Unit#1.2 Motion
Unit#1.2 Motion
2
Motion
Learning Objective
Starter
How do we measure
distance? A
A
Average speed+= Distance moved
Time taken
Example:
A
Car travels 50m
time 2s
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Velocity is speed in a given
direction.
Velocity is speed in a given
direction.
Quantities such as
velocity are called
vectors because they
have size and direction
Acceleration is the rate at which an
object increases speed or velocity.
Acceleration is the rate at which an
object increases speed or velocity.
a = v - u
t
Example: a drag car increases its
velocity from zero to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
Example: a drag car increases its
velocity from zero to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
a = 60 = 20m/s-2
3
Example: a drag car increases its
velocity from zero to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
a = 60 = 20m/s-2
3
Don’t forget that
acceleration is a vector
– it has size and
direction
Deceleration (retardation)
Deceleration
is negative
acceleration –
the object is
slowing down.
Eg. – 4m/s2
Constant acceleration example
6s
A B
Car passes point A with a velocity of 10m/s. It has a steady (constant) acceleration of
4m/s2. What is the velocity when it passes point B?
Constant acceleration example
6s
A B
Car passes point A with a velocity of 10m/s. It has a steady (constant) acceleration of
4m/s2. What is the velocity when it passes point B?
Car passes point A with a velocity of 10m/s. It has a steady (constant) acceleration of
4m/s2. What is the velocity when it passes point B?
Car passes point A with a velocity of 10m/s. It has a steady (constant) acceleration of
4m/s2. What is the velocity when it passes point B?
Steady acceleration
Acceleration from velocity : time graph
Steady velocity
Steady acceleration
Acceleration from velocity : time graph
Steady velocity
Steady deceleration
Steady acceleration
Interactive
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Acceleration from velocity : time graph
Acceleration = V - U
t
Acceleration from velocity : time graph
Acceleration = V - U
t
Acceleration from velocity : time graph
Acceleration = 3 – 0 / 2
= 1.5 m/s/s (m.s-2)
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
60
Velocity
m/s 40
20
0 Time/s
10 20 30 40 50
Velocity-time graphs
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
60
Velocity
m/s 40
20 Acceleration = 40 - 0 = 4m/s2
10
0 Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
60
Velocity
m/s 40
20
0 Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Remember that the area of a
triangle is ½ x base x height.
60
Velocity
m/s 40
20
0 Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Remember that the area of a
triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
20
0 Time/s
10 20 30 40 50
Velocity-time graphs
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the distance travelled.
80
Area =
100m2 Remember that the area of a
Area =
400m2 triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
Area = Area =
20 400m2 600m2
0 Time/s
10 20 30 40 50
The total distance travelled = 200 + 400 + 400 + 100 + 600 = 1700m
Motion graphs
Starter
How do represent a body moving with
constant speed on distance time graph ?
How do represent a body at rest on
distance time graph ?
Travelling at
constant speed
Stationary
Speed = 8 = 1 km/h
8
Page #16
Equations of motion
Equations of motion
Equations of motion
Equations of motion
Formative Assessment
Page #17
Falling bodies
Starter
Falling bodies
Falling bodies
Falling bodies
Falling bodies