Chapter 1
Introduction to IT
Outline
• What is Information Technology
• Why Information Technology
• Evolution of computing devices
• Types of computing devices
• The Internet
• Future developments
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What is Information Technology?
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Information Technology
IT is the application of computing devices to
create, store, manipulate and exchange data.
IT refers to an entire world of combined
technologies tightly integrated to deliver a service
for a user, a group, a community or humanity at
large.
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Why does it matter?
• Technology is not just:
A means for career advancement
A skill set needed to survive in society
• Technology can be a way to make an impact beyond
your own life, and accelerating change around the
world.
• Technology is not a luxury anymore; it is a
necessity.
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Information Technology Advantages
Link
• Make us more productive
• Saves time
• Entertainment
• Allow us to create things we never thought we could
• Easier communications
• Allow us to be creative and artistic
• Save lives
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Technology & Society
• Technology changed how we purchase
and consume goods.
Sharing a resource using networks instead of owning it.
For instance, cars, homes, etc.
• Different marketing strategies:
QR (quick response) codes
Mobile coupons
Digital media marketing
Online shopping/payments
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Technology Impact
• Impact on Health
Helps develop and deliver vaccines.
Prosthetic devices and 3D printed limbs.
• Impact on Environment
Cell phones with built-in atmospheric sensors alert
scientists of new trends in environment.
Smart water sprinklers to save water.
• Impact on Arts
Creating digital paintings
3D modelling tools
Generating images
from prompts
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Technology Impact
• Impact on Science & Engineering
Virtual experiments
Scientific simulations
Computationally intense modeling software
• Impact on Education
Introduction of interactive and collaborative tools to engage
students
Intelligent individualized learning plans
Plagiarism checkers
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Becoming Computer Literate
Understanding capabilities and limitations of computers.
Knowing how to use computers wisely, safely and efficiently.
Enables you to make informed purchasing decisions.
Understand ethical, legal, and societal implications of technology.
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The Journey to Modern Computers
• Generation 0:
Mechanical Computers
• Every computer in use today follows
the basic plan laid out by Charles
Babbage – “Father of Computing”
who imagined the Analytical Engine
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The Journey to Modern Computers
• First Generation Computers
(1939 – 1955)
Used Vacuum Tubes
• Large mainframes developed during the war era
• Notable Computers
Mechanical Calculator (Z1) by Konrad Zuse, Germany
Atanasoff–Berry Computer (ABC) – 1st Electric
Digital Computer
Colossus by Alan Turing, UK; used to crack the
Nazi military codes (Enigma)
Mark 1 by Howard Aiken, USA used by US Navy
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First Generation Computers
• Characteristics:
Big & clumsy; filled whole buildings
High electricity consumption
High failure rate
Electronic
Numerical
Integrator and
Computer
(ENIAC)
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The Journey to Modern Computers
• Second Generation Computers (1956 – 1963)
Used Transistors – 1/10th the size of vacuum tubes
• Characteristics:
Faster and smaller than first generation computers
Computers produced less heat
Used punch cards for Input/Output
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The Journey to Modern Computers
• Third Generation Computers (1964 – 1970)
Used Integrated Circuits – small chip with 1000s of transistors
• Characteristics:
Increased reliability
Smaller size
Higher speed
Higher efficiency - less electric power
Lower cost
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The Journey to Modern Computers
• Fourth Generation Computers (1971 – present)
Used Microprocessors
• The creation of the microprocessor in 1971 (a single silicon chip
containing all the computer’s computational components) fueled
the development of PCs
• Moore’s Law formulated by Intel co-founder
Gordon Moore
The number of transistors that can be packed into a silicon chip of the
same price would roughly DOUBLE every two years
• Today, microprocessors contain billions
of transistors
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Embedded Systems
• A microprocessor used as a component in special purpose
computers dedicated to perform specific tasks in:
Traffic lights
Heart rate monitors
Alarms and security systems
Most electric machines
(TVs, Cameras, Thermostats, Ovens, etc.)
• Embedded devices have their program etched on the
silicon chip known as firmware – many of which cannot
be altered.
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Servers
• Central computers that provides
services to other
PCs over the network.
• Features of Server Computers:
Faster processing power
Serves multiple clients/users
simultaneously - timesharing
More memory & storage capacity
Connected via high-speed network
connection
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Supercomputer
• A computer with a high level of computing performance which
may consist of a group of servers on one grid
• Provide critical services such as:
weather forecasting, climate change, oil & gas explorations,
nuclear fusion, complex computations, etc.
Features:
• Thousands of cores (microprocessor)
• Speeds measured in Peta flops per second
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The Internet
The internet is a vast network of connected machines transmitting
a wide variety of content enabled by advanced web browsers that
support new formats.
WWW developed in the 1990s
4.5+ Billion users in 2020
Developed in the1960s
One Billion users in 2005
Used mainly for research till 1980s
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Living with Digital Technology
Institutional Computing - 1950
• Large Mainframes for Corporate & Government experts
Personal Computing - 1975
• Millions of PCs for schools and homes
Interpersonal Computing - 1995
• Networks connected PCs, Internet became public
Collaborative Computing - 2005
• Smartphones/tablets join the Internet, Web 2.0 sites
encourages collaboration and contribution
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We cannot fully imagine what the very near
future might look like.
A flying ‘hypercar’ - UAE
High-speed internet in remote areas 23