The document discusses various topics related to mobile commerce and ubiquitous computing including mobile commerce, mobile enterprise solutions, mobile entertainment, location-based mobile commerce, and provides examples of mobile apps. Key points covered are the 5 attributes and 7 drivers of mobile commerce, benefits for organizations and individuals, and wireless telecommunication networks that enable mobile computing.
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Week 6
The document discusses various topics related to mobile commerce and ubiquitous computing including mobile commerce, mobile enterprise solutions, mobile entertainment, location-based mobile commerce, and provides examples of mobile apps. Key points covered are the 5 attributes and 7 drivers of mobile commerce, benefits for organizations and individuals, and wireless telecommunication networks that enable mobile computing.
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Chapter 6
Mobile Commerce &
Ubiquitous Computing Social Commerce Chapter 7 REVIEW E-government : e-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens. Categories : Government-to-Citizens (G2C), Government-to-Business (G2B), Government-to-Government (G2G), Internal Efficiency & Effectiveness (IEE) REVIEW Mobile Government (M-Government) : the mobile platform of e-government mostly to citizens but also to businesses. E-Learning : the online delivery of information for purposes of education, training, or knowledge management. Distance Learning : formal education that usually takes place off campus through online resources. REVIEW Online / Virtual Universities : an online universities from which students take classes from home or other offsite locations via the Internet. Social Learning : learning, training, and knowledge sharing in social networks and by using social software tools for learning. REVIEW Knowledge Management : the process of capturing or creating knowledge, storing it, updating it constantly, disseminating it, and using it whenever necessary. Knowledge Management 6 Major Tasks: Create Knowledge, Capture Knowledge, Refine Knowledge, Store Knowledge, Manage Knowledge, Disseminate Knowledge. REVIEW Organizational knowledge is embedded in the following resources: a) Human Capital b) Structured / Organizational Capital c) Customer & Partner Capital Collaborative commerce : An e-commerce technology that can be used to improve collaboration within & among organizations, frequently in supply chain relationships Mobile Commerce & Ubiquitous Computing Chapter 6 Mobile Commerce Mobile commerce (m-commerce / m-business) : Any business activity conducted over a wireless telecommunications network or from mobile devices. M-commerce can be done via the internet, via private communication lines, or over other computing networks. Example : mobile banking, mobile website, mobile stock trading, mobile real estate 5 Attributes of M-commerce 1. Ubiquity Available at any location at any time 2. Convenience Portable, multi modes, functionality & usability while size remains small, connect easily & quickly, and online databases. 3. Interactivity Transactions, communications, and service provision are immediate & highly interactive. 5 Attributes of M-commerce 4. Personalization Truly personal computing devices. 5. Localization Knowing user location at any particular moment 7 Drivers of M-commerce 1. Widespread availability of more powerful mobile devices Mobile devices are increasing in power, functionality, and features
2. The handset culture
The widespread use of cell phones especially among the 12 to 25-year-old age group. 7 Drivers of M-commerce 3. The service economy The transition from a manufacturing to a service- based economy mobile-based service 4. Vendor’s push Ads from mobile communication network operator (e.g. Telkomsel) & manufacturer of mobile devices (e.g. Samsung) MiFi = wireless router Huawei + jaringan 4G LTE Telkomsel 7 Drivers of M-commerce 5. The mobile workforce and mobile enterprise Workforce are “going mobile” 6. Improved price/performance ratio The price of wireless devices & mobile services even as available services & functionality 7. Improving bandwidth 3 G, 3.5 G, 4 G provides better capabilities Benefits of M-commerce for Organizations Increases sales due to ease of ordering (anywhere, anytime) Allows location-based commerce for more sales and revenue Provides an additional channel for advertising and distribution (wider reach) Improve customer satisfaction through real-time apps Improves time utilization & productivity of mobile employees Deliver digitized products & services directly to mobile devices, etc Benefits of M-commerce for Individuals & Customers Allows internet commerce from anyplace, anytime Provides a choice of mobile devices for the same transactions Expedites communication (e.g. get fast answer, find where people are, do product comparisons) Increases affordability over desktop computing Enables true personalization Reduces cost Mobile Computing Wireless mobile computing (mobile computing) : computing that connects a mobile device to a network or another computing device, anywhere, anytime. Workers / employees who travel frequently, on site / in the field workers, workers in transit, etc Mobile devices : laptop, notebooks, tablet computers, ultra portables, ultra-mobile PCs, PDA (Personal Digital Assistant), smartphone Mobile Computing Other mobile devices : Smartbooks (smartphone + laptop) Mobile browsers (e.g. opera mobile, firefox mobile) Scanners Dashtop mobile : mounted on the vehicle dashboard (GPS navigation, vehicle tracking system, etc) Mobile Computing Wearable devices (people wear these devices on their arms, clothes, or helmets) Mobile Computing Software & Services Mobile Portal : a gateway to the internet optimized for mobility. Short Message Service (SMS) : sending & receiving short text messages on mobile phones Multimedia Messaging Service (MMS) : wireless messaging that is able to deliver rich media (video and audio) Interactive Voice Response (IVR) : a voice system that enables user to request & receive information and to enter & change data through a telephone. Voice Portal : a website with an audio interface that can be accessed through a telephone call Wireless Telecommunication Networks Personal Area Network (PAN) : for device to device connections within a very short range (e.g.Bluetooth) Wireless LAN & Wireless Fidelity (Wi-Fi) : enables users to make short range wireless connections to the internet / another network. Municipal Wi-Fi Networks : a large number of connected hotspots / Wi-Fi WiMAX : a wireless standard for making broadband network connections over a medium-size area Wireless WAN : a telecommunications network that offers wireless coverage over a large geographical area Mobile Enterprise Solutions Mobile Enterprise : Application of mobile computing inside the enterprise Mobile applications conducted by enterprises to improve the operations of the employees, the facilities, and the supply chains, within the enterprise and with its business partners Mobile Enterprise Solutions Mobile Worker : any employee who is away from his or her primary work space at least 10 hours a week or 25 percent of the time. Example : sales team, traveling executives, telecommuters / homeworker, employees working in corporate yards / warehouse, and repairs or installation employees who work at customers’ sites or in the field. Mobile Enterprise Solutions Example of mobile enterprise apps at AT&T: The sales application : provides a complete view of a customer (accounts, contacts, etc). The support application : empowers IT support technicians with real-time access anywhere. The service application : provides field service workers with bidirectional access to real-time customer, inventory, and other job-related information Mobile Enterprise Solutions Another example of mobile enterprise : Vehicle management system : using GPS, companies can track the location of their vehicles in real time and assist drivers to solve problems. Surveillance via smartphones iPads for tabletop ordering Order foods and do the payment using iPad (in John F. Kennedy International Airport) Mobile Entertainment Definition : any type of leisure activity that utilizes wireless telecommunication networks, interacts with service providers, and incurs a cost upon usage. Some major types of mobile entertainment : a) Mobile music & video : Apple & iTunes, Amazon MP3 & Amazon video on demand, YouTube, Netflix b) Mobile games : COC, HayDay, Clash Royale c) Mobile gambling Another Example of Mobile Apps Nike & Apple introduced an iPod shoe called Nano provide real time feedback on distance, time, and calories burned during a work out Tickets to sporting (and other entertainment) events can be sent today to smartphone by seller Your physician can submit an order of medicine for you from a handheld device directly to the pharmacy In agriculture, wireless devices can guide tractors to work even in the dark Location-Based Mobile Commerce Location-based m-commerce (l-commerce) : delivery of m-commerce transactions to individuals in a specific location, at a specific time. The given services focus on 5 key factors : a. Location : determining the basic position of a person or a thing b. Navigation : plotting a route from one location to another c. Tracking : monitoring the movement of a person or a thing Location-Based Mobile Commerce d. Mapping : creating maps of specific geographical locations e. Timing : determining the precise time at a specific location L-commerce 5 basic components : a. Mobile devices (e.g. Samsung smartphone) b. Communication network (e.g. Telkomsel) c. Positioning component (e.g. GPS) d. Service / application provider (e.g. Google Maps) e. Data / content provider (e.g. Google Indonesia) Location-Based Services & Applications Location-Based Service (LBS) : an information service accessible from and to mobile devices through a mobile network utilizing the ability to make use of the geographical position of the mobile device to deliver a service to the user. LBS is related to the concept of Geolocation : the process of automatically identifying a web user’s physical location without that user having to provide any information. Location-Based Services & Applications Examples of LBS : Personnel tracking & workers tracking Navigation sending information about the position of available / empty parking space in Paris, France Products & assets tracking Finding your friends Finding the nearest business/service (ATM, hotel, etc) Providing turn-by-turn navigation to any address Pet tracking & text alert Ubiquitous Computing Ubiquitous Computing (ubicom) : Computing capabilities that are being embedded into the objects around us, which may be mobile or stationary. Invisible, everywhere computing In a ubicom environment, almost every object has processing power and a wired / wireless connection to a network. It is a model of human computer interaction. Also called embedded computing, augmented computing, or pervasive computing. Ubiquitous Computing Ubicom based upon 3 base designs : 1. Smart Devices (mobile, wireless service) 2. Smart Environments (of embedded system devices) 3. Smart Interaction (between devices) Ubiquitous Computing 4 principles of Ubicom : 1. Decentralization : centralized computer personal computer 2. Diversification : one-computer-does all to one in which specialized 3. Connectivity : ubicom devices will be seamlessly connected to the network or each other 4. Simplicity : devices designed for simplicity of use Example of Ubiquitous Computing • Smart Grid : an electricity network managed by utilizing digital technology (e.g. self-healing from power disturbance) • Smart Home & Appliances : home appliances (e.g. TV, lighting, temperature control) can “talk” to each other via internet / home intranet. • Smart & Driverless Cars : microprocessors inside the car can control the entertainment system & temperature, decide when the automatic transmission should shift gears, and remember seat position for different drivers. Social Commerce Chapter 7 Social Commerce Social commerce / social business : e-commerce activities & transactions through social networks and/or via web 2.0 software 4 concepts are part foundation of social commerce : I. Social Media II. Social Marketing III. Social Capital IV. Social Media Marketing I. Social Media Definition : the online platforms & tools that people use to share opinions, experiences, insights, perceptions, and various media (photos, videos, and music) with each other. Users produce, control, use / consume, and manage the content. The network structure enables communication and collaboration on a massive scale. II. Social Marketing Definition : a combination of social policy and marketing practices to achieve a set of social behavioral goals within a target audience Identify community problems / needs Determine behavioral changes needed Example : health promotion (encouraging positive health choices without offering a specific product) III. Social Capital Definition : a sociological concept that refers to connections within and between social networks The core idea is that social networks have value. Just as physical or human capital can increase productivity (individual and collective), so do social contacts affect the productivity of individuals and groups IV. Social Media Marketing Definition : the use of social media platforms (networks, online communities, blogs, wikis, or other online collaborative media) for marketing, market research, sales, CRM, & customer service Online marketing strategy based on the utilization of online social media configurations create content that attracts attention and encourages readers to share it with their social network friends. Ex : social media can build brands using WoM 11 Category of Social Networking Space I. Leisure-oriented sites : socially focused public sites, open to all users (e.g. Facebook, Orkut, Hi5) II. Professional networking sites : sites focusing on business networking (e.g. LinkedIn) III. Media sharing sites : sites focusing on the distribution & consumption of user-generated multimedia content (e.g. YouTube, Flickr) IV. Virtual meeting place sites : sites that are essentially a 3-D virtual world, build & owned by its residents (the users) (e.g. Second Life) 11 Category of Social Networking Space V. Communication sites Blogs : blogger, opendiary, wordpress, etc Microblogging : twitter, plurk, tumblr, yammer VI. Collaboration sites Wikis : wikipedia, wikimedia, PB works, wetpaint VII.Social bookmarking / tagging Example : CiteULike, Google reader, stumble upon VIII.Social News Example : Digg, Mixx, Reddit, Now Public 11 Category of Social Networking Space IX. Social Network Aggregation Example : Nutshell Mail, Friend Feed X. Events Example : Upcoming, Eventful, Meetup.com XI. Enterprise-owned sites : private sites owned by companies (e.g. Dell.com) Social Shopping Definition : a method of e-commerce where shoppers’ friends become involved in the shopping experience (social media + e- commerce). They do it via the concept of Communal Shopping : a method of shopping where the shoppers enlist others to participate in the purchase decision (through opinions & ideas). Social Shopping Social shopping communities help shoppers connect with each other based on tastes, location, age, gender, etc. Give shoppers additional points of view & boosted confidence in the decision to buy / not to buy. 2 shopping aids in social commerce : I. Ratings & Reviews II. Social Recommendations & Referrals 6 Types of Ratings & Reviews 1. Customer ratings & reviews : feedback from real customers. 2. Expert ratings and reviews : the view from the independent voice of authority, professional, or prosumers. 3. Sponsored reviews : paid-for reviews, either customer bloggers / experts on social media platforms. 6 Types of Ratings & Reviews 4. Conversational marketing : people converse via e-mail, blog, live chat, discussion groups, and tweets. 5. Video product reviews : review using videos. 6. Customer testimonials : customer stories. 4 Types of Recommendations & Referrals Analogy : asking a fellow shopper for advice. Recommendations come from people you know more trustworthy then reviews by strangers. Types : 1. Share with your network (social bookmarking) : recommended products, deals, and tips are bookmarked & syndicated to friends, fans, and followers. 4 Types of Recommendations & Referrals 2. Referral programs : rewarding customers and partners for referring new customers 3. Social recommendations : personal shopping recommendations based on profile similarities to other customers 4. Innovative methods : automate personal recommendations based on algorithms comparing similarities between customer purchasing histories & profiles. Social Advertising Most ads in social media come in 2 major categories : A. Social Ads : placing advertisement in paid-for media space on social media platforms (e.g. Facebook, YouTube, Twitter) as well as on blogs & forums. B. Social Apps : creating branded online applications that support social interactions and user contributions (e.g. Nike+) Social Advertising Other innovative ways to advertise in social media : Facebook Page & Facebook Store Promoted tweets on Twitter, boost post on Facebook Tweets the online store & stories to your customers Integrate ads, product pages, or corporate portals into YouTube videos Add a social bookmarking (share button) to your products’ pages / corporate portals Mobile advertising : ads on cell phones & other mobile devices Social Customer Relationship Management Social Customer Relationship Management (SCRM) A customer engagement strategy in support of companies’ defined goals & objectives toward optimizing the customer experience “Customer service for social media customer using social media platform” SCRM is an extension of CRM that focus on people, processes, and technology associated with customer touch points & interactions. Example of SCRM Implementation Safeway (grocery chain) : Has a customer club where members can get in-store discounts and members also get e-mails with coupons & what is on sale. Online newsletter with health news, recipes, shopping tips, etc. Safeway invites to join company’s Facebook Fan, Twitter, and blog. In the blog, team members are posting items & conduct active discussion among the Safeway community.