5 Array LinkedLists
5 Array LinkedLists
Array
• Storing data in a sequential memory locations
• Access each element using integer index
• Very basic, popular, and simple
• int a[10]; int *a = new int(10);
Memory
a b c d
start
2
Array: Problems
• New insertion and deletion: difficult
• Need to shift to make space for insertion
• Need to fill empty positions after deletion
3
Linked List Basics
• Linked lists and arrays are similar since they
both store collections of data.
• The array's features all follow from its strategy
of allocating the memory for all its elements in
one block of memory.
• Linked lists use an entirely different strategy:
linked lists allocate memory for each element
separately and only when necessary.
Linked List Basics
• Linked lists are used to store a collection of
information (like arrays)
• A linked list is made of nodes that are pointing
to each other
• We only know the address of the first node
(head)
• Other nodes are reached by following the
“next” pointers
• The last node points to NULL
5
Linked Lists
head
a b c d
head = NULL;
head
Linked List Basics
• Each node has (at least) two fields:
– Data
– Pointer to the next node
data ptr
8
Linked List vs. Array
• In a linked list, nodes are not necessarily
contiguous in memory (each node is allocated
with a separate “new” call)
• Compare this to arrays which are contiguous
Array
11
Linked List Implementation
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Linked List Node Implementation
T element;
Node *next;
};
13
Constructor
Node(const T& e = T(), Node *n = NULL) :
element(e), next(n) { }
• (const T& e = T(), Node *n = NULL) is the constructor for the
Node class. It takes two parameters, e and n, with default
values.
• const T& e = T(): This parameter e is of type T, which is a template
parameter. It represents the element that the node will store.
• The & symbol indicates that a reference to an object of type T is
being passed.
• The = T() part means that if no value is provided for e when
creating a node, it will be initialized with a default value of T().
• Node *n = NULL:
• This parameter n is a pointer to another Node object. It
represents the next node in the linked list. If no value is provided
for n, it is initialized to NULL. This is common for the last node in
the list, indicating the end of the list.
14
Constructor
Node(const T& e = T(), Node *n = NULL) :
element(e), next(n) { }
• element(e), next(n) { }
• element(e), next(n) { } is the
constructor's initialization list.
16
Basic Linked List Operations
• Insert a node
• Delete a node
• List Traversal
• Searching a node
• Is Empty
Linked List Operations
• isEmpty(): returns true if the list is empty, false
otherwise
18
Linked List Operations
• isEmpty(): returns true if the list is empty, false
otherwise
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Linked List Operations
• first(): returns the first node of the list
20
Linked List Operations
21
Insertion in a linked list
a b
… …
p
x
newNode
Insertion
• For insertion, we have to consider two cases:
1. Insertion to the middle
2. Insertion before the head (or to an empty list)
• In the second case, we have to update the head
pointer as well
23
Linked List Operations : insert
• insert(const T& data, Node<T>* p): inserts a
new element containing data after node p
template <class T>
class List {
private:
Node<T> *head;
public:
...
void insert(const T& data, Node<T>* p);
...
};
24
Linked List Operations
template <class T>
void List<T>::insert(const T& data, Node<T>* p) {
if (p != NULL) { // case 1
Node<T>* newNode = new Node<T>(data, p->next);
p->next = newNode;
}
else { // case 2
Node<T>* newNode = new Node<T>(data, head);
head = newNode;
}
}
25
Linked List Operations
• To avoid this if-check at every insertion, we can add a
dummy head to our list (also useful for deletion)
• This dummy head will be our zeroth node and its next
pointer will point to the actual head (first node)
X a b c
First node 26
Linked List Operations
• An empty list will look like this (the contents of
the node is irrelevant):
dummyHead
next
27
Linked List Operations
• Now, insertion code is simplified:
template <class T>
void List<T>::insert(const T& data, Node<T>* p) {
28
Linked List Operations
• We must make some changes to support the dummy
head version:
template <class T>
class List {
private:
Node<T> *dummyHead;
public:
List() {
dummyHead = new Node<T>(T(), NULL);
}
};
29
Linked List Operations
template <class T>
class List {
private: “Note that if we don't
Node<T> *dummyHead; have a constant first()
public: function, we cannot
Node<T>* zeroth() { make isEmpty const as
return dummyHead; well”
}
Node<T>* first() {
return dummyHead->next;
}
const Node<T>* first() const {
return dummyHead->next;
}
bool isEmpty() const {first() == NULL;}
}; 30
Searching for an Element
• To find an element, we must loop through all elements
until we find the element or we reach the end:
while (p) {
if (p->element == data)
return p;
p = p->next;
}
return NULL;
} 32
Removing a node from a linked list
tmp
a x b
… …
p
Removing an Element
• To remove a node containing an element, we must find
the previous node of that node. So we need a
findPrevious function
template <class T>
class List {
private:
Node<T> *dummyHead;
public:
...
Node<T>* findPrevious(const T& data);
...
};
34
Finding Previous Node
while (p->next) {
if (p->next->element == data)
return p;
p = p->next;
}
return NULL;
}
35
Removing an Element
• Now we can implement the remove function:
36
Removing an Element
• Note that, because we have a dummy head, removal of
an element is simplified as well
template <class T>
void List<T>::remove(const T& data) {
Node<T>* p = findPrevious(data);
if (p) {
Node<T>* tmp = p->next;
p->next = tmp->next;
delete tmp;
}
}
37
Removing an Element
• Implement an algorithm to delete a node in the middle
of a single linked list, given only access to that node
(no findPrevious).
38
Printing All Elements (Traversal)
• List traversal is straightforward:
39
Printing All Elements (Traversal)
• List traversal is straightforward: “Again, the constant
first() function allows
template <class T> print() to be const as
void List<T>::print() const well”
{
const Node<T>* p = first();
while(p) {
std::cout << p->element << std::endl;
p = p->next;
}
}
40
Removing All Elements
• We can make the list empty by deleting all nodes
(except the dummy head)
template <class T>
class List {
private:
Node<T> *dummyHead;
public:
...
void makeEmpty();
...
};
41
Removing All Elements
42
Destructor
• We must release allocated memory in the destructor
43
Destructor
delete dummyHead;
}
44
Assignment Operator
• As the list has pointer members, we must provide an
assignment operator
template <class T>
class List {
private:
Node<T> *dummyHead;
public:
...
List& operator=(const List& rhs);
...
};
45
Assignment Operator
template <class T>
List<T>& List<T>::operator=(const List& rhs)
{
if (this != &rhs) {
makeEmpty();
const Node<T>* r = rhs.first();
Node<T>* p = zeroth();
while (r) {
insert(r->element, p);
r = r->next; Uses the const
p = p->next; version
}
}
return *this;
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}
Copy Constructor
• Finally, we must implement the copy constructor
47
Copy Constructor
template <class T>
List<T>::List(const List& rhs)
{
dummyHead = new Node<T>(T(), NULL);
48
Testing the Linked List Class
• Let's check if our implementation works by
implementing a test driver file
int main() {
List<int> list;
list.insert(0, list.zeroth());
Node<int>* p = list.first();
50
Testing the Linked List Class
List<int> list3;
list3 = list;
cout << "printing assigned list" << endl;
list3.print();
list.makeEmpty();
cout << "printing emptied list" << endl;
list.print();
51
Testing the Linked List Class
for (int i = 0; i <= 10; ++i) {
if (i % 2 == 0) {
if (list2.find(i) == NULL)
cout << "could not find element " << i << endl;
}
else {
if (list2.find(i) != NULL)
cout << "found element " << i << endl;
}
}
52
Variations of Linked Lists
• The linked list that we studied so far is called singly
linked list
• Other types of linked lists exist, namely:
– Circular linked linked list
– Doubly linked list
– Circular doubly linked list
• Each type of linked list may be suitable for a
different kind of application
• They may also use a dummy head for simplifying
insertions and deletions
53
Circular Linked Lists
• Last node references the first node
• Every node has a successor
• No node in a circular linked list contains NULL
• E.g. a turn-based game may use a circular linked
list to switch between players
54
Doubly Linked Lists
pHead
a b c
Advantages:
• Convenient to traverse the list backwards.
• E.g. printing the contents of the list in backward order
Disadvantage:
• Increase in space requirements due to storing two pointers
instead of one
55
Deletion
oldNode
oldNode->prev->next = oldNode->next;
oldNode->next->prev = oldNode->prev;
delete oldNode;
Insertion
current
58
Circular Doubly Linked Lists
void List<T>::pad(int n) {
for (int i = 0; i < n; i++)
insert(0, zeroth());
}
void List<T>::setPrevs() {
Node<T>* p = first(), pr = NULL;
while (p) {
p->prev = pr;
pr = p;
p = p->next; }
}
Linked List Problems
• Add two numbers represented by linked a linked list
• Solve using Stack