15 Event-Driven Programming and Animations
15 Event-Driven Programming and Animations
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Motivations
Suppose you want to write a GUI
program that lets the user enter a
loan amount, annual interest rate,
and number of years and click the
Compute Payment button to
obtain the monthly payment and
total payment. How do you
accomplish the task? You have to
use event-driven programming to LoanCalculator
write the code to respond to the
button-clicking event. Run
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Objectives
▪ To get a taste of event-driven programming (§15.1).
▪ To describe events, event sources, and event classes (§15.2).
▪ To define handler classes, register handler objects with the source object, and
write the code to handle events (§15.3).
▪ To define handler classes using inner classes (§15.4).
▪ To define handler classes using anonymous inner classes (§15.5).
▪ To simplify event handling using lambda expressions (§15.6).
▪ To develop a GUI application for a loan calculator (§15.7).
▪ To write programs to deal with MouseEvents (§15.8).
▪ To write programs to deal with KeyEvents (§15.9).
▪ To create listeners for processing a value change in an observable object (§15.10).
▪ To use the Animation, PathTransition, FadeTransition, and Timeline classes to
develop animations (§15.11).
▪ To develop an animation for simulating a bouncing ball (§15.12).
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Procedural vs. Event-Driven Programming
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Taste of Event-Driven Programming
HandleEvent
Run
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Handling GUI Events
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animation
Trace Execution
public class HandleEvent extends Application {
public void start(Stage primaryStage) { 1. Start from the
… main method to
OKHandlerClass handler1 = new OKHandlerClass(); create a window and
btOK.setOnAction(handler1); display it
CancelHandlerClass handler2 = new CancelHandlerClass();
btCancel.setOnAction(handler2);
…
primaryStage.show(); // Display the stage
}
}
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Event Classes
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Event Information
An event object contains whatever properties are
pertinent to the event. You can identify the source
object of the event using the getSource() instance
method in the EventObject class. The subclasses
of EventObject deal with special types of events,
such as button actions, window events,
component events, mouse movements, and
keystrokes. Table 16.1 lists external user actions,
source objects, and event types generated.
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Selected User Actions and Handlers
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The Delegation Model
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The Delegation Model: Example
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Example: First Version for
ControlCircle (no listeners)
Now let us consider to write a program that
uses two buttons to control the size of a circle.
ControlCircleWithoutEventHandling
Run
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Example: Second Version for ControlCircle
(with listener for Enlarge)
Now let us consider to write a program that
uses two buttons to control the size of a circle.
ControlCircle Run
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Inner Class Listeners
A listener class is designed specifically to
create a listener object for a GUI
component (e.g., a button). It will not be
shared by other applications. So, it is
appropriate to define the listener class
inside the frame class as an inner class.
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Inner Classes
Inner class: A class is a member of another class.
Advantages: In some applications, you can use an
inner class to make programs simple.
An inner class can reference the data and
methods defined in the outer class in which it
nests, so you do not need to pass the reference of
the outer class to the constructor of the inner
class.
ShowInnerClass
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Inner Classes, cont.
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Inner Classes (cont.)
Inner classes can make programs simple
and concise.
An inner class supports the work of its
containing outer class and is compiled into
a class named
OuterClassName$InnerClassName.class. For
example, the inner class InnerClass in
OuterClass is compiled into
OuterClass$InnerClass.class.
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Inner Classes (cont.)
❑An inner class can be declared public,
protected, or private subject to the same
visibility rules applied to a member of the
class.
❑An inner class can be declared static. A
static inner class can be accessed using
the outer class name. A static inner class
cannot access nonstatic members of the
outer class
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Anonymous Inner Classes
❑ An anonymous inner class must always extend a superclass or
implement an interface, but it cannot have an explicit extends
or implements clause.
❑ An anonymous inner class must implement all the abstract
methods in the superclass or in the interface.
❑ An anonymous inner class always uses the no-arg constructor
from its superclass to create an instance. If an anonymous
inner class implements an interface, the constructor is Object().
❑ An anonymous inner class is compiled into a class named
OuterClassName$n.class. For example, if the outer class Test
has two anonymous inner classes, these two classes are
compiled into Test$1.class and Test$2.class.
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Anonymous Inner Classes (cont.)
Inner class listeners can be shortened using
anonymous inner classes. An anonymous inner class is
an inner class without a name. It combines declaring
an inner class and creating an instance of the class in
one step. An anonymous inner class is declared as
follows:
new SuperClassName/InterfaceName() {
// Implement or override methods in superclass or interface
// Other methods if necessary
}
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Anonymous Inner Classes (cont.)
AnonymousHandlerDem Run
o
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Simplifying Event Handing Using
Lambda Expressions
Lambda expression is a new feature in Java 8. Lambda
expressions can be viewed as an anonymous method with
a concise syntax. For example, the following code in (a) can
be greatly simplified using a lambda expression in (b) in
three lines.
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Basic Syntax for a Lambda Expression
The basic syntax for a lambda expression is either
(type1 param1, type2 param2, ...) -> expression
or
(type1 param1, type2 param2, ...) -> { statements; }
LoanCalculator
Run
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MouseEvent
MouseEventDemo Run
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The KeyEvent Class
MouseEventDemo Run
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The KeyCode Constants
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Example: Control Circle with Mouse and
Key
ControlCircleWithMouseAndKey Run
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Listeners for Observable Objects
You can add a listener to process a value change in an
observable object.
An instance of Observable is known as an observable object,
which contains the addListener(InvalidationListener listener)
method for adding a listener. Once the value is changed in the
property, a listener is notified. The listener class should
implement the InvalidationListener interface, which uses the
invalidated(Observable o) method to handle the property
value change. Every binding property is an instance of
Observable.
ObservablePropertyDemo Run
DisplayResizableClock Run
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Animation
JavaFX provides the Animation class with the core
functionality for all animations.
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PathTransition
PathTransitionDem Run
o
FlagRisingAnimatio Run
n
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FadeTransition
The FadeTransition class animates the change of the
opacity in a node over a given time.
FadeTransitionDem Run
o
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Timeline
PathTransition and FadeTransition define specialized
animations. The Timeline class can be used to program any
animation using one or more KeyFrames. Each
KeyFrame is executed sequentially at a specified time
interval. Timeline inherits from Animation.
TimelineDemo Run
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Clock Animation
ClockAnimation Run
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Case Study: Bouncing Ball
BallPane
BounceBallControl
Run
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