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Lecture 4 Coordinate Systems

This document discusses different coordinate systems including Cartesian, cylindrical, and spherical coordinates. It provides examples of transforming between coordinate systems, such as converting between Cartesian and cylindrical coordinates. Vector transformations are also covered, showing how to express a vector in one coordinate system using the basis vectors of another. Constant coordinate surfaces are defined as keeping one coordinate variable constant.

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0% found this document useful (0 votes)
55 views33 pages

Lecture 4 Coordinate Systems

This document discusses different coordinate systems including Cartesian, cylindrical, and spherical coordinates. It provides examples of transforming between coordinate systems, such as converting between Cartesian and cylindrical coordinates. Vector transformations are also covered, showing how to express a vector in one coordinate system using the basis vectors of another. Constant coordinate surfaces are defined as keeping one coordinate variable constant.

Uploaded by

Fen D Yap
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Topic : Coordinate Systems and

Transformation
Coordinate systems
1. Cartesian
2. Cylindrical
3. Spherical
Transformations
1. Cartesian Cylindrical

1
Coordinate Systems and
Transformations
• An orthogonal system is one in which the coordinates
are mutually perpendicular.
• Examples of orthogonal coordinate systems include:

2
Spheroidal
• Prolate spheroidal • Oblate spheroidal

http://en.wikipedia.org/wiki/Main_Page
3
Now, we want to represent a point P in
space using different coordinate systems.
Note that - Point P is always unchanged.
- The origin O is fixed.
- Distance OP is always fixed.

4
Cartesian Coordinates (x, y, z)
• A point P can be represented as
(x, y, z).
• Ranges of the coordinate z
variables:
– -∞ < x < ∞ y
– -∞ < y < ∞
x
– -∞ < z < ∞
– A vector A in Cartesian coordinate
(Ax, Ay, Az) or Axax + Ayay + Azaz

5
Cartesian Coordinates (x, y, z)
• Rene Descartes

6
Circular Cylindrical Coordinates
(ρ, φ, z)
• A point P is represented
by (ρ, φ, z) z
where az
ρ is the radius of the
cylinder ρ aφ
φ is called azimuthal angle P aρ
z is same as in Cartesian z
coordinate
• Ranges of variables: y
φ
0≤ρ≤∞
0 ≤ φ ≤ 2π
x
-∞ < z < ∞
7
Circular Cylindrical Coordinates
(ρ, φ, z)
• A vector A in cylindrical coordinates can be written as:
(Aρ, Aφ, Az) or Aρaρ + Aφaφ + Azaz
• Magnitude of A

• Note that unit vector aρ, aφ and az are mutually perpendicular,


thus,
aρ ∙ aρ = aφ ∙ aφ = az ∙ az = 1
aρ ∙ aφ = aφ ∙ az = az ∙ aρ = 0
aρ × aφ = az
aφ × az = aρ
az × aρ = aφ
8
POINT TRANSFORMATION

Relation between (x, y, z) and (ρ, φ, z)


z
Converting Cartesian →
Cylindrical
P(x,y,z)=P( ρ,φ,z)

ρ y
φ x = ρ cos
Converting Cylindrical → Cartesian φ
y = ρ sin
φ
x
9
VECTOR TRANSFORMATION
Relation between (ax, ay, az) and (aρ, aφ, az)

y
ax = cos φ aρ - sin φ aφ ax
φ -aφ
x

aφ ay
ay = sin φ aρ + cos φ aφ aρ
y

φ
x
az = az 10
VECTOR TRANSFORMATION
Relation between (ax, ay, az) and (aρ, aφ, az)
ay

aρ = cos φ ax + sin φ ay y
ax
φ
x
aφ = -sin φ ax + cos φ ay ay

y
-ax
az= az φ
x
11
12
Spherical Coordinates (r, θ, φ)
• A point P is represented by (r, θ, φ).
• Ranges of the variable:
0≤r≤∞
0≤θ≤π
0 ≤ φ ≤ 2π
• A vector A in spherical coordinates may be
written as
(Ar, Aθ, Aφ) or Arar + Aθaθ + Aφaφ
• Magnitude of A

13
Relationship between unit vectors
ar ∙ ar = aθ ∙ aθ = aφ ∙ aφ = 1 z

ar ∙ aθ = aθ ∙ aφ = aφ ∙ ar = 0
ar
θ aφ
r aθ
ar × aθ = aφ y

aθ × aφ = ar φ
x
aφ × ar = aθ
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Relation between (x, y, z) and (r, θ, φ)
z

r
θ
z

y
φ ρ
x
15
Express ar using (ax, ay, az)
az
sin θ Projection of ar on az
ar cos θ
θ
z
Projection of ar on ax
sin θ cosφ
φ ay
Projection of ar on ay
ax sin θ sinφ
Obviously ar = sinθ cos φ ax + sinθ sin φ ay + cosθ az

16
Relation between (ax, ay, az) and
(ar, aθ, aφ),
ax = sinθ cos φ ar + cosθ cos φ aθ - sin φ aφ
ay = sinθ sin φ ar + cosθ sin φ aθ + cos φ aφ
az= cosθ ar - sinθ aθ
or
ar = sinθ cos φ ax + sinθ sin φ ay + cosθ az
aθ = cosθ cos φax + cosθ sin φ ay - sinθ az
aφ = - sin φ ax + cos φ ay
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Relation between (Ax, Ay, Az) and
(Ar, Aθ, Aφ)

18
Distance between two points
• Distance between two points with position vectors r1
and r2 is given by
d = |r2 – r1|
• Cartesian coordinates

• Circular cylindrical coordinates

• Spherical coordinates

19
Example 1: Evaluate A at P
Given point P(-2, 6, 3) and vector A = yax
+ (x+z)ay, express P and A in cylindrical
and spherical coordinates. Evaluate A at
P in the Cartesian, cylindrical, and
spherical systems.

20
Answers
In cylindrical system, P is represented as (6.32, 108.430, 3).
In spherical system, P is represented as (7, 64.620, 108.430).

In Cartesian system, A=6ax+ay


In cylindrical system, A=-0.9487aρ-6.008aφ
In spherical system, A=-0.8571ar-0.4066aθ-6.008aφ

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Example 2: Spherical → Cartesian coordinate
transformation

(a) Express vector


in Cartesian coordinate system.

(b) Find B(-3, 4, 0).

22
Answers
(a
)

(b) At (-3,4,0), Bx = -2, By = 1, Bz = 0

23
Constant Coordinate Surfaces
• Easily generated by keeping one of the
coordinate variable constant and allowing
the other two to vary.

24
Constant Coordinate Surfaces –
Cartesian coordinates
In Cartesian system, if we keep x constant and allow y
and z to vary, an infinite plane (yz plane) is generated.
x = constant y = constant z = constant
z z
z

y
y
x y

x x
25
Constant Coordinate Surfaces –
cylindrical coordinates
ρ = constant φ = constant z = constant

z
z z

y y
y
x x
x

26
Constant Coordinate Surfaces –
spherical coordinates
r = constant θ = constant φ = constant
z

z z

y y y
x x x

27
Example 3: Constant coordinate
surfaces
Two uniform vector fields are given by
E = -5aρ + 10aφ + 3az, and F = aρ + 2aφ - 6az
Calculate
(a)
(b) The vector component of E at P(5, π/2, 3)
parallel to the line x = 2, z = 3 [(E.ay)ay]
(c) The angle E makes with the surface z = 3 at P
[E.az = E.az cos θ]
28
Answers
(a) E×F=-66aρ-27aφ-20az
|E×F|=74.06

(b) -5ay

(c) 15.020

29
Example 4: Spherical coordinates
Given a vector field
D = r sinφar – 1/r sinθ cosφaθ + r2aφ
Determine
(a) D at P(10, 1500, 3300)
(b) The component of D tangential to the
spherical surface r = 10 at P
(c) A unit vector at P perpendicular to D and
tangential to the cone θ = 1500
30
Answers
(a) D=-5ar+0.043aθ+100aφ

(b) Dt=0.043aθ+100aφ

(c) a=-0.9988ar-0.0499aφ

31
Summary : Coordinate Systems and
Transformation
• The three common coordinate systems are
the Cartesian, the circular cylindrical and
the spherical.
• A point P is represented as P(x, y, z), P(ρ, φ,
z) and P(r, θ, φ) in Cartesian, cylindrical and
spherical systems respectively.
• A vector field A is represented as (Ax, Ay, Az)
or Axax +Ayay + Azaz in the Cartesian system,
as (Aρ, Aφ, Az) or Aρaφ +Aφaφ + Azaz in the
cylindrical system, as (Ar, Aθ, Aφ) or Arar
+Aθaθ + Aφaφ in the spherical system.
32
Summary : Coordinate Systems and
Transformation
• It is preferable that mathematical operation
be performed in the same coordinate
system. Thus, point and vector
transformation should be performed
whenever necessary.
• Fixing one variable defines a surface; fixing
two variables defines a line; fixing three
variables defines a point.
• A unit normal vector to surface n = constant
is ± an.
33

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