trends

The document outlines the flow of a webinar on creating basic 3D models in Blender 3D. It includes an agenda with timing and participants for each part of the webinar, which covers attendance, prayers, introductions, a welcome speech, a demonstration of Blender basics, a question and answer session, and an evaluation. The demonstration section provides an overview of the basics of creating objects in Blender, including camera controls, object movement, modeling tools, transforms, modifiers, adding objects, and applying textures.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Blender 3D

Introduction:
Creating Basic 3D
Models
Flow
of the
Webinar
01 Attendance 04 Welcome Speech

02 Prayer 05
Introduction
of Title

Introduction of
03 Speakers 06 Demonstration
07 Short Break
10 Activity
Continuation of
08 Discussion
11 Evaluation
Question &
09 Answer
Program Flow
List of Activity Minutes Participants Start End
Attendance 5 Attendee Moderator - Enriquez 4:00 4:05
Prayer 5 Moderator - Deza 4:05 4:10
Introduction of Speakers 5 Host - Bonete 4:10 4:15
Welcome Speech – Prof. 5 Prof. Tabacolde 4:15 4:20
Introduction of Title 5 Host Speaker – Del Monte 4:20 4:25
Demonstration 15 Speaker - Baldoza 4:25 4:40
Short Break 5 Host - Bonete 4:40 4:45
Continuation of Discussion 15 Speaker - Baldoza 4:45 5:00
Question & Answer 10 Moderator - Ebajo 5:00 5:10
Activity 5 Moderator – Ebajo & Enriquez 5:10 5:15
Evaluation 5 Host - Bonete 5:15 5:20
Demonstration
BASICS OF CREATING AN OBJECT IN BLENDER 3D

CAMERA ANGLE / MOVEMENT


This refers to controlling the position and orientation of the virtual
camera in Blender. You can adjust the camera's position, angle,
and zoom to change the view of your scene.

OBJECT MOVEMENT
This refers to moving, rotating, and scaling objects in your Blender
scene. You can manipulate objects in object mode or edit mode,
and use various tools to transform them in different ways.
BASICS OF CREATING AN OBJECT IN BLENDER 3D

BASIC MODELLING (EDIT MODE & OBJECT MODE)


This refers to the process of creating 3D models in Blender. You
can switch between object mode and edit mode to create, modify,
and refine your models.

TRANSFORM OBJECT
This refers to the basic transformation tools in Blender, including
translation, rotation, and scaling. You can use these tools to move
and adjust objects in your scene.
BASICS OF CREATING AN OBJECT IN BLENDER 3D

MODIFIERS
This refers to modifiers in Blender, which allow you to apply non-
destructive effects to your objects. You can use modifiers to add
details, deform objects, or create animations.

ADDING ANOTHER OBJECT


This refers to adding new objects to your Blender scene, such as
meshes, curves, and lights. You can use the Add menu or shortcut
keys to quickly add new objects.
BASICS OF CREATING AN OBJECT IN BLENDER 3D

COLOR TEXTURE
This refers to applying color and texture to your objects in Blender.
You can use materials, textures, and UV mapping to add visual
details to your models.
Thank
You!
CREDITS: This presentation template was created by
Slidesgo, including icons by Flaticon, and infographics &
BSIT – 4B
images by Freepik.

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