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Week 5

This document discusses developing a project plan and network. It provides terminology for key concepts like activities, paths, critical path and events. It explains the process of constructing an activity-on-node network using forward and backward passes to determine earliest and latest start/finish times and float. Extended techniques like laddering are presented to model projects more realistically. The overall goal is to develop a project network that sequences work, identifies dependencies and estimates schedule and resources.

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Numaira Rauf
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0% found this document useful (0 votes)
18 views26 pages

Week 5

This document discusses developing a project plan and network. It provides terminology for key concepts like activities, paths, critical path and events. It explains the process of constructing an activity-on-node network using forward and backward passes to determine earliest and latest start/finish times and float. Extended techniques like laddering are presented to model projects more realistically. The overall goal is to develop a project network that sequences work, identifies dependencies and estimates schedule and resources.

Uploaded by

Numaira Rauf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 26

Developing a Project Plan

I keep six honest serving-men (they


taught me all I knew); their names are Week 5
What and Why and When and How and
Where and Who.
Rudyard Kipling

1-1
Learning Outcome
 Developing the Project Network
 From Work Package to Network
 Constructing a Project Network
 Activity-on-Node (AON) Fundamentals
 Network Computation Process
 Using the Forward and Backward Pass Information
 Level of Detail for Activities
 Practical Considerations
 Extended Network Techniques to Come Closer to Reality

1-2
Developing the Project Plan
 The Project Network
◦ A flow chart that graphically depicts the sequence, interdependencies,
and start and finish times of the project job plan of activities that is
the critical path through the network.
 Provides the basis for scheduling labor and equipment.
 Enhances communication among project participants.
 Provides an estimate of the project’s duration.
 Provides a basis for budgeting cash flow.
 Identifies activities that are critical.
 Highlights activities that are “critical” and can not be delayed.
 Help managers get and stay on plan.

1-3 6–3
Constructing a Project Network
 Terminology
◦ Activity: an element of the project that
A
requires time.
◦ Merge Activity: an activity that has two
or more preceding activities on which it B D
depends.
◦ Parallel (Concurrent) Activities: Activities
that can occur independently and, if
desired, C
not at the same time.

1-4 6–4
Constructing a Project Network…
 Terminology
◦ Path: a sequence of connected, dependent activities.
◦ Critical path: the longest path through the activity network
that allows for the completion of all project-related
activities; the shortest expected time in which the entire
project can be completed. Delays on the critical path will
delay completion of the entire project.

A B D

(Assumes that minimum of A + B > minimum of C in length of times to complete activities.)


1-5 6–5
Constructing a Project Network…
 Terminology
◦ Event: a point in time when an activity is started
or completed. It does not consume time.
◦ Burst Activity: an activity that has more than one activity
immediately following it (more than one dependency arrow
flowing from it).
 Two Approaches B
◦ Activity-on-Node (AON)
 Uses a node to depict an activity.
A C
◦ Activity-on-Arrow (AOA)
 Uses an arrow to depict an activity.

1-6 6–6
Basic Rules to Follow in Developing Project Networks
 Networks typically flow from left to right.
 An activity cannot begin until all preceding connected activities are
complete.
 Arrows indicate precedence and flow and can cross over each other.
 Each activity must have a unique identify number that is greater
than any of its predecessor activities.
 Looping is not allowed.
 Conditional statements are not allowed.
 Use common start and stop nodes.

1-7 6–7
Activity-on-Node Fundamentals

1-8
Activity-on-Node Fundamentals…

1-9 6–9
Network Information

1 - 10 6–10
Koll Business Center—Complete Network

1 - 11
Network Computation Process

 Forward Pass—Earliest Times


◦ How soon can the activity start? (early start—ES)
◦ How soon can the activity finish? (early finish—EF)
◦ How soon can the project finish? (expected time—ET)
 Backward Pass—Latest Times
◦ How late can the activity start? (late start—LS)
◦ How late can the activity finish? (late finish—LF)
◦ Which activities represent the critical path?
◦ How long can activity be delayed? (slack or float—SL)

1 - 12 6–12
Network Information

1 - 13 6–13
Activity-on-Node Network

1 - 14 6–14
Activity-on-Node Network Forward Pass

1 - 15 6–15
Forward Pass Computation
 Add activity times along each path in the network
(ES + Duration = EF).
 Carry the early finish (EF) to the next activity where
it becomes its early start (ES) unless…
 The next succeeding activity is a merge activity, in
which case the largest EF of all preceding activities
is selected.

1 - 16 6–16
Activity-on-Node Network Backward Pass

1 - 17 6–17
Backward Pass Computation
 Subtract activity times along each path in the network (LF -
Duration = LS).
 Carry the late start (LS) to the next activity where it becomes
its late finish (LF) unless
 The next succeeding activity is a burst activity, in which case
the smallest LF of all preceding activities is selected.

1 - 18
Determining Free Slack (or Float)
 Free Slack (or Float)
◦ Is the amount of time an activity can be delayed after the start of a
longer parallel activity or activities.
◦ Is how long an activity can exceed its early finish date without affecting
early start dates of any successor(s).
◦ Allows flexibility in scheduling scarce resources.
 Sensitivity
◦ The likelihood the original critical path(s) will change once the project
is initiated.
◦ The critical path is the network path(s) that has (have) the least slack in
common.

1 - 19
Activity-on-Node Network with Slack

1 - 20
Free Slack Example

1 - 21
Illogical Loop

1 - 22
Extended Network Techniques to Come Close to Reality

 Laddering
◦ Activities are broken into segments so the following activity can begin
sooner and not delay the work.

1 - 23
Example of Laddering Using Finish-to-Start Relationship

1 - 24
Activity-on-Arrow Network Building Blocks

1 - 25
Activity-on-Arrow Network Fundamentals

1 - 26

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