Chapter 01 Our Digital Planet
Chapter 01 Our Digital Planet
Introduction to IT
Outline
• What is Information Technology
• Why Information Technology
• Evolution of computing devices
• Types of computing devices
• The Internet
• Future developments
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What is Information Technology?
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Information Technology
IT is the application of computing devices to
create, store, manipulate and exchange data.
IT refers to an entire world of combined
technologies tightly integrated to deliver a service
for a user, a group, a community or humanity at
large.
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Why does it matter?
• Technology is not just:
A means for career advancement
A skill set needed to survive in society
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Information Technology Advantages
Link
• Make us more productive
• Saves time
• Entertainment
• Allow us to create things we never thought we could
• Easier communications
• Allow us to be creative and artistic
• Save lives
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Technology & Society
• Technology changed how we purchase
and consume goods.
Sharing a resource using networks instead of owning it.
For instance, cars, homes, etc.
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Technology Impact
• Impact on Health
Helps develop and deliver vaccines.
Prosthetic devices and 3D printed limbs.
• Impact on Environment
Cell phones with built-in atmospheric sensors alert
scientists of new trends in environment.
Smart water sprinklers to save water.
• Impact on Arts
Creating digital paintings
3D modelling tools
Generating images
from prompts
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Technology Impact
• Impact on Science & Engineering
Virtual experiments
Scientific simulations
Computationally intense modeling software
• Impact on Education
Introduction of interactive and collaborative tools to engage
students
Intelligent individualized learning plans
Plagiarism checkers
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Becoming Computer Literate
Understanding capabilities and limitations of computers.
Knowing how to use computers wisely, safely and efficiently.
Enables you to make informed purchasing decisions.
Understand ethical, legal, and societal implications of technology.
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The Journey to Modern Computers
• Generation 0:
Mechanical Computers
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The Journey to Modern Computers
• First Generation Computers
(1939 – 1955)
Used Vacuum Tubes
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First Generation Computers
• Characteristics:
Big & clumsy; filled whole buildings
High electricity consumption
High failure rate
Electronic
Numerical
Integrator and
Computer
(ENIAC)
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The Journey to Modern Computers
• Second Generation Computers (1956 – 1963)
Used Transistors – 1/10th the size of vacuum tubes
• Characteristics:
Faster and smaller than first generation computers
Computers produced less heat
Used punch cards for Input/Output
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The Journey to Modern Computers
• Characteristics:
Increased reliability
Smaller size
Higher speed
Higher efficiency - less electric power
Lower cost
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The Journey to Modern Computers
• Fourth Generation Computers (1971 – present)
Used Microprocessors
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Embedded Systems
• A microprocessor used as a component in special purpose
computers dedicated to perform specific tasks in:
Traffic lights
Heart rate monitors
Alarms and security systems
Most electric machines
(TVs, Cameras, Thermostats, Ovens, etc.)
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Servers
• Central computers that provides
services to other
PCs over the network.
• Features of Server Computers:
Faster processing power
Serves multiple clients/users
simultaneously - timesharing
More memory & storage capacity
Connected via high-speed network
connection
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Supercomputer
• A computer with a high level of computing performance which
may consist of a group of servers on one grid
• Provide critical services such as:
weather forecasting, climate change, oil & gas explorations,
nuclear fusion, complex computations, etc.
Features:
• Thousands of cores (microprocessor)
• Speeds measured in Peta flops per second
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The Internet
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Living with Digital Technology
Institutional Computing - 1950
• Large Mainframes for Corporate & Government experts