Week 5
Week 5
1-1
Learning Outcome
Developing the Project Network
From Work Package to Network
Constructing a Project Network
Activity-on-Node (AON) Fundamentals
Network Computation Process
Using the Forward and Backward Pass Information
Level of Detail for Activities
Practical Considerations
Extended Network Techniques to Come Closer to Reality
1-2
Developing the Project Plan
The Project Network
◦ A flow chart that graphically depicts the sequence, interdependencies,
and start and finish times of the project job plan of activities that is
the critical path through the network.
Provides the basis for scheduling labor and equipment.
Enhances communication among project participants.
Provides an estimate of the project’s duration.
Provides a basis for budgeting cash flow.
Identifies activities that are critical.
Highlights activities that are “critical” and can not be delayed.
Help managers get and stay on plan.
1-3 6–3
Constructing a Project Network
Terminology
◦ Activity: an element of the project that
A
requires time.
◦ Merge Activity: an activity that has two
or more preceding activities on which it B D
depends.
◦ Parallel (Concurrent) Activities: Activities
that can occur independently and, if
desired, C
not at the same time.
1-4 6–4
Constructing a Project Network…
Terminology
◦ Path: a sequence of connected, dependent activities.
◦ Critical path: the longest path through the activity network
that allows for the completion of all project-related
activities; the shortest expected time in which the entire
project can be completed. Delays on the critical path will
delay completion of the entire project.
A B D
1-6 6–6
Basic Rules to Follow in Developing Project Networks
Networks typically flow from left to right.
An activity cannot begin until all preceding connected activities are
complete.
Arrows indicate precedence and flow and can cross over each other.
Each activity must have a unique identify number that is greater
than any of its predecessor activities.
Looping is not allowed.
Conditional statements are not allowed.
Use common start and stop nodes.
1-7 6–7
Activity-on-Node Fundamentals
1-8
Activity-on-Node Fundamentals…
1-9 6–9
Network Information
1 - 10 6–10
Koll Business Center—Complete Network
1 - 11
Network Computation Process
1 - 12 6–12
Network Information
1 - 13 6–13
Activity-on-Node Network
1 - 14 6–14
Activity-on-Node Network Forward Pass
1 - 15 6–15
Forward Pass Computation
Add activity times along each path in the network
(ES + Duration = EF).
Carry the early finish (EF) to the next activity where
it becomes its early start (ES) unless…
The next succeeding activity is a merge activity, in
which case the largest EF of all preceding activities
is selected.
1 - 16 6–16
Activity-on-Node Network Backward Pass
1 - 17 6–17
Backward Pass Computation
Subtract activity times along each path in the network (LF -
Duration = LS).
Carry the late start (LS) to the next activity where it becomes
its late finish (LF) unless
The next succeeding activity is a burst activity, in which case
the smallest LF of all preceding activities is selected.
1 - 18
Determining Free Slack (or Float)
Free Slack (or Float)
◦ Is the amount of time an activity can be delayed after the start of a
longer parallel activity or activities.
◦ Is how long an activity can exceed its early finish date without affecting
early start dates of any successor(s).
◦ Allows flexibility in scheduling scarce resources.
Sensitivity
◦ The likelihood the original critical path(s) will change once the project
is initiated.
◦ The critical path is the network path(s) that has (have) the least slack in
common.
1 - 19
Activity-on-Node Network with Slack
1 - 20
Free Slack Example
1 - 21
Illogical Loop
1 - 22
Extended Network Techniques to Come Close to Reality
Laddering
◦ Activities are broken into segments so the following activity can begin
sooner and not delay the work.
1 - 23
Example of Laddering Using Finish-to-Start Relationship
1 - 24
Activity-on-Arrow Network Building Blocks
1 - 25
Activity-on-Arrow Network Fundamentals
1 - 26